add summon unit & maze buff & refactor battle

This commit is contained in:
Naruse
2025-04-16 21:31:18 +08:00
parent f0e41e3258
commit cfd9f3cb99
11 changed files with 164 additions and 42 deletions

View File

@@ -1,5 +1,6 @@
import betterproto
from game_server.net.session import PlayerSession
from game_server.game.scene.scene_manager import SceneManager
from game_server.game.motion.motion_info import Motion
from rail_proto.lib import (
EnterSceneCsReq,
@@ -9,10 +10,10 @@ from rail_proto.lib import (
)
async def handle(session: PlayerSession, msg: EnterSceneCsReq) -> betterproto.Message:
session.player.scene_manager = SceneManager(entry_id=msg.entry_id)
scene = session.player.scene_manager
scene.entry_id = msg.entry_id
if msg.teleport_id > 0:
session.player.scene_manager.teleport_id = msg.teleport_id
scene.teleport_id = msg.teleport_id
scene_proto = scene.ToProto(session)
lineup = session.player.lineup_manager.get(session.player.data.cur_lineup).ToProto()
session.pending_notify(
@@ -23,7 +24,7 @@ async def handle(session: PlayerSession, msg: EnterSceneCsReq) -> betterproto.Me
)
session.pending_notify(
SceneEntityMoveScNotify(
entry_id=session.player.scene_manager.entry_id,
entry_id=scene.entry_id,
motion=Motion(
x=session.player.data.pos.x,
y=session.player.data.pos.y,
@@ -33,7 +34,6 @@ async def handle(session: PlayerSession, msg: EnterSceneCsReq) -> betterproto.Me
)
)
scene.teleport_id = 0
#session.player.data.save_player_data()
return EnterSceneScRsp(
retcode=0
)