Refactor battle & fix name for avatar_manager

This commit is contained in:
Naruse
2025-04-16 16:25:31 +08:00
parent ec8972d5d6
commit f0e41e3258
11 changed files with 127 additions and 82 deletions

View File

@@ -7,12 +7,12 @@ from rail_proto.lib import (
async def handle(session: PlayerSession, msg: DressAvatarCsReq) -> betterproto.Message:
equipment = session.player.inventory_manager.get(msg.equipment_unique_id)
target_avatar = session.player.avatar_mananger.get(msg.avatar_id)
target_avatar = session.player.avatar_manager.get(msg.avatar_id)
if not equipment or not target_avatar:
return DressAvatarScRsp()
previous_avatar = session.player.avatar_mananger.get(equipment.equip_avatar)
previous_avatar = session.player.avatar_manager.get(equipment.equip_avatar)
if previous_avatar:
if previous_avatar.lightcone_id > 0 and target_avatar.lightcone_id > 0:
target_equipment = session.player.inventory_manager.get(target_avatar.lightcone_id)