Refactor battle & fix name for avatar_manager

This commit is contained in:
Naruse
2025-04-16 16:25:31 +08:00
parent ec8972d5d6
commit f0e41e3258
11 changed files with 127 additions and 82 deletions

View File

@@ -12,24 +12,26 @@ from rail_proto.lib import (
async def handle(session: PlayerSession, msg: PVEBattleResultCsReq) -> betterproto.Message:
if msg.end_status == BattleEndStatus.BATTLE_END_WIN.value:
await session.notify(
SceneGroupRefreshScNotify(
group_refresh_list=[
GroupRefreshInfo(
refresh_type=SceneGroupRefreshType.SCENE_GROUP_REFRESH_TYPE_LOADED.value,
refresh_entity=[
SceneEntityRefreshInfo(
delete_entity=monster.entity_id
)
],
group_id=monster.group_id
) for monster in session.player.scene_manager.battle_monster
],
floor_id=session.player.data.floor_id
if session.player.battle_manager:
await session.notify(
SceneGroupRefreshScNotify(
group_refresh_list=[
GroupRefreshInfo(
refresh_type=SceneGroupRefreshType.SCENE_GROUP_REFRESH_TYPE_LOADED.value,
refresh_entity=[
SceneEntityRefreshInfo(
delete_entity=monster.entity_id
)
],
group_id=monster.group_id
) for monster in session.player.battle_manager.entity_monster
],
floor_id=session.player.data.floor_id
)
)
)
for monster in session.player.scene_manager.battle_monster:
session.player.scene_manager.entities.pop(monster.entity_id, None)
for monster in session.player.battle_manager.entity_monster:
session.player.scene_manager.entities.pop(monster.entity_id, None)
session.player.battle_manager = None
return PVEBattleResultScRsp(
retcode=0,
end_status=msg.end_status,