Refactor battle & fix name for avatar_manager
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -11,3 +11,4 @@ __pycache__/
|
||||
/proto
|
||||
.idea/
|
||||
/logs
|
||||
Config.json
|
||||
|
||||
@@ -72,10 +72,10 @@ class AvatarData(BaseDatabaseData):
|
||||
has_taken_promotion_reward_list=[1,2,3,4,5,6],
|
||||
)
|
||||
|
||||
def ToBattleProto(self,index,session):
|
||||
def ToBattleProto(self,index,player):
|
||||
get_equipment = None
|
||||
if self.lightcone_id > 0:
|
||||
get_equipment = session.player.inventory_manager.get(self.lightcone_id)
|
||||
get_equipment = player.inventory_manager.get(self.lightcone_id)
|
||||
|
||||
return BattleAvatar(
|
||||
id=self.avatar_id,
|
||||
@@ -105,7 +105,7 @@ class AvatarData(BaseDatabaseData):
|
||||
)
|
||||
],
|
||||
relic_list = [
|
||||
session.player.inventory_manager.get(relic_id).RelicBattleProto()
|
||||
player.inventory_manager.get(relic_id).RelicBattleProto()
|
||||
for type, relic_id in self.relic_ids.items()
|
||||
if relic_id > 0
|
||||
]
|
||||
|
||||
80
game_server/game/battle/battle_manager.py
Normal file
80
game_server/game/battle/battle_manager.py
Normal file
@@ -0,0 +1,80 @@
|
||||
import numpy as np
|
||||
from game_server.resource.configdb.stage_config import StageConfig
|
||||
from game_server.resource import ResourceManager
|
||||
from rail_proto.lib import (
|
||||
BattleEndStatus,
|
||||
PVEBattleResultCsReq,
|
||||
SceneCastSkillCsReq,
|
||||
SceneCastSkillScRsp,
|
||||
SceneBattleInfo,
|
||||
SceneMonsterWave,
|
||||
SceneMonster,
|
||||
SceneEntityInfo
|
||||
)
|
||||
|
||||
class BattleManager:
|
||||
def __init__(self, player):
|
||||
self.player = player
|
||||
self.player.next_battle_id += 1
|
||||
self.battle_id: int = self.player.next_battle_id
|
||||
self.round_limit: int = 0
|
||||
self.stage_id: int = 0
|
||||
self.battle_end_status: BattleEndStatus = BattleEndStatus.BATTLE_END_NONE
|
||||
|
||||
# list & dict
|
||||
self.stages: list[StageConfig] = []
|
||||
self.entity_monster: list[SceneEntityInfo] = []
|
||||
#self.buffs: list[MazeBuff] = []
|
||||
self.battle_result: PVEBattleResultCsReq | None = None
|
||||
|
||||
|
||||
def GetBattleLineup(self):
|
||||
return [
|
||||
self.player.avatar_manager.get(avatar_id).ToBattleProto(index,self.player)
|
||||
for index, avatar_id in enumerate(self.player.lineup_manager.get(self.player.data.cur_lineup, None).avatar_list)
|
||||
]
|
||||
|
||||
def GetBattleMonster(self):
|
||||
return [
|
||||
SceneMonsterWave(
|
||||
battle_stage_id=monster_list.StageID,
|
||||
battle_wave_id=index,
|
||||
monster_list=[
|
||||
SceneMonster(
|
||||
monster_id=id
|
||||
)
|
||||
for monster_dict in monster_list.MonsterList
|
||||
for monster, id in monster_dict.items()
|
||||
if id > 0
|
||||
]
|
||||
)
|
||||
for index, monster_list in enumerate(self.stages)
|
||||
]
|
||||
|
||||
def EnterBattle(self, msg: SceneCastSkillCsReq, targets: list[int]) -> SceneCastSkillScRsp:
|
||||
self.stages: list[StageConfig] = []
|
||||
for entity_id in targets:
|
||||
entity_data = self.player.scene_manager.entities.get(entity_id)
|
||||
if entity_data:
|
||||
stage = ResourceManager.instance().find_by_index(StageConfig, entity_data.npc_monster.event_id * 10)
|
||||
if not stage:
|
||||
stage = ResourceManager.instance().find_by_index(StageConfig, entity_data.npc_monster.event_id)
|
||||
if stage:
|
||||
self.stages.append(stage)
|
||||
self.entity_monster.append(entity_data)
|
||||
if self.stages:
|
||||
self.stage_id = self.stages[0].StageID
|
||||
return SceneCastSkillScRsp(
|
||||
retcode=0,
|
||||
cast_entity_id=msg.cast_entity_id,
|
||||
battle_info=SceneBattleInfo(
|
||||
rounds_limit=self.round_limit,
|
||||
world_level=self.player.data.world_level,
|
||||
logic_random_seed=np.random.randint(1, np.iinfo(np.int32).max, dtype=np.int32),
|
||||
stage_id=self.stage_id,
|
||||
battle_id=self.battle_id,
|
||||
battle_avatar_list=self.GetBattleLineup(),
|
||||
monster_wave_list=self.GetBattleMonster()
|
||||
)
|
||||
)
|
||||
return SceneCastSkillScRsp()
|
||||
@@ -17,11 +17,11 @@ async def execute(session:PlayerSession, text):
|
||||
for avatar in avatars:
|
||||
if avatar.AvatarID == 1224 or avatar.AvatarID >= 7000:
|
||||
continue
|
||||
if session.player.avatar_mananger.get(avatar.AvatarID):
|
||||
if session.player.avatar_manager.get(avatar.AvatarID):
|
||||
continue
|
||||
data = session.player.add_avatar(avatar.AvatarID)
|
||||
if data:
|
||||
session.player.avatar_mananger[data.avatar_id] = data
|
||||
session.player.avatar_manager[data.avatar_id] = data
|
||||
sync = True
|
||||
|
||||
if text == "lightcones":
|
||||
|
||||
@@ -3,6 +3,7 @@ from database.player.player_data import PlayerData,players_collection
|
||||
from database.avatar.avatar_data import AvatarData,get_all_avatars_by_uid,avatars_collection
|
||||
from database.lineup.lineup_data import LineupData,get_all_lineup_by_uid,lineups_collection
|
||||
from database.inventory.inventory_data import InventoryData,get_all_items_by_uid,items_collection
|
||||
from game_server.game.battle.battle_manager import BattleManager
|
||||
from game_server.game.scene.scene_manager import SceneManager
|
||||
from typing import Optional
|
||||
from rail_proto.lib import (
|
||||
@@ -14,11 +15,17 @@ from utils.logger import Error
|
||||
|
||||
|
||||
class PlayerManager(BaseModel):
|
||||
class Config:
|
||||
arbitrary_types_allowed = True
|
||||
|
||||
data : PlayerData = PlayerData()
|
||||
avatar_mananger: dict[int,AvatarData] = {}
|
||||
avatar_manager: dict[int,AvatarData] = {}
|
||||
lineup_manager: dict[int,LineupData] = {}
|
||||
inventory_manager: dict[int,InventoryData] = {}
|
||||
scene_manager: SceneManager = None
|
||||
battle_manager: BattleManager = None
|
||||
|
||||
next_battle_id: int = 0
|
||||
|
||||
def init_default(self):
|
||||
self.add_all_avatars()
|
||||
@@ -41,10 +48,10 @@ class PlayerManager(BaseModel):
|
||||
uid=self.data.uid,
|
||||
avatar_id=self.data.cur_basic_type
|
||||
).add_avatar()
|
||||
self.avatar_mananger[self.data.cur_basic_type] = avatar
|
||||
self.avatar_manager[self.data.cur_basic_type] = avatar
|
||||
|
||||
for avatar in avatars:
|
||||
self.avatar_mananger[avatar.avatar_id] = avatar
|
||||
self.avatar_manager[avatar.avatar_id] = avatar
|
||||
|
||||
def add_all_lineups(self):
|
||||
lineups = get_all_lineup_by_uid(uid=self.data.uid)
|
||||
@@ -65,7 +72,7 @@ class PlayerManager(BaseModel):
|
||||
self.inventory_manager[item.unique_id] = item
|
||||
|
||||
def add_avatar(self,avatar_id:int) -> Optional[AvatarData]:
|
||||
avatar = self.avatar_mananger.get(avatar_id)
|
||||
avatar = self.avatar_manager.get(avatar_id)
|
||||
if avatar:
|
||||
return None
|
||||
|
||||
@@ -106,7 +113,7 @@ class PlayerManager(BaseModel):
|
||||
|
||||
def PlayerSyncProto(self) -> PlayerSyncScNotify:
|
||||
avatars = []
|
||||
for avatar_id,avatar in self.avatar_mananger.items():
|
||||
for avatar_id,avatar in self.avatar_manager.items():
|
||||
avatars.append(avatar.ToProto())
|
||||
|
||||
lightcones = []
|
||||
@@ -139,7 +146,7 @@ class PlayerManager(BaseModel):
|
||||
|
||||
def save_all_avatars_bulk(self):
|
||||
operations = []
|
||||
for avatar in self.avatar_mananger.values():
|
||||
for avatar in self.avatar_manager.values():
|
||||
avatar_data = avatar.model_dump()
|
||||
avatar_data["uid"] = avatar.uid
|
||||
query = {"uid": avatar.uid, "avatar_id": avatar.avatar_id}
|
||||
|
||||
@@ -5,7 +5,6 @@ from game_server.resource.configdb.maze_plane import MazePlaneData
|
||||
from game_server.resource.configdb.map_entrance import MapEntranceData
|
||||
from game_server.game.motion.motion_info import Motion
|
||||
from rail_proto.lib import (
|
||||
SceneEntityGroupInfo,
|
||||
SceneInfo,
|
||||
SceneEntityInfo,
|
||||
SceneEntityGroupInfo,
|
||||
@@ -25,7 +24,6 @@ class SceneManager(BaseModel):
|
||||
teleport_id: int = 0
|
||||
entity_group_list: list[SceneEntityGroupInfo] = []
|
||||
entities: dict[int,SceneEntityInfo] = {}
|
||||
battle_monster: list[SceneEntityInfo] = []
|
||||
|
||||
def ToProto(self,session) -> SceneInfo:
|
||||
prop_entity_id = 10
|
||||
|
||||
@@ -7,12 +7,12 @@ from rail_proto.lib import (
|
||||
|
||||
async def handle(session: PlayerSession, msg: DressAvatarCsReq) -> betterproto.Message:
|
||||
equipment = session.player.inventory_manager.get(msg.equipment_unique_id)
|
||||
target_avatar = session.player.avatar_mananger.get(msg.avatar_id)
|
||||
target_avatar = session.player.avatar_manager.get(msg.avatar_id)
|
||||
|
||||
if not equipment or not target_avatar:
|
||||
return DressAvatarScRsp()
|
||||
|
||||
previous_avatar = session.player.avatar_mananger.get(equipment.equip_avatar)
|
||||
previous_avatar = session.player.avatar_manager.get(equipment.equip_avatar)
|
||||
if previous_avatar:
|
||||
if previous_avatar.lightcone_id > 0 and target_avatar.lightcone_id > 0:
|
||||
target_equipment = session.player.inventory_manager.get(target_avatar.lightcone_id)
|
||||
|
||||
@@ -6,7 +6,7 @@ from rail_proto.lib import (
|
||||
)
|
||||
|
||||
async def handle(session: PlayerSession, msg: DressRelicAvatarCsReq) -> betterproto.Message:
|
||||
target_avatar = session.player.avatar_mananger.get(msg.avatar_id)
|
||||
target_avatar = session.player.avatar_manager.get(msg.avatar_id)
|
||||
if not target_avatar:
|
||||
return DressRelicAvatarScRsp()
|
||||
|
||||
@@ -17,7 +17,7 @@ async def handle(session: PlayerSession, msg: DressRelicAvatarCsReq) -> betterpr
|
||||
|
||||
relic_sub_type = str(relic.sub_type)
|
||||
current_relic_id = target_avatar.relic_ids.get(relic_sub_type, 0)
|
||||
previous_avatar = session.player.avatar_mananger.get(relic.equip_avatar)
|
||||
previous_avatar = session.player.avatar_manager.get(relic.equip_avatar)
|
||||
|
||||
if previous_avatar:
|
||||
previous_relic_id = previous_avatar.relic_ids.get(relic_sub_type, 0)
|
||||
|
||||
@@ -8,7 +8,7 @@ from rail_proto.lib import (
|
||||
|
||||
async def handle(session: PlayerSession, msg: GetAvatarDataCsReq) -> betterproto.Message:
|
||||
avatars: list[Avatar] = []
|
||||
for avatar_id,avatar in session.player.avatar_mananger.items():
|
||||
for avatar_id,avatar in session.player.avatar_manager.items():
|
||||
avatars.append(avatar.ToProto())
|
||||
return GetAvatarDataScRsp(
|
||||
retcode=0,
|
||||
|
||||
@@ -12,6 +12,7 @@ from rail_proto.lib import (
|
||||
|
||||
async def handle(session: PlayerSession, msg: PVEBattleResultCsReq) -> betterproto.Message:
|
||||
if msg.end_status == BattleEndStatus.BATTLE_END_WIN.value:
|
||||
if session.player.battle_manager:
|
||||
await session.notify(
|
||||
SceneGroupRefreshScNotify(
|
||||
group_refresh_list=[
|
||||
@@ -23,13 +24,14 @@ async def handle(session: PlayerSession, msg: PVEBattleResultCsReq) -> betterpro
|
||||
)
|
||||
],
|
||||
group_id=monster.group_id
|
||||
) for monster in session.player.scene_manager.battle_monster
|
||||
) for monster in session.player.battle_manager.entity_monster
|
||||
],
|
||||
floor_id=session.player.data.floor_id
|
||||
)
|
||||
)
|
||||
for monster in session.player.scene_manager.battle_monster:
|
||||
for monster in session.player.battle_manager.entity_monster:
|
||||
session.player.scene_manager.entities.pop(monster.entity_id, None)
|
||||
session.player.battle_manager = None
|
||||
return PVEBattleResultScRsp(
|
||||
retcode=0,
|
||||
end_status=msg.end_status,
|
||||
|
||||
@@ -1,15 +1,11 @@
|
||||
import betterproto
|
||||
from game_server.net.session import PlayerSession
|
||||
from game_server.resource import ResourceManager
|
||||
from game_server.resource.configdb.stage_config import StageConfig
|
||||
from game_server.game.battle.battle_manager import BattleManager
|
||||
from rail_proto.lib import (
|
||||
SceneCastSkillCsReq,
|
||||
SceneCastSkillScRsp,
|
||||
SceneBattleInfo,
|
||||
SceneMonsterWave,
|
||||
SceneMonster
|
||||
)
|
||||
import numpy as np
|
||||
|
||||
|
||||
async def handle(session: PlayerSession, msg: SceneCastSkillCsReq) -> betterproto.Message:
|
||||
targets = [id for id in msg.assist_monster_entity_id_list if id > 20000 or id < 10]
|
||||
@@ -18,46 +14,7 @@ async def handle(session: PlayerSession, msg: SceneCastSkillCsReq) -> betterprot
|
||||
id for id in monster.entity_id_list
|
||||
if id not in targets and (id > 20000 or id < 10)
|
||||
)
|
||||
session.player.battle_manager = BattleManager(session.player)
|
||||
if msg.skill_index == 0 and targets:
|
||||
monster_data: list[StageConfig] = []
|
||||
for entity_id in targets:
|
||||
entity_data = session.player.scene_manager.entities.get(entity_id)
|
||||
if entity_data:
|
||||
stage = ResourceManager.instance().find_by_index(StageConfig,entity_data.npc_monster.event_id*10)
|
||||
if not stage:
|
||||
stage = ResourceManager.instance().find_by_index(StageConfig,entity_data.npc_monster.event_id)
|
||||
if stage:
|
||||
monster_data.append(stage)
|
||||
session.player.scene_manager.battle_monster.append(entity_data)
|
||||
if monster_data:
|
||||
return SceneCastSkillScRsp(
|
||||
retcode=0,
|
||||
cast_entity_id=msg.cast_entity_id,
|
||||
battle_info=SceneBattleInfo(
|
||||
rounds_limit=0,
|
||||
world_level=session.player.data.world_level,
|
||||
logic_random_seed=np.random.randint(1, np.iinfo(np.int32).max, dtype=np.int32),
|
||||
stage_id=monster_data[0].StageID,
|
||||
battle_id=1,
|
||||
battle_avatar_list=[
|
||||
session.player.avatar_mananger.get(avatar_id).ToBattleProto(index,session)
|
||||
for index, avatar_id in enumerate(session.player.lineup_manager.get(session.player.data.cur_lineup, None).avatar_list)
|
||||
],
|
||||
monster_wave_list=[
|
||||
SceneMonsterWave(
|
||||
battle_stage_id=monster_list.StageID,
|
||||
battle_wave_id=index,
|
||||
monster_list=[
|
||||
SceneMonster(
|
||||
monster_id=id
|
||||
)
|
||||
for monster_dict in monster_list.MonsterList
|
||||
for monster, id in monster_dict.items()
|
||||
if id > 0
|
||||
]
|
||||
)
|
||||
for index,monster_list in enumerate(monster_data)
|
||||
]
|
||||
)
|
||||
)
|
||||
return session.player.battle_manager.EnterBattle(msg,targets)
|
||||
return SceneCastSkillScRsp(retcode=0)
|
||||
Reference in New Issue
Block a user