from game_server.game.chat.decorators import Command from game_server.net.session import PlayerSession from game_server.resource import ResourceManager from game_server.resource.configdb.avatar_config import AvatarConfig from game_server.resource.configdb.equipment_config import EquipmentConfig from game_server.resource.configdb.relic_config import RelicConfigData @Command( prefix="giveall", usage="/giveall", ) async def execute(session:PlayerSession, text): try: sync = False if text == "avatars": avatars = ResourceManager.instance().values(AvatarConfig) for avatar in avatars: if avatar.AvatarID == 1224 or avatar.AvatarID >= 7000: continue if session.player.avatar_manager.get(avatar.AvatarID): continue data = session.player.add_avatar(avatar.AvatarID) if data: session.player.avatar_manager[data.avatar_id] = data sync = True if text == "lightcones": lightcones = ResourceManager.instance().values(EquipmentConfig) for lightcone in lightcones: item = session.player.add_lightcone(lightcone.EquipmentID) if item: session.player.inventory_manager[item.unique_id] = item sync = True if text == "relics": relics = ResourceManager.instance().values(RelicConfigData) for relic in relics: item = session.player.add_relic(relic.ID) if item: session.player.inventory_manager[item.unique_id] = item sync = True if sync: await session.notify(session.player.PlayerSyncProto()) return "GIVEALL" except Exception as e: print(e)