Files
neonsr/game_server/handlers/SwitchLineupIndexCsReq.py
2025-04-18 10:06:55 +08:00

48 lines
1.6 KiB
Python

import betterproto
from game_server.net.session import PlayerSession
from game_server.game.motion.motion_info import Motion
from rail_proto.lib import (
SwitchLineupIndexCsReq,
SwitchLineupIndexScRsp,
SyncLineupNotify,
SceneGroupRefreshScNotify,
GroupRefreshInfo,
SceneGroupRefreshType,
SceneEntityRefreshInfo
)
async def handle(session: PlayerSession, msg: SwitchLineupIndexCsReq) -> betterproto.Message | None:
lineup_data = session.player.lineup_manager.get(msg.index)
if not lineup_data: return None
await session.notify(
SyncLineupNotify(
lineup=lineup_data.ToProto()
)
)
player_pos = Motion(
x=session.player.data.pos.x,
y=session.player.data.pos.y,
z=session.player.data.pos.z,
rotY=session.player.data.rot.y
).ToProto()
for avatar_id in lineup_data.avatar_list:
session.pending_notify(
SceneGroupRefreshScNotify(
floor_id=session.player.data.floor_id,
group_refresh_list=[
GroupRefreshInfo(
refresh_type=SceneGroupRefreshType.SCENE_GROUP_REFRESH_TYPE_LOADED.value,
refresh_entity=[
SceneEntityRefreshInfo(
add_entity=session.player.scene_manager.Actor(avatar_id, player_pos)
)
]
)
]
)
)
session.player.data.cur_lineup = msg.index
return SwitchLineupIndexScRsp(
retcode=0,
index=msg.index
)