Files
neonsr/database/inventory/inventory_data.py
2025-04-17 20:13:39 +08:00

171 lines
5.4 KiB
Python

from database.mongodb import get_collection
from database.base_database_data import BaseDatabaseData
from game_server.resource import ResourceManager
from game_server.resource.configdb.relic_main_affix_config import RelicMainAffixConfigData
from game_server.resource.configdb.equipment_config import EquipmentConfig
from game_server.resource.configdb.relic_config import RelicConfigData
from game_server.game.items.relic_manager import RelicManager
from game_server.game.enums.avatar.relic_type import RelicTypeEnum
from typing import List
from pydantic import BaseModel
from rail_proto.lib import (
Equipment,
Relic,
BattleRelic,
RelicAffix,
PlayerSyncScNotify
)
items_collection = get_collection("items")
class SubAffix(BaseModel):
id: int
count: int
step: int
class InventoryData(BaseDatabaseData):
item_id: int
count: int = 1
level: int = 1
exp: int = 0
promotion: int = 0
rank: int = 0
locked: bool = False
discarded: bool = False
main_affix: int = 0
sub_affix: list[SubAffix] = []
equip_avatar: int = 0
unique_id: int = 0
main_type: int = 0
sub_type: int = 0
def add_lightcone(self):
last_item = items_collection.find_one({"uid": self.uid},sort=[("unique_id", -1)])
unique_id = last_item["unique_id"] + 1 if last_item else 1
equipment = ResourceManager.instance().find_by_index(EquipmentConfig, self.item_id)
if not equipment:
return None
self.level = 80
self.promotion = 6
self.main_type = 1
self.unique_id = unique_id
lightcone_data = self.model_dump()
items_collection.insert_one(lightcone_data)
return self
def add_relic(self):
last_item = items_collection.find_one({"uid": self.uid}, sort=[("unique_id", -1)])
unique_id = last_item["unique_id"] + 1 if last_item else 1
relic = ResourceManager.instance().find_by_index(RelicConfigData, self.item_id)
if not relic:
return None
self.level = 15
self.main_type = 2
self.sub_type = RelicTypeEnum[relic.Type].value
relic_manager = RelicManager()
main_stat = ""
get_main_affix = None
if self.main_affix > 0:
relics = ResourceManager.instance().find_by_index(RelicConfigData, self.item_id)
main_affix_group = ResourceManager.instance().find_all_by_index(RelicMainAffixConfigData, relics.MainAffixGroup)
main_stat = next(
(affix.Property for affix in main_affix_group if affix.AffixID == int(self.main_affix))
)
elif self.main_affix == 0:
get_main_affix = relic_manager.GetRandomRelicMainAffix(self.item_id)
self.main_affix = get_main_affix.AffixID
if not main_stat and get_main_affix:
main_stat = get_main_affix.Property
if not self.sub_affix:
self.sub_affix = relic_manager.GetRandomRelicSubAffix(self.item_id, main_stat, 4)
if self.sub_affix and len(self.sub_affix) < 4:
self.sub_affix.extend(relic_manager.GetRandomRelicSubAffix(self.item_id, main_stat, 4 - len(self.sub_affix), self.sub_affix))
self.unique_id = unique_id
relic_data = self.model_dump()
items_collection.insert_one(relic_data)
return self
def ToProto(self):
if self.main_type == 1:
proto = Equipment(
tid=self.item_id,
level=self.level,
rank=self.rank,
promotion=self.promotion,
dress_avatar_id=self.equip_avatar,
unique_id=self.unique_id,
)
if self.main_type == 2:
proto = Relic(
tid=self.item_id,
level=self.level,
dress_avatar_id=self.equip_avatar,
unique_id=self.unique_id,
main_affix_id=self.main_affix,
sub_affix_list=[
RelicAffix(
affix_id=affix.id,
cnt=affix.count,
step=affix.step
)
for affix in self.sub_affix
]
)
return proto
def RelicSyncProto(self):
proto = PlayerSyncScNotify(
relic_list=[self.ToProto()]
)
return proto
def LightconeSyncProto(self):
proto = PlayerSyncScNotify(
equipment_list=[self.ToProto()]
)
return proto
def save_item(self):
item_data = self.model_dump()
item_data["uid"] = self.uid
query = {"uid": self.uid, "unique_id": self.unique_id}
items_collection.update_one(query, {"$set": item_data})
def RelicBattleProto(self):
return BattleRelic(
id=self.item_id,
level=self.level,
main_affix_id=self.main_affix,
sub_affix_list=[
RelicAffix(
affix_id=affix.id,
cnt=affix.count,
step=affix.step
)
for affix in self.sub_affix
],
unique_id=self.unique_id,
type=self.sub_type
)
def get_all_items_by_uid(uid: int) -> List[InventoryData]:
items_data = items_collection.find({"uid": uid})
result = []
for items in items_data:
del items["_id"]
result.append(InventoryData(**items))
return result