local uiCtrl = require_ex('UI/Panels/Base/UICtrl') local PANEL_ID = PanelId.BattleDamageText BattleDamageTextCtrl = HL.Class('BattleDamageTextCtrl', uiCtrl.UICtrl) BattleDamageTextCtrl.s_messages = HL.StaticField(HL.Table) << { } BattleDamageTextCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg) self.view.damageTextCtrl:OnCreate() end BattleDamageTextCtrl.OnClose = HL.Override() << function(self) self.view.damageTextCtrl:OnClose() end BattleDamageTextCtrl.OnShow = HL.Override() << function(self) self.view.damageTextCtrl:OnShow() end BattleDamageTextCtrl.OnHide = HL.Override() << function(self) self.view.damageTextCtrl:OnHide() end HL.Commit(BattleDamageTextCtrl)