local uiCtrl = require_ex('UI/Panels/Base/UICtrl') local PANEL_ID = PanelId.FacHUBNotify FacHUBNotifyCtrl = HL.Class('FacHUBNotifyCtrl', uiCtrl.UICtrl) FacHUBNotifyCtrl.s_messages = HL.StaticField(HL.Table) << { } FacHUBNotifyCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg) self.view.controllerHintPlaceholder:InitControllerHintPlaceholder({ self.view.inputGroup.groupId }) self.view.closeBtn.onClick:AddListener(function() self:PlayAnimationOutWithCallback(function() self:Close() CS.Beyond.Gameplay.Conditions.OnOpenFacHubPanelWithoutNotify.Trigger() end) end) local info = GameInstance.player.facSpMachineSystem.offlineInfo local time = info.endOfflineCalcTimestamp if BEYOND_DEBUG_COMMAND then if arg then time = arg end end self.view.stopTimeTxt.text = os.date("!" .. Language.LUA_FAC_OFFLINE_OS_DATE_FORMAT, time + Utils.getServerTimeZoneOffsetSeconds()) self.view.btnNode.gameObject:SetActive(not DeviceInfo.usingController) end HL.Commit(FacHUBNotifyCtrl)