{ "modelId": "int_door_shuifei_02_postmodel", "clipAssetInfos": [ { "animationClipName": "A_door_shuifei_off_idle", "animationClipHash": 355950720127905070, "animationGuid": { "val0": 1723356737, "val1": 1164024432, "val2": 55954356, "val3": 1387002531 }, "subClipNameHash": 0 }, { "animationClipName": "A_door_shuifei_off_to_on", "animationClipHash": 849743749397231345, "animationGuid": { "val0": 780589705, "val1": 1264992131, "val2": 3623708315, "val3": 1238664006 }, "subClipNameHash": 0 }, { "animationClipName": "A_door_shuifei_on_idle", "animationClipHash": 586498933568095764, "animationGuid": { "val0": 549783463, "val1": 1308939659, "val2": 4026937222, "val3": 1466205774 }, "subClipNameHash": 0 }, { "animationClipName": "A_door_shuifei_on_to_off", "animationClipHash": 916673869629478669, "animationGuid": { "val0": 3891162151, "val1": 1309370350, "val2": 3250117771, "val3": 1330897301 }, "subClipNameHash": 0 } ], "emissiveConfigHashes": [], "cameraSignalSourceAssetHashes": [], "modelAnimatorDatas": [ { "modelName": "P_igroup_map02_gundoor+1_001_01", "layerFsmDatas": [ { "hasAnimClip": true, "index": 0, "weight": 1.0, "layerName": "BaseLayer", "stateDatas": [ { "stateType": "DeltaTimeBased", "isSpeedBasedByParam": false, "speed": 1.0, "smoothTime": 0.20000000298023224, "stateName": "off_idle", "isHaveClip": true, "totalTime": 0.01666666753590107, "animationClipName": "A_door_shuifei_off_idle", "isEmpty": false, "isLoop": false, "isStartingNode": true, "behaviors": [ { "$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAINavMeshCtrlBehaviorData", "normalizedTimeFlowBasedActive": false, "timeFlowSwitch": "0", "time": 0.0, "type": "AINavMeshCtrl", "canLoopActive": false, "needForceExecute": false, "ctrlType": "AddDynamicObstacle", "localCenter": { "x": 0.0, "y": 2.4600000381469727, "z": 0.0 }, "localRotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "size": { "x": 7.6035966873168945, "y": 4.984277248382568, "z": 2.1422054767608643 } }, { "$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAudioSpatialAuidoBehaviourData", "normalizedTimeFlowBasedActive": false, "timeFlowSwitch": "0", "time": 0.0, "type": "AudioSpatialAudio", "canLoopActive": false, "needForceExecute": false, "totalTime": 0.01666666753590107, "dependBlackBoard": false, "continuous": false, "dependFloatKey": "", "targetClosePercentage": 1.0, "directSet": true } ], "transitions": [ { "targetStateName": "off_to_on", "conditionGroup": { "logic": "AND", "conditions": [ { "isInvert": false, "key": "state", "comparison": "Greater", "conditionValue": { "conditionValue": { "boolValue": false, "floatValue": 0.0, "intValue": 0 }, "type": "Int" } } ] }, "priority": 0, "transitionSetting": { "isFixedDuration": false, "blendDuration": 0.0, "hasExitTime": false, "exitTime": 0.0, "offset": 0.0, "easeType": "Linear" } } ] }, { "stateType": "DeltaTimeBased", "isSpeedBasedByParam": false, "speed": 1.0, "smoothTime": 0.20000000298023224, "stateName": "off_to_on", "isHaveClip": true, "totalTime": 1.6666666269302368, "animationClipName": "A_door_shuifei_off_to_on", "isEmpty": false, "isLoop": false, "isStartingNode": false, "behaviors": [ { "$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAudioSpatialAuidoBehaviourData", "normalizedTimeFlowBasedActive": false, "timeFlowSwitch": "0", "time": 0.0, "type": "AudioSpatialAudio", "canLoopActive": false, "needForceExecute": false, "totalTime": 1.6666666269302368, "dependBlackBoard": false, "continuous": false, "dependFloatKey": "", "targetClosePercentage": 0.0, "directSet": false } ], "transitions": [ { "targetStateName": "on_idle", "conditionGroup": { "logic": "AND", "conditions": [] }, "priority": 0, "transitionSetting": { "isFixedDuration": false, "blendDuration": 0.0, "hasExitTime": true, "exitTime": 1.0, "offset": 0.0, "easeType": "Linear" } } ] }, { "stateType": "DeltaTimeBased", "isSpeedBasedByParam": false, "speed": 1.0, "smoothTime": 0.20000000298023224, "stateName": "on_idle", "isHaveClip": true, "totalTime": 0.01666666753590107, "animationClipName": "A_door_shuifei_on_idle", "isEmpty": false, "isLoop": false, "isStartingNode": false, "behaviors": [ { "$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAINavMeshCtrlBehaviorData", "normalizedTimeFlowBasedActive": false, "timeFlowSwitch": "0", "time": 0.0, "type": "AINavMeshCtrl", "canLoopActive": false, "needForceExecute": false, "ctrlType": "RemoveDynamicObstacle", "localCenter": { "x": 0.0, "y": 2.4600000381469727, "z": 0.0 }, "localRotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "size": { "x": 7.6035966873168945, "y": 4.984277248382568, "z": 2.1422054767608643 } }, { "$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAudioSpatialAuidoBehaviourData", "normalizedTimeFlowBasedActive": false, "timeFlowSwitch": "0", "time": 0.0, "type": "AudioSpatialAudio", "canLoopActive": false, "needForceExecute": false, "totalTime": 0.01666666753590107, "dependBlackBoard": false, "continuous": false, "dependFloatKey": "", "targetClosePercentage": 0.0, "directSet": true } ], "transitions": [ { "targetStateName": "on_to_off", "conditionGroup": { "logic": "AND", "conditions": [ { "isInvert": false, "key": "state", "comparison": "Equal", "conditionValue": { "conditionValue": { "boolValue": false, "floatValue": 0.0, "intValue": 0 }, "type": "Int" } } ] }, "priority": 0, "transitionSetting": { "isFixedDuration": false, "blendDuration": 0.0, "hasExitTime": false, "exitTime": 0.0, "offset": 0.0, "easeType": "Linear" } } ] }, { "stateType": "DeltaTimeBased", "isSpeedBasedByParam": false, "speed": 1.0, "smoothTime": 0.20000000298023224, "stateName": "on_to_off", "isHaveClip": true, "totalTime": 1.6666666269302368, "animationClipName": "A_door_shuifei_on_to_off", "isEmpty": false, "isLoop": false, "isStartingNode": false, "behaviors": [ { "$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAudioSpatialAuidoBehaviourData", "normalizedTimeFlowBasedActive": false, "timeFlowSwitch": "0", "time": 0.0, "type": "AudioSpatialAudio", "canLoopActive": false, "needForceExecute": false, "totalTime": 1.6666666269302368, "dependBlackBoard": false, "continuous": false, "dependFloatKey": "", "targetClosePercentage": 1.0, "directSet": false } ], "transitions": [ { "targetStateName": "off_idle", "conditionGroup": { "logic": "AND", "conditions": [] }, "priority": 0, "transitionSetting": { "isFixedDuration": false, "blendDuration": 0.0, "hasExitTime": true, "exitTime": 1.0, "offset": 0.0, "easeType": "Linear" } } ] } ] } ] } ], "effectIds": [] }