ROOM_COLOR_STR = { [GEnums.SpaceshipRoomType.ControlCenter] = { "4F91BF", "303030" }, [GEnums.SpaceshipRoomType.ManufacturingStation] = { "FBF12A", "303030" }, [GEnums.SpaceshipRoomType.GrowCabin] = { "B4F72F", "303030" }, [GEnums.SpaceshipRoomType.GuestRoomClueExtension] = { "9f8bff", "303030" }, } NO_ROOM_COLOR_STR = { "313131", "DEDEDE" } NO_ROOM_SPECIAL_COLOR_STR = { "DEDEDE", "262626" } GROW_CABIN_MAX_FILED = 9 ROOM_PHASE_ID_NAME_MAP_BY_TYPE = { [GEnums.SpaceshipRoomType.ControlCenter] = "SpaceshipControlCenter", [GEnums.SpaceshipRoomType.ManufacturingStation] = "SpaceshipManufacturingStation", [GEnums.SpaceshipRoomType.GrowCabin] = "SpaceshipGrowCabin", [GEnums.SpaceshipRoomType.GuestRoomClueExtension] = "SpaceshipGuestRoomClue", } FORMULA_CELL_OWN_COUNT_COLOR_STR = { "4A4A4A", "BD2631" } SOW_FORMULA_COUNT_STATE_COLOR_STR = { "DEDEDE", "FF0000" } TYPE_TXT_MAP = { [GEnums.SpaceshipRoomType.ControlCenter] = Language["ui_spaceship_dailyreport_roomcell_typetxt_controlcenter"], [GEnums.SpaceshipRoomType.GrowCabin] = Language.LUA_SPACESHIP_COLLECT_HINT_TYPE_GROW_CABIN, [GEnums.SpaceshipRoomType.ManufacturingStation] = Language.LUA_SPACESHIP_COLLECT_HINT_TYPE_MANUFACTURING_STATION, [GEnums.SpaceshipRoomType.GuestRoomClueExtension] = Language.LUA_SPACESHIP_CLUE_COLLECTION, } SCENE_UI_PREFAB_PATH = "Assets/Beyond/DynamicAssets/Gameplay/UI/SceneUIPrefabs/Interactives/SpaceShip/%s.prefab" CHAR_POSTER_UI_NAME = "ReceptionRoomCharPosterUI" CHAR_POSTER_TEXTURE_PATH = "Assets/Beyond/DynamicAssets/Gameplay/UI/Textures/SpaceShip/ReceptionRoom/poster_%s.png" SHOWCASE_LOWER_SLOT_EFFECT_PREFAB = "Assets/Beyond/DynamicAssets/Gameplay/Spaceship/ShowcaseItems/spaceship_showcase_lower_slot_effect.prefab" SHOWCASE_UPPER_SLOT_EFFECT_PREFAB = "Assets/Beyond/DynamicAssets/Gameplay/Spaceship/ShowcaseItems/spaceship_showcase_upper_slot_effect.prefab" SHOWCASE_SLOT_EFFECT_INFO = { [1] = { true, Vector3(5.2940, 2.0011, 14.5940), Vector3(271.3740, 144.7488, 120.9140) }, [2] = { false, Vector3(6.1150, 2.4120, 12.3920), Vector3(270.0000, 175.8215, 0.0000) }, [3] = { true, Vector3(5.3470, 2.0600, 10.6280), Vector3(270.5356, 216.0156, 329.0623) }, [4] = { false, Vector3(8.1880, 2.3490, 11.1430), Vector3(270.0000, 75.9170, 0.0000) }, [5] = { true, Vector3(10.2980, 1.9651, 11.0540), Vector3(270.0280, 78.2874, 0.0000) }, [6] = { false, Vector3(9.0370, 2.5810, 13.4860), Vector3(270.0000, 334.1375, 0.0000) }, [7] = { true, Vector3(8.4150, 2.2421, 15.6060), Vector3(273.0993, 210.7621, 120.0839) }, } GUEST_ROOM_CLUE_PANEL_TYPE = { Overview = 1, Collect = 2, Receive = 3, GiftClues = 4, Inventory = 5, Settlement = 6, } SPACESHIP_ATTR_COMBINE_TYPE = { [GEnums.SpaceshipRoomAttrType.GuestRoomClue1ProbabilityIncrease] = GEnums.SpaceshipRoomAttrType.GuestRoomClueProbabilityIncreaseShow, [GEnums.SpaceshipRoomAttrType.GuestRoomClue2ProbabilityIncrease] = GEnums.SpaceshipRoomAttrType.GuestRoomClueProbabilityIncreaseShow, [GEnums.SpaceshipRoomAttrType.GuestRoomClue3ProbabilityIncrease] = GEnums.SpaceshipRoomAttrType.GuestRoomClueProbabilityIncreaseShow, [GEnums.SpaceshipRoomAttrType.GuestRoomClue4ProbabilityIncrease] = GEnums.SpaceshipRoomAttrType.GuestRoomClueProbabilityIncreaseShow, [GEnums.SpaceshipRoomAttrType.GuestRoomClue5ProbabilityIncrease] = GEnums.SpaceshipRoomAttrType.GuestRoomClueProbabilityIncreaseShow, [GEnums.SpaceshipRoomAttrType.GuestRoomClue6ProbabilityIncrease] = GEnums.SpaceshipRoomAttrType.GuestRoomClueProbabilityIncreaseShow, [GEnums.SpaceshipRoomAttrType.GuestRoomClue7ProbabilityIncrease] = GEnums.SpaceshipRoomAttrType.GuestRoomClueProbabilityIncreaseShow, } SPACESHIP_CLUE_INDEX_2_ATTR_TYPE = { [1] = GEnums.SpaceshipRoomAttrType.GuestRoomClue1ProbabilityIncrease, [2] = GEnums.SpaceshipRoomAttrType.GuestRoomClue2ProbabilityIncrease, [3] = GEnums.SpaceshipRoomAttrType.GuestRoomClue3ProbabilityIncrease, [4] = GEnums.SpaceshipRoomAttrType.GuestRoomClue4ProbabilityIncrease, [5] = GEnums.SpaceshipRoomAttrType.GuestRoomClue5ProbabilityIncrease, [6] = GEnums.SpaceshipRoomAttrType.GuestRoomClue6ProbabilityIncrease, [7] = GEnums.SpaceshipRoomAttrType.GuestRoomClue6ProbabilityIncrease, }