local uiCtrl = require_ex('UI/Panels/Base/UICtrl') local PANEL_ID = PanelId.ActivityCharacterGuideLine ActivityCharacterGuideLineCtrl = HL.Class('ActivityCharacterGuideLineCtrl', uiCtrl.UICtrl) ActivityCharacterGuideLineCtrl.s_messages = HL.StaticField(HL.Table) << { } ActivityCharacterGuideLineCtrl.m_activityId = HL.Field(HL.String) << '' ActivityCharacterGuideLineCtrl.m_bgNode = HL.Field(HL.Any) ActivityCharacterGuideLineCtrl.OnCreate = HL.Override(HL.Any) << function(self, args) self.m_activityId = args.activityId self.view.activityCommonInfo:InitActivityCommonInfo(args) local suc,info = Tables.activityCharacterGuideLineTable:TryGetValue(args.activityId) if suc then local path = string.format(UIConst.UI_ACTIVITY_CHAR_GUIDE_LINE_PREFAB_PATH, info.bgNode) local prefab = self:LoadGameObject(path) if self.m_bgNode then CSUtils.ClearUIComponents(self.m_bgNode) GameObject.DestroyImmediate(self.m_bgNode) end self.m_bgNode = CSUtils.CreateObject(prefab, self.view.bgNode) self.m_bgNode.name = "BgNodeMain" self.view.btnDetailRedDot:InitRedDot("ActivityCharacterGuideLineBtnDetail", self.m_activityId) self.view.activityCommonInfo.view.gotoNode.btnDetail.onClick:AddListener(function() ActivityUtils.setFalseNewUnlockCharacterGuideLine(self.m_activityId) end) end end HL.Commit(ActivityCharacterGuideLineCtrl)