local uiCtrl = require_ex('UI/Panels/Base/UICtrl') local PANEL_ID = PanelId.GemEnhanceResult GemEnhanceResultCtrl = HL.Class('GemEnhanceResultCtrl', uiCtrl.UICtrl) GemEnhanceResultCtrl.s_messages = HL.StaticField(HL.Table) << { } GemEnhanceResultCtrl.m_termLevelCellCache = HL.Field(HL.Forward("UIListCache")) GemEnhanceResultCtrl.OnCreate = HL.Override(HL.Any) << function(self, args) self.view.btnClose.onClick:AddListener(function() if args.onConfirm ~= nil then args.onConfirm() end self:PlayAnimationOutAndClose() end) self.view.controllerHintPlaceholder:InitControllerHintPlaceholder({self.view.inputGroup.groupId}) local gemInst = CharInfoUtils.getGemByInstId(args.gemInstId) if not gemInst then return end if args.termIndex >= gemInst.termList.Count then logger.error(string.format("GemEnhanceResultCtrl.OnCreate error termIndex %d, termCount %d, gemInstId %d", args.termIndex, gemInst.termList.Count, args.gemInstId)) return end local term = gemInst.termList[args.termIndex] self.view.successContent.gameObject:SetActive(args.isSuccess) self.view.failContent.gameObject:SetActive(not args.isSuccess) self.view.successVfx.gameObject:SetActive(args.isSuccess) self.view.obtainTips.gameObject:SetActive(not args.isSuccess) self.view.listCellGem.item:InitItem({ id = gemInst.templateId, instId = gemInst.instId }, true) local _, termCfg = Tables.gemTable:TryGetValue(term.termId) if termCfg then self.view.txtAttrName:SetAndResolveTextStyle(string.format(Language.LUA_GEM_CARD_SKILL_ACTIVE, termCfg.tagName)) end local cost = args.isSuccess and term.cost - 1 or term.cost self.view.txtAttrValueBefore.text = string.format(Language.LUA_WEAPON_EXHIBIT_UPGRADE_ADD_FORMAT, cost) self.view.imgArrow.gameObject:SetActive(args.isSuccess) self.view.txtAttrValueAfter.gameObject:SetActive(args.isSuccess) if args.isSuccess then self.view.txtAttrValueAfter.text = string.format(Language.LUA_WEAPON_EXHIBIT_UPGRADE_ADD_FORMAT, term.cost) end self.m_termLevelCellCache = UIUtils.genCellCache(self.view.grooveCell) self.m_termLevelCellCache:Refresh(term.cost, function(cell, luaIndex) cell.progress.gameObject:SetActive(luaIndex <= cost) cell.progressAdd.gameObject:SetActive(luaIndex > cost) end) local isMax = CharInfoUtils.isGemTermEnhanceMax(term.termId, term.cost) self.view.maxNode.gameObject:SetActive(isMax) if not args.isSuccess then local returnItemData = Tables.itemTable[Tables.gemConst.gemEnhancementItemId] self.view.imgIconReturn:LoadSprite(UIConst.UI_SPRITE_ITEM, returnItemData.iconId) self.view.txtReturn.text = string.format("X%d", Tables.gemConst.gemEnhancementItemRefundNum) AudioAdapter.PostEvent("Au_UI_Popup_EssenceEtchingFail_Open") else AudioAdapter.PostEvent("Au_UI_Popup_EssenceEtchingSuccess_Open") end self:_StartTimer(self.view.config.REWARD_AUDIO_DELAY_TIME, function() AudioAdapter.PostEvent("Au_UI_Popup_RewardsItem_Open") end) end HL.Commit(GemEnhanceResultCtrl)