{ "modelId": "int_switch_waterstate_xiranturpart02_postmodel", "clipAssetInfos": [], "emissiveConfigHashes": [ 654839005598771193, 367726622296899561 ], "cameraSignalSourceAssetHashes": [], "modelAnimatorDatas": [ { "modelName": "int_switch_waterstate_xiranturpart_postmodel", "layerFsmDatas": [ { "hasAnimClip": false, "index": 0, "weight": 1.0, "layerName": "ColorSwitch", "stateDatas": [ { "stateType": 0, "basedParamKey": null, "smoothTime": 0.2, "stateName": "idle", "isHaveClip": false, "totalTime": 0.0, "animationClipName": null, "isEmpty": false, "isLoop": false, "timeScale": 0.0, "isStartingNode": true, "behaviors": [ { "$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCEmissiveBehaviorData, Gameplay.Beyond", "emissiveNodeName": "", "emissiveConfigHash": 654839005598771193, "isBlend": true, "isColorBlend": false, "blendTime": 0.5, "normalizedTimeFlowBasedActive": false, "timeFlowSwitch": 0, "time": 0.0, "type": 2, "canLoopActive": false, "needForceExecute": false } ], "transitions": [ { "targetStateName": "on", "conditionGroup": { "logic": 0, "conditions": [ { "isInvert": false, "key": "state", "comparison": 0, "conditionValue": { "type": "Int", "value": 1 } } ] }, "priority": 0, "transitionSetting": { "isFixedDuration": true, "blendDuration": 0.0, "hasExitTime": false, "exitTime": 0.0, "offset": 0.0, "easeType": 1 } } ] }, { "stateType": 0, "basedParamKey": null, "smoothTime": 0.2, "stateName": "on", "isHaveClip": false, "totalTime": 0.0, "animationClipName": null, "isEmpty": false, "isLoop": false, "timeScale": 0.0, "isStartingNode": false, "behaviors": [ { "$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCEmissiveBehaviorData, Gameplay.Beyond", "emissiveNodeName": "", "emissiveConfigHash": 367726622296899561, "isBlend": true, "isColorBlend": false, "blendTime": 0.5, "normalizedTimeFlowBasedActive": false, "timeFlowSwitch": 0, "time": 0.0, "type": 2, "canLoopActive": false, "needForceExecute": false }, { "$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCEffectBehaviorData, Gameplay.Beyond", "isLoadImmediately": false, "isPersistence": false, "effectNodeName": "", "effectId": "P_fxint_l_battleturret_icon_802", "followRot": true, "active": true, "force": false, "fireAndForget": false, "effectAnimationState": 2, "normalizedTimeFlowBasedActive": false, "timeFlowSwitch": 0, "time": 0.0, "type": 0, "canLoopActive": false, "needForceExecute": false } ], "transitions": [ { "targetStateName": "idle", "conditionGroup": { "logic": 0, "conditions": [ { "isInvert": false, "key": "state", "comparison": 0, "conditionValue": { "type": "Int", "value": 0 } } ] }, "priority": 0, "transitionSetting": { "isFixedDuration": true, "blendDuration": 0.0, "hasExitTime": false, "exitTime": 0.0, "offset": 0.0, "easeType": 1 } } ] } ] } ] } ] }