BATTLE_SQUAD_MAX_CHAR_NUM = GlobalConsts.CHAR_SQUAD_SLOT_NUM CHAR_SKILL_NUM = 3 ObjectType = CS.Beyond.Gameplay.Core.ObjectType SkillTypeEnum = GEnums.SkillType CharHeightEnum = CS.Beyond.Gameplay.CharacterHeight GUIDE_MANUALLY_TRIGGER_ID = "p_manually" GUIDE_USE_INFO_NAME_CAST_SKILL_RECORD = "CastSkillRecord" MAX_MAIL_COUNT = 200 MAX_LOST_AND_FOUND_COUNT = 500 SEC_PER_MIN = 60 MIN_PER_HOUR = 60 HOUR_PER_DAY = 24 SEC_PER_HOUR = SEC_PER_MIN * MIN_PER_HOUR SEC_PER_DAY = HOUR_PER_DAY * SEC_PER_HOUR USE_ITEM_SLOT_COUNT = 3 MAX_ITEM_RARITY = 6 ATTRIBUTE_TYPE_2_ATTRIBUTE_DATA_KEY = { [GEnums.AttributeType.Level] = "level", [GEnums.AttributeType.MaxHp] = "maxHp", [GEnums.AttributeType.Atk] = "atk", [GEnums.AttributeType.Def] = "def", [GEnums.AttributeType.PhysicalDamageTakenScalar] = "physicalDamageTakenScalar", [GEnums.AttributeType.FireDamageTakenScalar] = "fireDamageTakenScalar", [GEnums.AttributeType.PulseDamageTakenScalar] = "pulseDamageTakenScalar", [GEnums.AttributeType.CrystDamageTakenScalar] = "crystDamageTakenScalar", [GEnums.AttributeType.Weight] = "weight", [GEnums.AttributeType.CriticalRate] = "criticalRate", [GEnums.AttributeType.CriticalDamageIncrease] = "criticalDamageIncrease", [GEnums.AttributeType.Hatred] = "hatred", [GEnums.AttributeType.NormalAttackRange] = "normalAttackRange", [GEnums.AttributeType.MoveSpeedScalar] = "moveSpeedScalar", [GEnums.AttributeType.TurnRateScalar] = "turnRateScalar", [GEnums.AttributeType.AttackRate] = "attackRate", [GEnums.AttributeType.SkillCooldownScalar] = "skillCooldownScalar", [GEnums.AttributeType.HpRecoveryPerSec] = "hpRecoveryPerSec", [GEnums.AttributeType.HpRecoveryPerSecByMaxHpRatio] = "hpRecoveryPerSecByMaxHpRatio", [GEnums.AttributeType.MaxPoise] = "maxPoise", [GEnums.AttributeType.PoiseRecTime] = "poiseRecTime", [GEnums.AttributeType.MaxUltimateSp] = "maxUltimateSp", [GEnums.AttributeType.DamageTakenScalarWithPoise] = "damageTakenScalarWithPoise", [GEnums.AttributeType.PoiseDamageTakenScalar] = "poiseDamageTakenScalar", [GEnums.AttributeType.PoiseProtectTime] = "poiseProtectTime", [GEnums.AttributeType.PoiseDamageOutputScalar] = "poiseDamageOutputScalar", [GEnums.AttributeType.BreakingAttackDamageTakenScalar] = "breakingAttackDamageTakenScalar", [GEnums.AttributeType.HealOutputIncrease] = "healOutputIncrease", [GEnums.AttributeType.HealTakenIncrease] = "healTakenIncrease", [GEnums.AttributeType.PoiseRecTimeScalar] = "poiseRecTimeScalar", [GEnums.AttributeType.KnockDownTimeAddition] = "knockDownTimeAddition", [GEnums.AttributeType.Str] = "str", [GEnums.AttributeType.Agi] = "agi", [GEnums.AttributeType.Wisd] = "wisd", [GEnums.AttributeType.Will] = "will", [GEnums.AttributeType.LifeSteal] = "lifeSteal", [GEnums.AttributeType.UltimateSpGainScalar] = "ultimateSpGainScalar", [GEnums.AttributeType.AtbCostAddition] = "atbCostAddition", [GEnums.AttributeType.SkillCooldownAddition] = "skillCooldownAddition", [GEnums.AttributeType.ComboSkillCooldownScalar] = "comboSkillCooldownScalar", [GEnums.AttributeType.NaturalDamageTakenScalar] = "naturalResistance", [GEnums.AttributeType.IgniteDamageScalar] = "igniteDamageScalar", [GEnums.AttributeType.PhysicalDamageIncrease] = "physicalDamageIncrease", [GEnums.AttributeType.FireDamageIncrease] = "fireDamageIncrease", [GEnums.AttributeType.PulseDamageIncrease] = "pulseDamageIncrease", [GEnums.AttributeType.CrystDamageIncrease] = "crystDamageIncrease", [GEnums.AttributeType.NaturalDamageIncrease] = "naturalDamageIncrease", [GEnums.AttributeType.EtherDamageIncrease] = "etherDamageIncrease", } LEVEL_MAP_MAX_LENGTH = 10000 CutsceneSkipType = GEnums.CutsceneSkipType DialogType = CS.Beyond.Gameplay.DialogEnums.DialogType GACHA_RATE_TOTAL_VALUE = 1000000 PhaseState = { Idle = 1, Push = 2, Pop = 3, } CinematicQueueItemTypeEnum = CS.Beyond.Gameplay.CinematicEnums.CinematicQueueItemType CinematicQueueType = "Cinematic"