logger = require("Common/Core/Logger") print = logger.editorInfo logger.info("Lua init started.") Unity = CS.UnityEngine Debug = Unity.Debug Vector2 = Unity.Vector2 Vector3 = Unity.Vector3 Vector4 = Unity.Vector4 Color = Unity.Color Quaternion = Unity.Quaternion GameObject = Unity.GameObject Transform = Unity.Transform Input = Unity.Input Input.simulateMouseWithTouches = false Screen = Unity.Screen Camera = Unity.Camera Time = Unity.Time Physics = Unity.Physics LayoutRebuilder = Unity.UI.LayoutRebuilder Canvas = Unity.Canvas RectTransform = Unity.RectTransform CSUtils = CS.Beyond.Lua.UtilsForLua UnityExtensions = CS.Beyond.UnityExtensions LuaResourceManager = CS.Beyond.Lua.LuaResourceManager IsNull = function(obj) return obj == nil or (type(obj) == "userdata" and CSUtils.IsNull(obj)) end NotNull = function(obj) return not IsNull(obj) end enum_to_int = xlua.enum_to_int GlobalConsts = CS.Beyond.GlobalConsts DeviceInfo = CS.Beyond.DeviceInfo GameInstance = CS.Beyond.Gameplay.GameInstance GameWorld = CS.Beyond.Gameplay.Core.GameWorld LuaManagerInst = CS.Beyond.Lua.LuaManager.instance InputManager = CS.Beyond.Input.InputManager InputManagerInst = CS.Beyond.Input.InputManager.instance InputTimingType = CS.Beyond.Input.InputTimingType AudioManager = CS.Beyond.Gameplay.Audio.AudioManager AudioDataContainer = CS.Beyond.Gameplay.Audio.AudioDataContainer CameraManager = GameInstance.cameraManager VideoManager = GameInstance.videoManager VoiceManager = GameInstance.voiceManager FacCoreNS = CS.Beyond.Gameplay.Factory.Core FacBuildingType = FacCoreNS.FactoryBuildingSystem.BuildingType GEnums = CS.Beyond.GEnums CSFactoryUtil = CS.Beyond.Gameplay.Factory.FactoryUtil CSPlayerDataUtil = CS.Beyond.Gameplay.Core.PlayerDataUtil DOTween = CS.DG.Tweening.DOTween RTManager = CS.HG.Rendering.Runtime.RenderTextureManager TimeManagerInst = CS.Beyond.TimeManager.instance NetClient = CS.Beyond.Network.NetClient GameAction = CS.Beyond.Gameplay.Actions.GameAction ItemBundle = CS.Beyond.ItemBundle PropertyKeys = CS.Beyond.PropertyKeys GameLevelEvent = CS.Beyond.Gameplay.Core.GameLevelEvent ScreenCaptureUtils = CS.Beyond.UI.ScreenCaptureUtils ScriptBridge = CS.HG.Rendering.ScriptBridge AudioAdapter = CS.Beyond.Audio.AudioAdapter Misc = CS.Beyond.Misc DateTimeUtils = CS.Beyond.DateTimeUtils EventLogManagerInst = CS.Beyond.SDK.EventLogManager.instance ELogChannel = CS.Beyond.ELogChannel CSCharUtils = CS.Beyond.Gameplay.CharUtils VoiceUtils = CS.Beyond.Gameplay.Audio.VoiceUtils ResourceManager = CS.Beyond.Resource.ResourceManager DialogUtils = CS.Beyond.Gameplay.Core.DialogUtils CinematicUtils = CS.Beyond.Gameplay.Core.CinematicUtils VoiceCallbackUtil = CS.Beyond.Gameplay.Audio.VoiceCallbackUtil ClientDataManagerInst = GameInstance.clientDataManager EClientDataTimeValidType = CS.Beyond.Gameplay.Core.EClientDataTimeValidType GameUtil = CS.Beyond.Gameplay.GameUtil CameraUtils = CS.Beyond.Gameplay.View.CameraUtils UICharUtils = CS.Beyond.Gameplay.UICharUtils NarrativeUtils = CS.Beyond.Gameplay.NarrativeUtils FacLogicFrameRate = 60 DataManager = GameInstance.dataManager I18nUtils = CS.Beyond.I18n.I18nUtils ScopeUtil = CS.Beyond.Gameplay.ScopeUtil ForbidType = CS.Beyond.Gameplay.ForbidType FMVUtils = CS.Beyond.Gameplay.Core.FMVUtils PreloadManagerIns = CS.Beyond.Resource.Runtime.PreloadManager.instance GameConditionUtils = CS.Beyond.Gameplay.GameConditionUtils GlobalTagUtils = CS.Beyond.Gameplay.GlobalTagUtils FocusModeUtils = CS.Beyond.Gameplay.FocusModeUtils loadstring = loadstring or load unpack = unpack or table.unpack require("Common/Core/GlobalFunctions") Cfg = require("Common/Core/LuaCfg") Tables = Cfg.Tables lume = require_ex("Common/ThirdParty/Lume") realInspect = require_ex("Common/ThirdParty/Inspect") local inspectWrapper = nil if DEVELOPMENT_BUILD or UNITY_EDITOR then inspectWrapper = realInspect else inspectWrapper = function(root, options) return root end end inspect = inspectWrapper rapidjson = require("rapidjson") pb = require("pb") protoc = require_ex("Common/ThirdParty/protoc") HL = require("Common/Core/HyperLuaInit") LuaUtils = require("LuaUtils") string.format = LuaUtils.StrGenFormatEx(string.format) local inspectVariant = function(root, options, depth) options = options or {} options.depth = depth return inspect(root, options) end inspect1 = function(root, options) return inspectVariant(root, options, 1) end inspect2 = function(root, options) return inspectVariant(root, options, 2) end inspect3 = function(root, options) return inspectVariant(root, options, 3) end LoadConst = function(reload) Language = require_ex("Common/Utils/Language", reload) JsonConst = require_ex("Common/Utils/JsonConst", reload) Types = require_ex("Const/Types", reload) Const = require_ex("Const/Const", reload) UIConst = require_ex("Const/UIConst", reload) PhaseConst = require_ex("Const/PhaseConst", reload) MessageConst = require_ex("Const/MessageConst", reload) LoginCheckConst = require_ex("Const/LoginCheckConst", reload) LevelConst = require_ex("Const/LevelConst", reload) FacConst = require_ex("Const/FacConst", reload) SpaceshipConst = require_ex("Const/SpaceshipConst", reload) InteractOptionConst = require_ex("Const/InteractOptionConst", reload) MapConst = require_ex("Const/MapConst", reload) EquipTechConst = require_ex("Const/EquipTechConst", reload) WikiConst = require_ex("Const/WikiConst", reload) QuickMenuConst = require_ex("Const/QuickMenuConst", reload) FriendUtils = require_ex("Common/Utils/FriendUtils", reload) DungeonConst = require_ex("Const/DungeonConst", reload) ActivityConst = require_ex("Const/ActivityConst", reload) CashShopConst = require_ex("Const/CashShopConst", reload) CharPotentialConst = require_ex("Const/CharPotentialConst", reload) end LoadConst(false) LuaUpdate = require_ex("Common/Core/LuaUpdate")() TimerManager = require_ex("Common/Core/TimerManager")() require_ex("Common/Core/Coroutine") CoroutineManager = require_ex("Common/Core/CoroutineManager")() MessageManager = require_ex("Common/Core/MessageManager")() UIUtils = require_ex("Common/Utils/UIUtils") Utils = require_ex("Common/Utils/Utils") FormatUtils = require_ex("Common/Utils/FormatUtils") CharInfoUtils = require_ex("Common/Utils/CharInfoUtils") WeaponUtils = require_ex("Common/Utils/WeaponUtils") AttributeUtils = require_ex("Common/Utils/AttributeUtils") LuaGameConditionUtils = require_ex("Common/Utils/GameConditionUtils") FilterUtils = require_ex("Common/Utils/FilterUtils") FactoryUtils = require_ex("Common/Utils/FactoryUtils") SpaceshipUtils = require_ex("Common/Utils/SpaceshipUtils") SNSUtils = require_ex("Common/Utils/SNSUtils") DungeonUtils = require_ex("Common/Utils/DungeonUtils") Json = require_ex("Common/Tools/json") RedDotUtils = require_ex("Common/Utils/RedDotUtils") EquipTechUtils = require_ex("Common/Utils/EquipTechUtils") WikiUtils = require_ex("Common/Utils/WikiUtils") MapUtils = require_ex("Common/Utils/MapUtils") DomainDevelopmentUtils = require_ex("Common/Utils/DomainDevelopmentUtils") DomainShopUtils = require_ex("Common/Utils/DomainShopUtils") DomainPOIUtils = require_ex("Common/Utils/DomainPOIUtils") DomainDepotUtils = require_ex("Common/Utils/DomainDepotUtils") WeeklyRaidUtils = require_ex("Common/Utils/WeeklyRaidUtils") AdventureBookUtils = require_ex("Common/Utils/AdventureBookUtils") ActivityUtils = require_ex("Common/Utils/ActivityUtils") AchievementUtils = require_ex("Common/Utils/AchievementUtils") CashShopUtils = require_ex("Common/Utils/CashShopUtils") BattlePassUtils = require_ex("Common/Utils/BattlePassUtils") MailUtils = require_ex("Common/Utils/MailUtils") LuaObjectMemoryLeakChecker = require_ex("Common/Core/LuaObjectMemoryLeakChecker")() Register = function(msg, action, groupKey) MessageManager:Register(msg, action, groupKey) end CSNotify = function(msg, ...) local count = select("#",...) if count == 0 then MessageManager:Send(MessageConst[msg]) else local arg = {...} MessageManager:Send(MessageConst[msg], arg) end end Notify = function(msg, arg) MessageManager:Send(msg, arg) end UIManager = require_ex("Common/Core/UIManager")() PanelId = UIManager.ids PhaseManager = require_ex("Common/Core/PhaseManager")() PhaseId = PhaseManager.phaseIds UIManager:InitPanelConfigs() UIWorldFreezeManager = require_ex("Common/Core/UIWorldFreezeManager")() PhaseManager:InitPhaseConfigs() RedDotManager = require_ex("UI/RedDot/RedDotManager")() UIWidgetManager = require_ex("Common/Core/UIWidgetManager")() WrapUIWidget = function(t, name, component) if component.table then t[name] = component.table[1] else t[name] = UIWidgetManager:Wrap(component) end end CSBindLuaRef = function(t, name, luaRef) local ref = Utils.bindLuaRef(luaRef) UIUtils.initLuaCustomConfig(ref) t[name] = ref end LuaSystemManager = require_ex("LuaSystem/LuaSystemManager")() LuaProfilerUtils = require_ex("Common/Core/LuaProfilerUtils") logger.info("Lua init finished.") Notify(MessageConst.ON_LUA_INIT_FINISHED)