require_ex("Const/PostConst") UIManager:OpenInitPanels() if (BEYOND_DEBUG_COMMAND or BEYOND_DEBUG) and HIDE_DEV_LOG_CONSOLE then Unity.Debug.developerConsoleEnabled = false end Register(MessageConst.ON_SWITCH_LANGUAGE, function(arg) hg.curEnvLang = CS.Beyond.I18n.I18nUtils.curEnvLang:GetHashCode() LoadConst(true) UIManager:Open(PanelId.UIDPanel) UIManager:Open(PanelId.CommonTips) end) if BEYOND_DEBUG_COMMAND then local bindingId = InputManagerInst:CreateBindingByActionId("debug_reset_ui_panels", function() Notify(MessageConst.ON_DO_CLOSE_MAP) Notify(MessageConst.OPEN_LEVEL_PHASE) end, -1) Register(MessageConst.ON_DISPOSE_LUA_ENV, function(arg) InputManagerInst:DeleteBinding(bindingId) end) end