local uiCtrl = require_ex('UI/Panels/Base/UICtrl') local PANEL_ID = PanelId.GachaWeaponInsufficient GachaWeaponInsufficientCtrl = HL.Class('GachaWeaponInsufficientCtrl', uiCtrl.UICtrl) GachaWeaponInsufficientCtrl.s_messages = HL.StaticField(HL.Table) << { } GachaWeaponInsufficientCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg) self.view.mask.onClick:AddListener(function() self:PlayAnimationOutAndClose() end) self.view.confirmButton.onClick:AddListener(function() self:PlayAnimationOutAndClose() end) self.view.exploreEntranceBtn.onClick:AddListener(function() self:PlayAnimationOutAndClose() PhaseManager:GoToPhase(PhaseId.GachaPool) end) self.view.noMoneyEntranceBtn.onClick:AddListener(function() self:PlayAnimationOutAndClose() PhaseManager:OpenPhase(PhaseId.CommonMoneyExchange,{sourceId = Tables.globalConst.diamondItemId, targetId = Tables.globalConst.gachaWeaponItemId}) end) end HL.Commit(GachaWeaponInsufficientCtrl)