510 lines
16 KiB
JSON
510 lines
16 KiB
JSON
{
|
|
"modelId": "int_door_wirefence_postmodel",
|
|
"clipAssetInfos": [
|
|
{
|
|
"animationClipName": "A_interactive_door+1_003_01_closeidle",
|
|
"animationClipHash": 849033168935941421,
|
|
"animationGuid": {
|
|
"val0": 2025537200,
|
|
"val1": 1296745813,
|
|
"val2": 3687348611,
|
|
"val3": 2550147536
|
|
},
|
|
"subClipNameHash": 0
|
|
},
|
|
{
|
|
"animationClipName": "A_interactive_door+1_003_01_open",
|
|
"animationClipHash": 807414265128979211,
|
|
"animationGuid": {
|
|
"val0": 2313622024,
|
|
"val1": 1092251437,
|
|
"val2": 685835439,
|
|
"val3": 610777451
|
|
},
|
|
"subClipNameHash": 0
|
|
},
|
|
{
|
|
"animationClipName": "A_interactive_door+1_003_01_openidle",
|
|
"animationClipHash": 747801580951776939,
|
|
"animationGuid": {
|
|
"val0": 92516943,
|
|
"val1": 1186514220,
|
|
"val2": 1116194976,
|
|
"val3": 2368420875
|
|
},
|
|
"subClipNameHash": 0
|
|
},
|
|
{
|
|
"animationClipName": "A_interactive_door+1_003_01_close",
|
|
"animationClipHash": 10187538190268789,
|
|
"animationGuid": {
|
|
"val0": 772645654,
|
|
"val1": 1091648396,
|
|
"val2": 1552565392,
|
|
"val3": 682531434
|
|
},
|
|
"subClipNameHash": 0
|
|
}
|
|
],
|
|
"emissiveConfigHashes": [],
|
|
"cameraSignalSourceAssetHashes": [],
|
|
"modelAnimatorDatas": [
|
|
{
|
|
"modelName": "P_interactive_door+1_003_01",
|
|
"layerFsmDatas": [
|
|
{
|
|
"hasAnimClip": true,
|
|
"index": 0,
|
|
"weight": 1.0,
|
|
"layerName": "BaseLayer",
|
|
"stateDatas": [
|
|
{
|
|
"stateType": 0,
|
|
"basedParamKey": null,
|
|
"smoothTime": 0.2,
|
|
"stateName": "off_idle",
|
|
"isHaveClip": true,
|
|
"totalTime": 1.0,
|
|
"animationClipName": "A_interactive_door+1_003_01_closeidle",
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"timeScale": 0.0,
|
|
"isStartingNode": true,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAINavMeshCtrlBehaviorData, Gameplay.Beyond",
|
|
"ctrlType": 0,
|
|
"localCenter": {
|
|
"x": 0.0,
|
|
"y": 2.45,
|
|
"z": 0.0
|
|
},
|
|
"localRotation": {
|
|
"x": 0.0,
|
|
"y": 0.0,
|
|
"z": 0.0
|
|
},
|
|
"size": {
|
|
"x": 5.83062172,
|
|
"y": 4.90267467,
|
|
"z": 0.7353431
|
|
},
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": 0,
|
|
"time": 0.0,
|
|
"type": 12,
|
|
"canLoopActive": false,
|
|
"needForceExecute": false
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "off_to_on",
|
|
"conditionGroup": {
|
|
"logic": 0,
|
|
"conditions": [
|
|
{
|
|
"isInvert": false,
|
|
"key": "state",
|
|
"comparison": 1,
|
|
"conditionValue": {
|
|
"type": "Int",
|
|
"value": 0
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": false,
|
|
"exitTime": 0.0,
|
|
"offset": 0.0,
|
|
"easeType": 1
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"stateType": 0,
|
|
"basedParamKey": null,
|
|
"smoothTime": 0.2,
|
|
"stateName": "off_to_on",
|
|
"isHaveClip": true,
|
|
"totalTime": 2.0,
|
|
"animationClipName": "A_interactive_door+1_003_01_open",
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"timeScale": 0.0,
|
|
"isStartingNode": false,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAudioBehaviorData, Gameplay.Beyond",
|
|
"isDirectlyPlay": false,
|
|
"isCustom": true,
|
|
"customAudioId": "door_open",
|
|
"eAudioTriggerState": 0,
|
|
"normalAudioId": {
|
|
"_id": 0
|
|
},
|
|
"audioNodeName": "",
|
|
"stopOnEnd": false,
|
|
"transitionTime": 200,
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": 0,
|
|
"time": 0.0,
|
|
"type": 1,
|
|
"canLoopActive": false,
|
|
"needForceExecute": false
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "on_idle",
|
|
"conditionGroup": {
|
|
"logic": 0,
|
|
"conditions": []
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": true,
|
|
"exitTime": 1.0,
|
|
"offset": 0.0,
|
|
"easeType": 1
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"stateType": 0,
|
|
"basedParamKey": null,
|
|
"smoothTime": 0.2,
|
|
"stateName": "on_idle",
|
|
"isHaveClip": true,
|
|
"totalTime": 1.0,
|
|
"animationClipName": "A_interactive_door+1_003_01_openidle",
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"timeScale": 0.0,
|
|
"isStartingNode": false,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAINavMeshCtrlBehaviorData, Gameplay.Beyond",
|
|
"ctrlType": 1,
|
|
"localCenter": {
|
|
"x": 0.0,
|
|
"y": 2.45,
|
|
"z": 0.0
|
|
},
|
|
"localRotation": {
|
|
"x": 0.0,
|
|
"y": 0.0,
|
|
"z": 0.0
|
|
},
|
|
"size": {
|
|
"x": 5.83062172,
|
|
"y": 4.90267467,
|
|
"z": 0.7353431
|
|
},
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": 0,
|
|
"time": 0.0,
|
|
"type": 12,
|
|
"canLoopActive": false,
|
|
"needForceExecute": false
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "on_to_off",
|
|
"conditionGroup": {
|
|
"logic": 0,
|
|
"conditions": [
|
|
{
|
|
"isInvert": false,
|
|
"key": "state",
|
|
"comparison": 0,
|
|
"conditionValue": {
|
|
"type": "Int",
|
|
"value": 0
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": false,
|
|
"exitTime": 0.0,
|
|
"offset": 0.0,
|
|
"easeType": 1
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"stateType": 0,
|
|
"basedParamKey": null,
|
|
"smoothTime": 0.2,
|
|
"stateName": "on_to_off",
|
|
"isHaveClip": true,
|
|
"totalTime": 1.0,
|
|
"animationClipName": "A_interactive_door+1_003_01_close",
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"timeScale": 0.0,
|
|
"isStartingNode": false,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAudioBehaviorData, Gameplay.Beyond",
|
|
"isDirectlyPlay": false,
|
|
"isCustom": true,
|
|
"customAudioId": "door_close",
|
|
"eAudioTriggerState": 0,
|
|
"normalAudioId": {
|
|
"_id": 0
|
|
},
|
|
"audioNodeName": "",
|
|
"stopOnEnd": false,
|
|
"transitionTime": 200,
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": 0,
|
|
"time": 0.0,
|
|
"type": 1,
|
|
"canLoopActive": false,
|
|
"needForceExecute": false
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "off_idle",
|
|
"conditionGroup": {
|
|
"logic": 0,
|
|
"conditions": []
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": true,
|
|
"exitTime": 1.0,
|
|
"offset": 0.0,
|
|
"easeType": 1
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"hasAnimClip": false,
|
|
"index": 0,
|
|
"weight": 1.0,
|
|
"layerName": "Navmesh",
|
|
"stateDatas": [
|
|
{
|
|
"stateType": 0,
|
|
"basedParamKey": null,
|
|
"smoothTime": 0.2,
|
|
"stateName": "off_idle",
|
|
"isHaveClip": false,
|
|
"totalTime": 0.0,
|
|
"animationClipName": null,
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"timeScale": 0.0,
|
|
"isStartingNode": true,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData, Gameplay.Beyond",
|
|
"gameObjName": "NavmeshObstacle",
|
|
"active": true,
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": 0,
|
|
"time": 0.0,
|
|
"type": 3,
|
|
"canLoopActive": false,
|
|
"needForceExecute": false
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "off_to_on",
|
|
"conditionGroup": {
|
|
"logic": 0,
|
|
"conditions": [
|
|
{
|
|
"isInvert": false,
|
|
"key": "state",
|
|
"comparison": 1,
|
|
"conditionValue": {
|
|
"type": "Int",
|
|
"value": 0
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": false,
|
|
"exitTime": 0.0,
|
|
"offset": 0.0,
|
|
"easeType": 1
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"stateType": 0,
|
|
"basedParamKey": null,
|
|
"smoothTime": 0.2,
|
|
"stateName": "off_to_on",
|
|
"isHaveClip": false,
|
|
"totalTime": 0.0,
|
|
"animationClipName": null,
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"timeScale": 0.0,
|
|
"isStartingNode": false,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData, Gameplay.Beyond",
|
|
"gameObjName": "NavmeshObstacle",
|
|
"active": true,
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": 0,
|
|
"time": 0.0,
|
|
"type": 3,
|
|
"canLoopActive": false,
|
|
"needForceExecute": false
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "on_idle",
|
|
"conditionGroup": {
|
|
"logic": 0,
|
|
"conditions": []
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": true,
|
|
"exitTime": 1.0,
|
|
"offset": 0.0,
|
|
"easeType": 1
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"stateType": 0,
|
|
"basedParamKey": null,
|
|
"smoothTime": 0.2,
|
|
"stateName": "on_idle",
|
|
"isHaveClip": false,
|
|
"totalTime": 0.0,
|
|
"animationClipName": null,
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"timeScale": 0.0,
|
|
"isStartingNode": false,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData, Gameplay.Beyond",
|
|
"gameObjName": "NavmeshObstacle",
|
|
"active": false,
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": 0,
|
|
"time": 0.0,
|
|
"type": 3,
|
|
"canLoopActive": false,
|
|
"needForceExecute": false
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "on_to_off",
|
|
"conditionGroup": {
|
|
"logic": 0,
|
|
"conditions": [
|
|
{
|
|
"isInvert": false,
|
|
"key": "state",
|
|
"comparison": 0,
|
|
"conditionValue": {
|
|
"type": "Int",
|
|
"value": 0
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": false,
|
|
"exitTime": 0.0,
|
|
"offset": 0.0,
|
|
"easeType": 1
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"stateType": 0,
|
|
"basedParamKey": null,
|
|
"smoothTime": 0.2,
|
|
"stateName": "on_to_off",
|
|
"isHaveClip": false,
|
|
"totalTime": 0.0,
|
|
"animationClipName": null,
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"timeScale": 0.0,
|
|
"isStartingNode": false,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData, Gameplay.Beyond",
|
|
"gameObjName": "NavmeshObstacle",
|
|
"active": true,
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": 0,
|
|
"time": 0.0,
|
|
"type": 3,
|
|
"canLoopActive": false,
|
|
"needForceExecute": false
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "off_idle",
|
|
"conditionGroup": {
|
|
"logic": 0,
|
|
"conditions": []
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": true,
|
|
"exitTime": 1.0,
|
|
"offset": 0.0,
|
|
"easeType": 1
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |