347 lines
9.0 KiB
Lua
347 lines
9.0 KiB
Lua
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logger = require("Common/Core/Logger")
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print = logger.editorInfo
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logger.info("Lua init started.")
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Unity = CS.UnityEngine
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Debug = Unity.Debug
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Vector2 = Unity.Vector2
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Vector3 = Unity.Vector3
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Vector4 = Unity.Vector4
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Color = Unity.Color
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Quaternion = Unity.Quaternion
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GameObject = Unity.GameObject
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Transform = Unity.Transform
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Input = Unity.Input
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Input.simulateMouseWithTouches = false
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Screen = Unity.Screen
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Camera = Unity.Camera
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Time = Unity.Time
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Physics = Unity.Physics
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LayoutRebuilder = Unity.UI.LayoutRebuilder
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Canvas = Unity.Canvas
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RectTransform = Unity.RectTransform
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CSUtils = CS.Beyond.Lua.UtilsForLua
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UnityExtensions = CS.Beyond.UnityExtensions
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LuaResourceManager = CS.Beyond.Lua.LuaResourceManager
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IsNull = function(obj)
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return obj == nil or (type(obj) == "userdata" and CSUtils.IsNull(obj))
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end
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NotNull = function(obj)
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return not IsNull(obj)
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end
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enum_to_int = xlua.enum_to_int
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GlobalConsts = CS.Beyond.GlobalConsts
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DeviceInfo = CS.Beyond.DeviceInfo
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GameInstance = CS.Beyond.Gameplay.GameInstance
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GameWorld = CS.Beyond.Gameplay.Core.GameWorld
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LuaManagerInst = CS.Beyond.Lua.LuaManager.instance
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InputManager = CS.Beyond.Input.InputManager
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InputManagerInst = CS.Beyond.Input.InputManager.instance
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InputTimingType = CS.Beyond.Input.InputTimingType
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AudioManager = CS.Beyond.Gameplay.Audio.AudioManager
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AudioDataContainer = CS.Beyond.Gameplay.Audio.AudioDataContainer
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CameraManager = GameInstance.cameraManager
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VideoManager = GameInstance.videoManager
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VoiceManager = GameInstance.voiceManager
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FacCoreNS = CS.Beyond.Gameplay.Factory.Core
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FacBuildingType = FacCoreNS.FactoryBuildingSystem.BuildingType
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GEnums = CS.Beyond.GEnums
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CSFactoryUtil = CS.Beyond.Gameplay.Factory.FactoryUtil
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CSPlayerDataUtil = CS.Beyond.Gameplay.Core.PlayerDataUtil
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DOTween = CS.DG.Tweening.DOTween
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RTManager = CS.HG.Rendering.Runtime.RenderTextureManager
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TimeManagerInst = CS.Beyond.TimeManager.instance
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NetClient = CS.Beyond.Network.NetClient
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GameAction = CS.Beyond.Gameplay.Actions.GameAction
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ItemBundle = CS.Beyond.ItemBundle
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PropertyKeys = CS.Beyond.PropertyKeys
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GameLevelEvent = CS.Beyond.Gameplay.Core.GameLevelEvent
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ScreenCaptureUtils = CS.Beyond.UI.ScreenCaptureUtils
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ScriptBridge = CS.HG.Rendering.ScriptBridge
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AudioAdapter = CS.Beyond.Audio.AudioAdapter
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Misc = CS.Beyond.Misc
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DateTimeUtils = CS.Beyond.DateTimeUtils
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EventLogManagerInst = CS.Beyond.SDK.EventLogManager.instance
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ELogChannel = CS.Beyond.ELogChannel
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CSCharUtils = CS.Beyond.Gameplay.CharUtils
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VoiceUtils = CS.Beyond.Gameplay.Audio.VoiceUtils
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ResourceManager = CS.Beyond.Resource.ResourceManager
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DialogUtils = CS.Beyond.Gameplay.Core.DialogUtils
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CinematicUtils = CS.Beyond.Gameplay.Core.CinematicUtils
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VoiceCallbackUtil = CS.Beyond.Gameplay.Audio.VoiceCallbackUtil
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ClientDataManagerInst = GameInstance.clientDataManager
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EClientDataTimeValidType = CS.Beyond.Gameplay.Core.EClientDataTimeValidType
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GameUtil = CS.Beyond.Gameplay.GameUtil
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CameraUtils = CS.Beyond.Gameplay.View.CameraUtils
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UICharUtils = CS.Beyond.Gameplay.UICharUtils
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NarrativeUtils = CS.Beyond.Gameplay.NarrativeUtils
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FacLogicFrameRate = 60
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DataManager = GameInstance.dataManager
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I18nUtils = CS.Beyond.I18n.I18nUtils
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ScopeUtil = CS.Beyond.Gameplay.ScopeUtil
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ForbidType = CS.Beyond.Gameplay.ForbidType
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FMVUtils = CS.Beyond.Gameplay.Core.FMVUtils
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PreloadManagerIns = CS.Beyond.Resource.Runtime.PreloadManager.instance
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GameConditionUtils = CS.Beyond.Gameplay.GameConditionUtils
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GlobalTagUtils = CS.Beyond.Gameplay.GlobalTagUtils
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FocusModeUtils = CS.Beyond.Gameplay.FocusModeUtils
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loadstring = loadstring or load
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unpack = unpack or table.unpack
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require("Common/Core/GlobalFunctions")
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Cfg = require("Common/Core/LuaCfg")
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Tables = Cfg.Tables
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lume = require_ex("Common/ThirdParty/Lume")
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realInspect = require_ex("Common/ThirdParty/Inspect")
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local inspectWrapper = nil
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if DEVELOPMENT_BUILD or UNITY_EDITOR then
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inspectWrapper = realInspect
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else
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inspectWrapper = function(root, options)
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return root
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end
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end
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inspect = inspectWrapper
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rapidjson = require("rapidjson")
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pb = require("pb")
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protoc = require_ex("Common/ThirdParty/protoc")
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HL = require("Common/Core/HyperLuaInit")
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LuaUtils = require("LuaUtils")
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string.format = LuaUtils.StrGenFormatEx(string.format)
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local inspectVariant = function(root, options, depth)
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options = options or {}
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options.depth = depth
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return inspect(root, options)
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end
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inspect1 = function(root, options)
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return inspectVariant(root, options, 1)
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end
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inspect2 = function(root, options)
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return inspectVariant(root, options, 2)
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end
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inspect3 = function(root, options)
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return inspectVariant(root, options, 3)
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end
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LoadConst = function(reload)
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Language = require_ex("Common/Utils/Language", reload)
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JsonConst = require_ex("Common/Utils/JsonConst", reload)
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Types = require_ex("Const/Types", reload)
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Const = require_ex("Const/Const", reload)
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UIConst = require_ex("Const/UIConst", reload)
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PhaseConst = require_ex("Const/PhaseConst", reload)
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MessageConst = require_ex("Const/MessageConst", reload)
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LoginCheckConst = require_ex("Const/LoginCheckConst", reload)
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LevelConst = require_ex("Const/LevelConst", reload)
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FacConst = require_ex("Const/FacConst", reload)
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SpaceshipConst = require_ex("Const/SpaceshipConst", reload)
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InteractOptionConst = require_ex("Const/InteractOptionConst", reload)
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MapConst = require_ex("Const/MapConst", reload)
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EquipTechConst = require_ex("Const/EquipTechConst", reload)
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WikiConst = require_ex("Const/WikiConst", reload)
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QuickMenuConst = require_ex("Const/QuickMenuConst", reload)
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FriendUtils = require_ex("Common/Utils/FriendUtils", reload)
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DungeonConst = require_ex("Const/DungeonConst", reload)
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ActivityConst = require_ex("Const/ActivityConst", reload)
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CashShopConst = require_ex("Const/CashShopConst", reload)
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CharPotentialConst = require_ex("Const/CharPotentialConst", reload)
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end
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LoadConst(false)
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LuaUpdate = require_ex("Common/Core/LuaUpdate")()
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TimerManager = require_ex("Common/Core/TimerManager")()
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require_ex("Common/Core/Coroutine")
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CoroutineManager = require_ex("Common/Core/CoroutineManager")()
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MessageManager = require_ex("Common/Core/MessageManager")()
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UIUtils = require_ex("Common/Utils/UIUtils")
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Utils = require_ex("Common/Utils/Utils")
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FormatUtils = require_ex("Common/Utils/FormatUtils")
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CharInfoUtils = require_ex("Common/Utils/CharInfoUtils")
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WeaponUtils = require_ex("Common/Utils/WeaponUtils")
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AttributeUtils = require_ex("Common/Utils/AttributeUtils")
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LuaGameConditionUtils = require_ex("Common/Utils/GameConditionUtils")
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FilterUtils = require_ex("Common/Utils/FilterUtils")
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FactoryUtils = require_ex("Common/Utils/FactoryUtils")
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SpaceshipUtils = require_ex("Common/Utils/SpaceshipUtils")
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SNSUtils = require_ex("Common/Utils/SNSUtils")
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DungeonUtils = require_ex("Common/Utils/DungeonUtils")
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Json = require_ex("Common/Tools/json")
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RedDotUtils = require_ex("Common/Utils/RedDotUtils")
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EquipTechUtils = require_ex("Common/Utils/EquipTechUtils")
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WikiUtils = require_ex("Common/Utils/WikiUtils")
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MapUtils = require_ex("Common/Utils/MapUtils")
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DomainDevelopmentUtils = require_ex("Common/Utils/DomainDevelopmentUtils")
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DomainShopUtils = require_ex("Common/Utils/DomainShopUtils")
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DomainPOIUtils = require_ex("Common/Utils/DomainPOIUtils")
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DomainDepotUtils = require_ex("Common/Utils/DomainDepotUtils")
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WeeklyRaidUtils = require_ex("Common/Utils/WeeklyRaidUtils")
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AdventureBookUtils = require_ex("Common/Utils/AdventureBookUtils")
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ActivityUtils = require_ex("Common/Utils/ActivityUtils")
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AchievementUtils = require_ex("Common/Utils/AchievementUtils")
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CashShopUtils = require_ex("Common/Utils/CashShopUtils")
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BattlePassUtils = require_ex("Common/Utils/BattlePassUtils")
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MailUtils = require_ex("Common/Utils/MailUtils")
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LuaObjectMemoryLeakChecker = require_ex("Common/Core/LuaObjectMemoryLeakChecker")()
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Register = function(msg, action, groupKey)
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MessageManager:Register(msg, action, groupKey)
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end
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CSNotify = function(msg, ...)
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local count = select("#",...)
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if count == 0 then
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MessageManager:Send(MessageConst[msg])
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else
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local arg = {...}
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MessageManager:Send(MessageConst[msg], arg)
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end
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end
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Notify = function(msg, arg)
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MessageManager:Send(msg, arg)
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end
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UIManager = require_ex("Common/Core/UIManager")()
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PanelId = UIManager.ids
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PhaseManager = require_ex("Common/Core/PhaseManager")()
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PhaseId = PhaseManager.phaseIds
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UIManager:InitPanelConfigs()
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UIWorldFreezeManager = require_ex("Common/Core/UIWorldFreezeManager")()
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PhaseManager:InitPhaseConfigs()
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RedDotManager = require_ex("UI/RedDot/RedDotManager")()
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UIWidgetManager = require_ex("Common/Core/UIWidgetManager")()
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WrapUIWidget = function(t, name, component)
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if component.table then
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t[name] = component.table[1]
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else
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t[name] = UIWidgetManager:Wrap(component)
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end
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end
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CSBindLuaRef = function(t, name, luaRef)
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local ref = Utils.bindLuaRef(luaRef)
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UIUtils.initLuaCustomConfig(ref)
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t[name] = ref
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end
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LuaSystemManager = require_ex("LuaSystem/LuaSystemManager")()
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LuaProfilerUtils = require_ex("Common/Core/LuaProfilerUtils")
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logger.info("Lua init finished.")
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Notify(MessageConst.ON_LUA_INIT_FINISHED)
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