Files
Endfield-Data/LuaScripts/Phase/GameSetting/PhaseGameSetting.lua
2026-01-31 21:42:01 +07:00

106 lines
1.7 KiB
Lua

local phaseBase = require_ex('Phase/Core/PhaseBase')
local PHASE_ID = PhaseId.GameSetting
PhaseGameSetting = HL.Class('PhaseGameSetting', phaseBase.PhaseBase)
PhaseGameSetting.s_messages = HL.StaticField(HL.Table) << {
[MessageConst.ON_LOADING_PANEL_OPENED] = { "ExitSelfFast", true },
[MessageConst.ON_TELEPORT_LOADING_PANEL_OPENED] = { "ExitSelfFast", true },
}
PhaseGameSetting._OnInit = HL.Override() << function(self)
PhaseGameSetting.Super._OnInit(self)
end
PhaseGameSetting.PrepareTransition = HL.Override(HL.Number, HL.Boolean, HL.Opt(HL.Number)) << function(self, transitionType, fastMode, anotherPhaseId)
end
PhaseGameSetting._DoPhaseTransitionIn = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
end
PhaseGameSetting._DoPhaseTransitionOut = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
end
PhaseGameSetting._DoPhaseTransitionBehind = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
end
PhaseGameSetting._DoPhaseTransitionBackToTop = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
end
PhaseGameSetting._OnActivated = HL.Override() << function(self)
local isLoading = UIManager:IsOpen(PanelId.Loading) or UIManager:IsOpen(PanelId.TeleportLoading)
if isLoading then
self:_StartCoroutine(function()
self:ExitSelfFast()
end)
end
end
PhaseGameSetting._OnDeActivated = HL.Override() << function(self)
end
PhaseGameSetting._OnDestroy = HL.Override() << function(self)
PhaseGameSetting.Super._OnDestroy(self)
end
HL.Commit(PhaseGameSetting)