81 lines
1.7 KiB
Lua
81 lines
1.7 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.CharInfoPhoto
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CharInfoPhotoCtrl = HL.Class('CharInfoPhotoCtrl', uiCtrl.UICtrl)
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CharInfoPhotoCtrl.s_messages = HL.StaticField(HL.Table) << {
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}
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CharInfoPhotoCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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self.view.btnBack.onClick:AddListener(function()
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self:PlayAnimationOutAndClose()
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if arg.onClose then
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arg.onClose()
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end
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end)
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local pictureId = arg.charPictureId
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if string.isEmpty(pictureId) and not string.isEmpty(arg.unlockItemId) then
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_, pictureId = Tables.pictureItemTable:TryGetValue(arg.unlockItemId)
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end
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local _, posterData = Tables.pictureTable:TryGetValue(pictureId)
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if not posterData then
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logger.error("立绘数据不存在:"..pictureId)
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return
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end
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if not GameInstance.player.charBag:IsCharPotentialPictureRead(pictureId) then
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GameInstance.player.charBag:SetCharPotentialPictureRead({ pictureId })
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end
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self.view.picture.texture = self.loader:LoadTexture(string.format(UIConst.POSTER_TEXTURE_PATH, posterData.imgId))
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self.view.txtPhotoName.text = posterData.name
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self.view.txtAuthorName.text = posterData.author
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self.view.controllerHintPlaceholder:InitControllerHintPlaceholder({self.view.inputGroup.groupId})
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end
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CharInfoPhotoCtrl.OnShow = HL.Override() << function(self)
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UIManager:Hide(PanelId.UIDPanel)
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end
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CharInfoPhotoCtrl.OnHide = HL.Override() << function (self)
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UIManager:Show(PanelId.UIDPanel)
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end
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CharInfoPhotoCtrl.OnClose = HL.Override() << function (self)
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UIManager:Show(PanelId.UIDPanel)
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end
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HL.Commit(CharInfoPhotoCtrl)
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