Files
Endfield-Data/LuaScripts/UI/Panels/CommonDrag/CommonDragCtrl.lua
2025-12-02 20:37:18 +07:00

77 lines
1.8 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.CommonDrag
local CommonDropHintType = CS.Beyond.UI.CommonDropHintType
CommonDragCtrl = HL.Class('CommonDragCtrl', uiCtrl.UICtrl)
CommonDragCtrl.s_messages = HL.StaticField(HL.Table) << {
[MessageConst.ON_TOGGLE_ITEM_SLOT_DROP_HIGHLIGHT] = '_OnToggleItemSlotDropHighlight',
[MessageConst.RESET_DROP_HIGHLIGHT] = "_ResetDropHighlight",
}
CommonDragCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
CS.Beyond.UI.UIDragItem.s_commonDragObjectParent = self.view.transform
end
CommonDragCtrl.m_curTarget = HL.Field(HL.Any)
CommonDragCtrl._OnToggleItemSlotDropHighlight = HL.Method(HL.Table) << function(self, args)
local active, hintType, position, parent, target = unpack(args)
if not active and target ~= self.m_curTarget then
return
end
local hintNode
if hintType == CommonDropHintType.Square then
hintNode = self.view.imgLightSquare
elseif hintType == CommonDropHintType.Circle then
hintNode = self.view.imgLightCircle
else
return
end
hintNode.gameObject:SetActive(active)
if active and position ~= nil then
hintNode:SetParent(parent)
hintNode:SetAsLastSibling()
hintNode.position = position
end
if active then
self.m_curTarget = target
else
hintNode:SetParent(self.view.rectTransform)
self.m_curTarget = nil
end
end
CommonDragCtrl._ResetDropHighlight = HL.Method() << function(self)
self.view.imgLightSquare.gameObject:SetActive(false)
self.view.imgLightCircle.gameObject:SetActive(false)
self.view.imgLightSquare:SetParent(self.view.rectTransform)
self.view.imgLightCircle:SetParent(self.view.rectTransform)
end
HL.Commit(CommonDragCtrl)