58 lines
1.0 KiB
Lua
58 lines
1.0 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.CompositeToast
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CompositeToastCtrl = HL.Class('CompositeToastCtrl', uiCtrl.UICtrl)
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CompositeToastCtrl.s_messages = HL.StaticField(HL.Table) << {
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}
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CompositeToastCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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local needItems = arg[3]
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local count = #needItems
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local node
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for k = 1, 3 do
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local tmp = self.view[k .. "Item"]
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if k == count then
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tmp.gameObject:SetActive(true)
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node = tmp
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else
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tmp.gameObject:SetActive(false)
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end
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end
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for i = 1, #needItems do
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local _, item = Tables.itemTable:TryGetValue(needItems[i].id)
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node.transform:GetChild(i - 1):GetComponent(typeof(CS.Beyond.UI.UIImage)):LoadSprite(UIConst.UI_SPRITE_ITEM, item.iconId)
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end
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self:_StartTimer(1, function()
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UIManager:Close(PANEL_ID)
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Notify(MessageConst.SHOW_SYSTEM_REWARDS, arg[1])
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end)
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end
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HL.Commit(CompositeToastCtrl)
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