75 lines
1.6 KiB
Lua
75 lines
1.6 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.DialogTimelineMask
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DialogTimelineMaskCtrl = HL.Class('DialogTimelineMaskCtrl', uiCtrl.UICtrl)
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DialogTimelineMaskCtrl.s_messages = HL.StaticField(HL.Table) << {
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}
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DialogTimelineMaskCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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end
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DialogTimelineMaskCtrl._InitBorderMask = HL.Method() << function(self, arg)
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local useBlack = true
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if GameWorld.dialogManager.dialogTree then
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local dialogType = GameWorld.dialogManager.dialogTree.dialogType
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local normal = dialogType == Const.DialogType.Normal
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if normal then
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useBlack = false
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end
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else
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useBlack = false
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end
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if useBlack then
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local screenWidth = Screen.width
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local screenHeight = Screen.height
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local maxScreenWidth = FMVUtils.MAX_FMV_ASPECT_RATIO * screenHeight
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local borderSize = (screenWidth - maxScreenWidth) / 2
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local ratio = self.view.transform.rect.width / Screen.width
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self.view.leftBorder.gameObject:SetActive(true)
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self.view.rightBorder.gameObject:SetActive(true)
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self.view.leftBorder.transform.sizeDelta = Vector2(borderSize, screenHeight) * ratio
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self.view.rightBorder.transform.sizeDelta = Vector2(borderSize, screenHeight) * ratio
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else
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self.view.leftBorder.gameObject:SetActive(false)
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self.view.rightBorder.gameObject:SetActive(false)
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end
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end
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DialogTimelineMaskCtrl.OnShow = HL.Override() << function(self)
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self:_InitBorderMask()
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end
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HL.Commit(DialogTimelineMaskCtrl)
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