Files
Endfield-Data/LuaScripts/UI/Panels/FacMainLeft/FacMainLeftCtrl.lua
2025-12-02 20:37:18 +07:00

117 lines
3.0 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.FacMainLeft
FacMainLeftCtrl = HL.Class('FacMainLeftCtrl', uiCtrl.UICtrl)
FacMainLeftCtrl.s_messages = HL.StaticField(HL.Table) << {
[MessageConst.ON_TOGGLE_FAC_TOP_VIEW] = 'OnToggleFacTopView',
[MessageConst.FAC_SWITCH_BUILDING_TARGET_DISPLAY_MODE] = 'OnSwitchBuildingTargetDisplayMode',
[MessageConst.ON_IN_FAC_MAIN_REGION_CHANGE] = 'OnInFacMainRegionChange',
[MessageConst.ON_SYSTEM_UNLOCK_CHANGED] = 'OnSystemUnlock',
}
FacMainLeftCtrl.showMachineTarget = HL.Field(HL.Boolean) << true
FacMainLeftCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
self.showMachineTarget = GameInstance.remoteFactoryManager:GetBuildingOutputVisible()
self.view.buildingTargetToggle.isOn = self.showMachineTarget
self.view.buildingTargetToggle.onValueChanged:AddListener(function(isOn)
self:_ToggleMachineTarget(isOn)
end)
self.view.topViewToggle.isOn = LuaSystemManager.factory.inTopView
self.view.topViewToggle.checkIsValueValid = function(isOn)
return CSFactoryUtil.CanEnterTopViewByCharMoveCpt()
end
self.view.topViewToggle.onValueChanged:AddListener(function(isOn)
if isOn then
Notify(MessageConst.FAC_TOGGLE_TOP_VIEW, isOn)
end
end)
self.view.topViewToggle.gameObject:SetActive(Utils.isSystemUnlocked(GEnums.UnlockSystemType.FacTopView))
end
FacMainLeftCtrl.OnSystemUnlock = HL.Method(HL.Any) << function(self, arg)
local systemIndex = unpack(arg)
if systemIndex == GEnums.UnlockSystemType.FacTopView:GetHashCode() then
self.view.topViewToggle.gameObject.gameObject:SetActive(Utils.isSystemUnlocked(GEnums.UnlockSystemType.FacTopView))
end
end
FacMainLeftCtrl._SwitchBuildingTargetToggle = HL.Method() << function(self)
if not Utils.isInFacMainRegion() then
return
end
self.view.buildingTargetToggle.isOn = not self.showMachineTarget
end
FacMainLeftCtrl._ToggleMachineTarget = HL.Method(HL.Boolean) << function(self, isOn)
self.showMachineTarget = isOn
GameInstance.remoteFactoryManager:SwitchBuildingOutputVisible(self.showMachineTarget)
local toastTextId = self.showMachineTarget and "LUA_BUILDING_TARGET_ICON_SHOW_TOAST" or "LUA_BUILDING_TARGET_ICON_HIDE_TOAST"
Notify(MessageConst.SHOW_TOAST, Language[toastTextId])
end
FacMainLeftCtrl.OnShow = HL.Override() << function(self)
local inMainRegion = Utils.isInFacMainRegion()
self.view.main.gameObject:SetActive(inMainRegion)
end
FacMainLeftCtrl.OnSwitchBuildingTargetDisplayMode = HL.Method() << function(self)
self:_SwitchBuildingTargetToggle()
end
FacMainLeftCtrl.OnToggleFacTopView = HL.Method(HL.Boolean) << function(self, active)
self.view.topViewToggle:SetIsOnWithoutNotify(active)
end
FacMainLeftCtrl.OnInFacMainRegionChange = HL.Method(HL.Boolean) << function(self, inFacMain)
self.view.main.gameObject:SetActive(inFacMain)
end
HL.Commit(FacMainLeftCtrl)