Files
Endfield-Data/LuaScripts/UI/Panels/FriendHeadSelectedPopUp/FriendHeadSelectedPopUpCtrl.lua
2025-12-02 20:37:18 +07:00

333 lines
11 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.FriendHeadSelectedPopUp
local tabConfig = {
avatar = {
GetCurrentId = function()
return GameInstance.player.friendSystem.SelfInfo.userAvatarId
end,
icon = "icon_friend_type_head",
GetTable = function()
return Tables.userAvatarTable
end,
type = CS.Beyond.Gameplay.FriendBusinessCardUnlockType.Avatar,
currentSelectId = "",
successNotify = Language.LUA_FRIEND_HEAD_SELECTED_POPUP_AVATAR,
title = Language.LUA_FRIEND_HEAD_CHANGE,
SendMsg = function(id)
GameInstance.player.friendSystem:AvatarModify(id)
end,
redDot = "NewAvatar",
resPath = "",
},
avatarFrame = {
GetCurrentId = function()
return GameInstance.player.friendSystem.SelfInfo.userAvatarFrameId
end,
icon = "icon_friend_type_headframe",
GetTable = function()
return Tables.userAvatarTableFrame
end,
type = CS.Beyond.Gameplay.FriendBusinessCardUnlockType.AvatarFrame,
currentSelectId = "",
successNotify = Language.LUA_FRIEND_HEAD_SELECTED_POPUP_AVATAR_FRAME,
title = Language.LUA_FRIEND_HEAD_FRAME_CHANGE,
SendMsg = function(id)
GameInstance.player.friendSystem:AvatarFrameModify(id)
end,
redDot = "NewAvatarFrame",
resPath = UIConst.UI_SPRITE_HEAD_FRAME,
}
}
local tabInfo = {
[1] = tabConfig.avatar,
[2] = tabConfig.avatarFrame,
}
FriendHeadSelectedPopUpCtrl = HL.Class('FriendHeadSelectedPopUpCtrl', uiCtrl.UICtrl)
FriendHeadSelectedPopUpCtrl.m_selectId = HL.Field(HL.String) << ""
FriendHeadSelectedPopUpCtrl.m_tabConfig = HL.Field(HL.Table)
FriendHeadSelectedPopUpCtrl.m_getCell = HL.Field(HL.Function)
FriendHeadSelectedPopUpCtrl.m_cfgTable = HL.Field(HL.Table)
FriendHeadSelectedPopUpCtrl.m_inTabChange = HL.Field(HL.Boolean) << false
FriendHeadSelectedPopUpCtrl.m_genTabCells = HL.Field(HL.Forward("UIListCache"))
FriendHeadSelectedPopUpCtrl.s_messages = HL.StaticField(HL.Table) << {
[MessageConst.ON_FRIEND_BUSINESS_INFO_CHANGE] = 'OnFriendBusinessInfoChange',
}
FriendHeadSelectedPopUpCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
self.view.closeBtn.onClick:RemoveAllListeners()
self.view.closeBtn.onClick:AddListener(function()
self:PlayAnimationOutAndClose()
end)
self.view.cancelBtn.onClick:RemoveAllListeners()
self.view.cancelBtn.onClick:AddListener(function()
self:PlayAnimationOutAndClose()
end)
self.view.confirmBtn.onClick:RemoveAllListeners()
self.view.confirmBtn.onClick:AddListener(function()
if tabConfig.avatar.currentSelectId ~= tabConfig.avatar.GetCurrentId() and not string.isEmpty(tabConfig.avatar.currentSelectId) then
tabConfig.avatar.SendMsg(tabConfig.avatar.currentSelectId)
end
if tabConfig.avatarFrame.currentSelectId ~= tabConfig.avatarFrame.GetCurrentId() and not string.isEmpty(tabConfig.avatarFrame.currentSelectId) then
tabConfig.avatarFrame.SendMsg(tabConfig.avatarFrame.currentSelectId)
end
self:PlayAnimationOutAndClose()
end)
self.view.commonPlayerHead:InitCommonPlayerHeadByRoleId(GameInstance.player.roleId, false)
self.view.controllerHintPlaceholder:InitControllerHintPlaceholder({ self.view.inputGroup.groupId })
self.m_tabConfig = tabConfig.avatar
self.m_getCell = UIUtils.genCachedCellFunction(self.view.goodsScrollView)
self.view.headScrollList.onUpdateCell:RemoveAllListeners();
self.view.headScrollList.onUpdateCell:AddListener(function(gameObject, index)
self:_UpdateCell(gameObject, LuaIndex(index))
end)
self.m_genTabCells = UIUtils.genCellCache(self.view.tabs.tabCell)
self.m_genTabCells:Refresh(#tabInfo, function(cell, luaIndex)
local info = tabInfo[luaIndex]
cell.gameObject.name = "FriendTab_" .. luaIndex
cell.selectedIcon:LoadSprite(UIConst.UI_SPRITE_FRIEND, info.icon)
cell.defaultIcon:LoadSprite(UIConst.UI_SPRITE_FRIEND, info.icon)
cell.redDot:InitRedDot(info.redDot, "")
cell.toggle.onValueChanged:RemoveAllListeners()
cell.toggle.onValueChanged:AddListener(function(isOn)
if isOn then
self.m_inTabChange = true
if self.m_tabConfig ~= nil and not string.isEmpty(self.m_tabConfig.currentSelectId) then
local hasCurrent = false
for id, cfg in pairs(self.m_tabConfig.GetTable()) do
if cfg.id == self.m_tabConfig.currentSelectId and GameInstance.player.friendSystem:IsBusinessCardUnlock(self.m_tabConfig.type, cfg.id) then
hasCurrent = true
break
end
end
if not hasCurrent then
self.m_tabConfig.currentSelectId = self.m_tabConfig.GetCurrentId()
end
end
self.m_tabConfig = info
self.m_cfgTable = {}
for id, cfg in pairs(self.m_tabConfig.GetTable()) do
table.insert(self.m_cfgTable, cfg)
end
table.sort(self.m_cfgTable, function(a, b)
return a.sort < b.sort
end)
if string.isEmpty(self.m_tabConfig.currentSelectId) then
self.m_tabConfig.currentSelectId = info.GetCurrentId()
if string.isEmpty(self.m_tabConfig.currentSelectId) then
self.m_tabConfig.currentSelectId = self.m_cfgTable[1].id
end
end
local currentIndex = 1
for index, cfg in ipairs(self.m_cfgTable) do
if cfg.id == self.m_tabConfig.currentSelectId then
currentIndex = index
break
end
end
self.view.headScrollList:UpdateCount(#self.m_cfgTable, CSIndex(currentIndex))
self:_OnSelectChange()
self.m_inTabChange = true
end
end)
cell.toggle.isOn = self.m_tabConfig == info
end)
self.m_inTabChange = true
local currentIndex = 1
for index, cfg in ipairs(self.m_cfgTable) do
if cfg.id == self.m_tabConfig.currentSelectId then
currentIndex = index
break
end
end
self.view.headScrollList:UpdateCount(#self.m_cfgTable, CSIndex(currentIndex))
end
FriendHeadSelectedPopUpCtrl._UpdateCell = HL.Method(HL.Userdata, HL.Number) << function(self, gameObject, luaIndex)
local itemCell = self.m_getCell(gameObject)
local cfg = self.m_cfgTable[luaIndex]
itemCell.redDot:InitRedDot(self.m_tabConfig.redDot, cfg.id)
itemCell.stateCtrl:SetState(self.m_tabConfig.currentSelectId == cfg.id and 'Selected' or 'Unselected')
itemCell.stateCtrl:SetState(GameInstance.player.friendSystem:IsBusinessCardUnlock(self.m_tabConfig.type, cfg.id) and 'Unlocked' or 'Locked')
itemCell.itemBig:InitItem({ id = cfg.itemId }, function()
if self.m_tabConfig.currentSelectId == cfg.id then
return
end
self.m_tabConfig.currentSelectId = cfg.id
GameInstance.player.friendSystem:ReadBusinessCardUnlockRedDot(self.m_tabConfig.type, cfg.id)
self:_OnSelectChange()
end)
if string.isEmpty(self.m_tabConfig.resPath) then
itemCell.itemBig.view.icon.view.icon:LoadSprite(cfg.icon)
else
itemCell.itemBig.view.icon.view.icon:LoadSprite(self.m_tabConfig.resPath, cfg.icon)
end
if DeviceInfo.usingController and self.m_inTabChange and self.m_tabConfig.currentSelectId == cfg.id then
InputManagerInst.controllerNaviManager:SetTarget(itemCell.itemBig.view.button)
end
end
FriendHeadSelectedPopUpCtrl._OnSelectChange = HL.Method() << function(self)
local currentAvatarIcon = ""
local currentAvatarFrameIcon = ""
if not string.isEmpty(tabConfig.avatar.currentSelectId) then
currentAvatarIcon = Tables.userAvatarTable:GetValue(tabConfig.avatar.currentSelectId).icon
end
if not string.isEmpty(tabConfig.avatarFrame.currentSelectId) then
currentAvatarFrameIcon = Tables.userAvatarTableFrame:GetValue(tabConfig.avatarFrame.currentSelectId).icon
end
if not string.isEmpty(self.m_tabConfig.currentSelectId) then
self.view.commonPlayerHead:InitCommonPlayerHead(currentAvatarIcon, currentAvatarFrameIcon, false)
local currentSelectItemId = self.m_tabConfig.GetTable():GetValue(self.m_tabConfig.currentSelectId).itemId
local itemCfg = Tables.itemTable:GetValue(currentSelectItemId)
self.view.headNameTxt.text = itemCfg.name
self:_UpdateObtainWay(currentSelectItemId)
end
self.view.titleTxt.text = self.m_tabConfig.title
self.m_inTabChange = false
self.view.headScrollList:UpdateShowingCells(function(csIndex, object)
self:_UpdateCell(object, LuaIndex(csIndex))
end)
local canConfirm = GameInstance.player.friendSystem:IsBusinessCardUnlock(tabConfig.avatar.type, tabConfig.avatar.currentSelectId)
and GameInstance.player.friendSystem:IsBusinessCardUnlock(tabConfig.avatarFrame.type, tabConfig.avatarFrame.currentSelectId)
self.view.confirmBtn.interactable = canConfirm
self.view.confirmState:SetState(canConfirm and 'NormalState' or 'DisableState')
end
FriendHeadSelectedPopUpCtrl._UpdateObtainWay = HL.Method(HL.String) << function(self, itemId)
local obtainWay = Utils.tryGetItemFirstObtainWay(itemId)
local cell = self.view.obtainCell
local showObtainWay = obtainWay ~= nil and not GameInstance.player.friendSystem:IsBusinessCardUnlock(self.m_tabConfig.type, self.m_tabConfig.currentSelectId)
cell.gameObject:SetActive(showObtainWay)
if showObtainWay then
cell.normalNode.nameTxt.text = obtainWay.name
local iconId = obtainWay.iconId
local iconFolder = obtainWay.iconFolder
cell.normalNode.icon.gameObject:SetActive(iconId ~= nil and iconFolder ~= nil)
if iconId ~= nil and iconFolder ~= nil then
cell.normalNode.icon:LoadSprite(obtainWay.iconFolder, obtainWay.iconId)
end
cell.normalNode.button.onClick:RemoveAllListeners()
cell.normalNode.button.gameObject:SetActive(obtainWay.phaseId ~= nil)
if obtainWay.phaseId then
cell.normalNode.animationNode:PlayInAnimation()
cell.normalNode.button.onClick:AddListener(function()
local isBlocked = UIManager:ShouldBlockObtainWaysJump()
if isBlocked then
Notify(MessageConst.SHOW_TOAST, Language.LUA_OBTAIN_WAYS_JUMP_BLOCKED)
return
end
if obtainWay.phaseId then
PhaseManager:GoToPhase(obtainWay.phaseId, obtainWay.phaseArgs)
end
end)
else
cell.normalNode.animationNode:PlayOutAnimation()
end
end
end
FriendHeadSelectedPopUpCtrl.OnFriendBusinessInfoChange = HL.Method() << function(self)
if self.m_tabConfig.currentSelectId == "" then
return
end
Notify(MessageConst.SHOW_TOAST, self.m_tabConfig.successNotify)
end
HL.Commit(FriendHeadSelectedPopUpCtrl)