Files
Endfield-Data/LuaScripts/UI/Panels/FriendListPopup/FriendListPopupCtrl.lua
2025-12-02 20:37:18 +07:00

175 lines
4.7 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.FriendListPopup
FriendListPopupCtrl = HL.Class('FriendListPopupCtrl', uiCtrl.UICtrl)
FriendListPopupCtrl.m_friendList = HL.Field(HL.Table)
FriendListPopupCtrl.friendSystem = HL.Field(CS.Beyond.Gameplay.FriendSystem)
FriendListPopupCtrl.s_messages = HL.StaticField(HL.Table) << {
[MessageConst.ON_FRIEND_INFO_SYNC] = 'OnSync',
[MessageConst.ON_FRIEND_CELL_INFO_CHANGE] = 'OnCellChange',
}
FriendListPopupCtrl.OnSync = HL.Method() << function(self)
self:_UpdateCache()
self:_Refresh()
end
FriendListPopupCtrl.OnCellChange = HL.Method() << function(self)
self:_UpdateCache()
self.view.friendList:RefreshInfoStayPos(self.m_friendList)
end
FriendListPopupCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
self.friendSystem = GameInstance.player.friendSystem
self.friendSystem:SyncFriendSimpleInfo()
local initArg = FriendUtils.FRIEND_CELL_INIT_CONFIG.Friend
initArg.onSearchChange = function(str)
self.view.clearBtn.gameObject:SetActiveIfNecessary(not (string.isEmpty(str)))
end
initArg.isFilter = true
if arg ~= nil and arg.stateName ~= nil then
initArg.stateName = arg.stateName
end
if arg ~= nil and arg.shareCode ~= nil then
initArg.shareCode = arg.shareCode
end
self.view.friendList:InitFriendListCtrl(initArg)
self.view.friendList.view.inputField.onFocused:AddListener(function(str)
self.view.friendList.view.inputField.transform.sizeDelta = Vector2(self.view.config.INPUT_FIELD_FOCUS_WIDTH, self.view.friendList.view.inputField.transform.sizeDelta.y)
self.view.inputBgImage.transform.sizeDelta = Vector2(self.view.config.INPUT_FIELD_BG_FOCUS_WIDTH, self.view.inputBgImage.transform.sizeDelta.y)
self.view.clearBtn.transform.anchoredPosition = Vector2(self.view.config.CLEAR_BTN_FOCUS_POS, self.view.clearBtn.transform.localPosition.y, 0)
end)
self.view.friendList.view.inputField.onEndEdit:AddListener(function(str)
if string.isEmpty(self.view.inputField.text) then
self.view.friendList.view.inputField.transform.sizeDelta = Vector2(self.view.config.INPUT_FIELD_WIDTH, self.view.friendList.view.inputField.transform.sizeDelta.y)
self.view.inputBgImage.transform.sizeDelta = Vector2(self.view.config.INPUT_FIELD_BG_WIDTH, self.view.inputBgImage.transform.sizeDelta.y)
self.view.clearBtn.transform.anchoredPosition = Vector2(self.view.config.CLEAR_BTN_POS, self.view.clearBtn.transform.localPosition.y, 0)
end
end)
self.view.inputField.onFocused:AddListener(function(str)
self:_StartInput()
self.view.clearBtn.gameObject:SetActiveIfNecessary(not (string.isEmpty(str)))
end)
self.view.inputField.onEndEdit:AddListener(function(str)
self:_EndInput()
self.view.clearBtn.gameObject:SetActiveIfNecessary(false)
end)
self.view.clearBtn.onClick:RemoveAllListeners()
self.view.clearBtn.onClick:AddListener(function()
self.view.inputField.text = ""
end)
self.view.clearBtn.gameObject:SetActiveIfNecessary(false)
self.view.btnClose.onClick:AddListener(function()
self:Close()
end)
self:Loading();
end
FriendListPopupCtrl._StartInput = HL.Method() << function(self)
if DeviceInfo.inputType ~= DeviceInfo.InputType.Controller then
return
end
Notify(MessageConst.SHOW_AS_CONTROLLER_SMALL_MENU, {
panelId = PANEL_ID,
isGroup = true,
id = self.view.textInputBindingGroup.groupId,
hintPlaceholder = self.view.controllerHintPlaceholder,
rectTransform = self.view.textInputBindingGroup.transform,
})
end
FriendListPopupCtrl._EndInput = HL.Method() << function(self)
if DeviceInfo.inputType ~= DeviceInfo.InputType.Controller then
return
end
Notify(MessageConst.CLOSE_CONTROLLER_SMALL_MENU, self.view.textInputBindingGroup.groupId)
self.view.inputField:OnDeselect(nil)
end
FriendListPopupCtrl.Loading = HL.Method() << function(self)
self.m_friendList = {}
self:_Refresh()
end
FriendListPopupCtrl.OnPhaseRefresh = HL.Override(HL.Any) << function(self, args)
self:_UpdateCache()
self:_Refresh()
end
FriendListPopupCtrl._UpdateCache = HL.Method() << function(self)
self.m_friendList = {}
local index = 1
for _, friendInfo in cs_pairs(self.friendSystem.friendInfoDic) do
self.m_friendList[index] = FriendUtils.friendInfo2SortInfo(friendInfo, self.view.friendList.SearchSort)
index = index + 1
end
end
FriendListPopupCtrl._Refresh = HL.Method() << function(self)
self.view.friendList:RefreshInfo(self.m_friendList ,true)
end
HL.Commit(FriendListPopupCtrl)