Files
Endfield-Data/LuaScripts/UI/Panels/FriendThemeChange/FriendThemeChangeCtrl.lua
2025-12-02 20:37:18 +07:00

240 lines
6.9 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.FriendThemeChange
FriendThemeChangeCtrl = HL.Class('FriendThemeChangeCtrl', uiCtrl.UICtrl)
FriendThemeChangeCtrl.s_messages = HL.StaticField(HL.Table) << {
}
FriendThemeChangeCtrl.m_getCellFunc = HL.Field(HL.Function)
FriendThemeChangeCtrl.m_panel = HL.Field(HL.Userdata)
FriendThemeChangeCtrl.m_businessCard = HL.Field(HL.Forward('FriendBusinessCard'))
FriendThemeChangeCtrl.m_infos = HL.Field(HL.Table)
FriendThemeChangeCtrl.m_selectId = HL.Field(HL.String) << ""
FriendThemeChangeCtrl.m_inCreate = HL.Field(HL.Boolean) << false
FriendThemeChangeCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
self.m_inCreate = true
self.view.btnBack.onClick:RemoveAllListeners()
self.view.btnBack.onClick:AddListener(function()
self:PlayAnimationOutAndClose()
if PhaseManager:IsOpen(PhaseId.Friend) then
PhaseManager:GoToPhase(PhaseId.Friend)
end
end)
self.view.confirmBtn.onClick:RemoveAllListeners()
self.view.confirmBtn.onClick:AddListener(function()
GameInstance.player.friendSystem:BusinessCardTopicModify(self.m_selectId)
self:PlayAnimationOutAndClose()
if PhaseManager:IsOpen(PhaseId.Friend) then
PhaseManager:GoToPhase(PhaseId.Friend)
end
end)
self.view.cancelBtn.onClick:RemoveAllListeners()
self.view.cancelBtn.onClick:AddListener(function()
self:PlayAnimationOutAndClose()
if PhaseManager:IsOpen(PhaseId.Friend) then
PhaseManager:GoToPhase(PhaseId.Friend)
end
end)
self.view.controllerHintPlaceholder:InitControllerHintPlaceholder({ self.view.inputGroup.groupId })
self.m_selectId = (arg and arg.selectId) or GameInstance.player.friendSystem.SelfInfo.businessCardTopicId
self.m_infos = {}
for _, cfg in pairs(Tables.businessCardTopicTable) do
local info = {
sort = cfg.sort,
cfg = cfg,
}
table.insert(self.m_infos, info)
end
table.sort(self.m_infos, function(a, b)
local aUnlock = GameInstance.player.friendSystem:IsBusinessCardUnlock(CS.Beyond.Gameplay.FriendBusinessCardUnlockType.BusinessCardTopic, a.cfg.id)
local bUnlock = GameInstance.player.friendSystem:IsBusinessCardUnlock(CS.Beyond.Gameplay.FriendBusinessCardUnlockType.BusinessCardTopic, b.cfg.id)
if aUnlock ~= bUnlock then
return aUnlock
end
return a.sort < b.sort
end)
self.m_getCellFunc = UIUtils.genCachedCellFunction(self.view.scrollList)
self.view.themeList.onUpdateCell:RemoveAllListeners()
self.view.themeList.onUpdateCell:AddListener(function(object, csIndex)
self:_UpdateCell(object, csIndex)
end)
self:_OnSelectIdChange(true)
self.view.m_inCreate = false
end
FriendThemeChangeCtrl._UpdateCell = HL.Method(HL.Userdata, HL.Number) << function(self, object, csIndex)
local cell = self.m_getCellFunc(object)
local id = self.m_infos[LuaIndex(csIndex)].cfg.id
cell:InitFriendThemeChangeThemeCell(self.m_infos[LuaIndex(csIndex)].cfg, function()
if self.m_selectId == id then
return
end
self.m_selectId = id
self:_OnSelectIdChange(false)
end, self.m_selectId == id, GameInstance.player.friendSystem:IsBusinessCardUnlock(CS.Beyond.Gameplay.FriendBusinessCardUnlockType.BusinessCardTopic, id))
if self.m_selectId == id and self.m_inCreate then
InputManagerInst.controllerNaviManager:SetTarget(cell.view.themeBtn)
end
end
FriendThemeChangeCtrl._OnSelectIdChange = HL.Method(HL.Boolean) << function(self, init)
logger.info("Selected theme ID changed to: " .. self.m_selectId)
if self.m_panel then
CSUtils.ClearUIComponents(self.m_panel)
GameObject.DestroyImmediate(self.m_panel)
end
local cfg = Tables.businessCardTopicTable[self.m_selectId]
local path = string.format(UIConst.UI_BUSINESS_CARD_PREFAB_PATH, cfg.panelPrefab)
local prefab = self:LoadGameObject(path)
self.m_panel = CSUtils.CreateObject(prefab, self.view.businessCardScale)
self.m_businessCard = Utils.wrapLuaNode(self.m_panel)
self.m_businessCard:InitFriendBusinessCard(GameInstance.player.roleId, true, false, true, self.m_selectId)
if GameInstance.player.friendSystem:IsBusinessCardUnlock(CS.Beyond.Gameplay.FriendBusinessCardUnlockType.BusinessCardTopic, self.m_selectId) then
self.view.lockState:SetState("Unlock")
self.view.confirmBtn.interactable = true
self.view.root:SetState("NormalState")
else
self.view.lockState:SetState("Lock")
self:_UpdateObtainWay(cfg.itemId)
self.view.confirmBtn.interactable = false
self.view.root:SetState("DisableState")
end
if init then
local index = 1
for i, info in ipairs(self.m_infos) do
if info.cfg.id == self.m_selectId then
index = i
break
end
end
self.view.themeList:UpdateCount(#self.m_infos, index)
else
self.view.themeList:UpdateShowingCells(function(csIndex, object)
self:_UpdateCell(object, csIndex)
end)
end
self.view.nameTxt.text = Tables.itemTable[cfg.itemId].name
self.view.detailsTxt.text = Tables.itemTable[cfg.itemId].decoDesc
end
FriendThemeChangeCtrl._UpdateObtainWay = HL.Method(HL.String) << function(self, itemId)
local obtainWay = Utils.tryGetItemFirstObtainWay(itemId)
local cell = self.view.obtainCell
cell.gameObject:SetActive(obtainWay ~= nil)
if obtainWay ~= nil then
cell.normalNode.nameTxt.text = obtainWay.name
local iconId = obtainWay.iconId
local iconFolder = obtainWay.iconFolder
cell.normalNode.icon.gameObject:SetActive(iconId ~= nil and iconFolder ~= nil)
if iconId ~= nil and iconFolder ~= nil then
cell.normalNode.icon:LoadSprite(obtainWay.iconFolder, obtainWay.iconId)
end
cell.normalNode.button.onClick:RemoveAllListeners()
cell.normalNode.button.gameObject:SetActive(obtainWay.phaseId ~= nil)
if obtainWay.phaseId then
cell.normalNode.animationNode:PlayInAnimation()
cell.normalNode.button.onClick:AddListener(function()
local isBlocked = UIManager:ShouldBlockObtainWaysJump()
if isBlocked then
Notify(MessageConst.SHOW_TOAST, Language.LUA_OBTAIN_WAYS_JUMP_BLOCKED)
return
end
if obtainWay.phaseId then
PhaseManager:GoToPhase(obtainWay.phaseId, obtainWay.phaseArgs)
end
end)
else
cell.normalNode.animationNode:PlayOutAnimation()
end
end
end
FriendThemeChangeCtrl.OnShow = HL.Override() << function(self)
self:_OnSelectIdChange(false)
end
HL.Commit(FriendThemeChangeCtrl)