557 lines
19 KiB
Lua
557 lines
19 KiB
Lua
local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.GemCustomization
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local PHASE_ID = PhaseId.GemCustomization
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GemCustomizationCtrl = HL.Class('GemCustomizationCtrl', uiCtrl.UICtrl)
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GemCustomizationCtrl.s_messages = HL.StaticField(HL.Table) << {
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[MessageConst.ON_WORLD_ENERGY_POINT_SELECT_TERMS_CHANGED] = 'OnWorldEnergyPointSelectTermsChanged',
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}
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GemCustomizationCtrl.m_info = HL.Field(HL.Table)
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GemCustomizationCtrl.m_uiRelate = HL.Field(HL.Table)
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GemCustomizationCtrl.m_term1CellListCache = HL.Field(HL.Forward("UIListCache"))
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GemCustomizationCtrl.m_term2CellListCache = HL.Field(HL.Forward("UIListCache"))
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GemCustomizationCtrl.m_term3CellListCache = HL.Field(HL.Forward("UIListCache"))
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GemCustomizationCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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self:_InitUI()
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self:_InitData(arg)
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self:_RefreshAllUI()
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end
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GemCustomizationCtrl._InitData = HL.Method(HL.Any) << function(self, arg)
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local gameGroupId = arg
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local cfg = Tables.worldEnergyPointGroupTable:GetValue(gameGroupId)
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self.m_info = {
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gameGroupId = arg,
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gemCustomItemId = cfg.gemCustomItemId,
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term1Infos = {},
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term2Infos = {},
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term3Infos = {},
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multiTermGroup1MaxCount = 3,
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multiTermGroup1SelectTermIndexList = {},
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multiTermGroup2MaxCount = 1,
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multiTermGroup2SelectTermData = {
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groupIndex = -1,
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termIndex = -1,
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},
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}
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local succ, groupData = GameInstance.player.worldEnergyPointSystem:TryGetWorldEnergyPointGroupRecord(gameGroupId)
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local selectTerms = (succ and groupData.hasSelectTerms) and groupData.selectTerms or {}
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for csIndex, termId in pairs(cfg.primAttrTermIds) do
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local hasCfg, termCfg = Tables.gemTable:TryGetValue(termId)
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if not hasCfg then
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logger.error("词条id配置不存在,id: " .. termId)
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else
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local selected = lume.find(selectTerms, termId) ~= nil
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if selected then
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table.insert(self.m_info.multiTermGroup1SelectTermIndexList, LuaIndex(csIndex))
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end
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table.insert(self.m_info.term1Infos, {
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termId = termId,
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termName = termCfg.tagName,
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isSelect = selected,
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})
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end
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end
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for csIndex, termId in pairs(cfg.secAttrTermIds) do
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local hasCfg, termCfg = Tables.gemTable:TryGetValue(termId)
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if not hasCfg then
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logger.error("词条id配置不存在,id: " .. termId)
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else
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local selected = lume.find(selectTerms, termId) ~= nil
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if selected then
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self.m_info.multiTermGroup2SelectTermData.groupIndex = 1
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self.m_info.multiTermGroup2SelectTermData.termIndex = LuaIndex(csIndex)
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end
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table.insert(self.m_info.term2Infos, {
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termId = termId,
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termName = termCfg.tagName,
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isSelect = selected,
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})
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end
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end
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for csIndex, termId in pairs(cfg.skillTermIds) do
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local hasCfg, termCfg = Tables.gemTable:TryGetValue(termId)
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if not hasCfg then
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logger.error("词条id配置不存在,id: " .. termId)
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else
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local selected = lume.find(selectTerms, termId) ~= nil
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if selected then
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self.m_info.multiTermGroup2SelectTermData.groupIndex = 2
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self.m_info.multiTermGroup2SelectTermData.termIndex = LuaIndex(csIndex)
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end
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table.insert(self.m_info.term3Infos, {
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termId = termId,
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termName = termCfg.tagName,
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isSelect = selected,
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})
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end
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end
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self.view.controllerHintPlaceholder:InitControllerHintPlaceholder({ self.view.inputGroup.groupId })
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end
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GemCustomizationCtrl._InitUI = HL.Method() << function(self)
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self.view.btnClose.onClick:AddListener(function()
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self:_OnClickBtnClose()
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end)
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self.view.helpBtn.onClick:AddListener(function()
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UIManager:Open(PanelId.InstructionBook, "energy_point_target")
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end)
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self.view.gemResultNode.confirmBtn.onClick:AddListener(function()
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self:_OnClickConfirmBtn()
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end)
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self.m_uiRelate = {
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multiTermGroupToTermResult = {},
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preSelectMultiTermGroup = nil,
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}
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for i = 1, 2 do
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local group = self.view["multiTermGroup" .. i]
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local termResult = self.view.gemResultNode["termResult" .. i]
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self.m_uiRelate.multiTermGroupToTermResult[group] = termResult
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group.btn.onClick:AddListener(function()
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self:_SetSelectMultiTermGroup(group, true)
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end)
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end
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self.m_term1CellListCache = UIUtils.genCellCache(self.view.multiTermGroup1.termGroupCell.termCell)
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self.m_term2CellListCache = UIUtils.genCellCache(self.view.multiTermGroup2.termGroupCell.termCell)
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self.m_term3CellListCache = UIUtils.genCellCache(self.view.multiTermGroup2.skillTermGroupCell.termCell)
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end
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GemCustomizationCtrl._RefreshAllUI = HL.Method() << function(self)
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self:_RefreshMultiTermGroup1UI()
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self:_RefreshMultiTermGroup2UI()
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self:_RefreshTermResult1UI()
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self:_RefreshTermResult2UI()
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self:_RefreshGemResultState()
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self.view.moneyCell:InitMoneyCell(self.m_info.gemCustomItemId)
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self.view.walletBarPlaceholder:InitWalletBarPlaceholder({self.m_info.gemCustomItemId})
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local itemCfg = Tables.itemTable:GetValue(self.m_info.gemCustomItemId)
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self.view.gemResultNode.gemItemIcon:LoadSprite(UIConst.UI_SPRITE_ITEM, itemCfg.iconId)
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local firstCell = self.m_term1CellListCache:Get(1)
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if firstCell then
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InputManagerInst.controllerNaviManager:SetTarget(firstCell.termBtn)
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end
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end
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GemCustomizationCtrl._RefreshMultiTermGroup1UI = HL.Method() << function(self)
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local count = #self.m_info.term1Infos
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self.m_term1CellListCache:Refresh(count, function(cell, luaIndex)
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self:_RefreshTermCell(cell, luaIndex, self.m_info.term1Infos, function()
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local info = self.m_info.term1Infos[luaIndex]
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self:_SetSelectMultiTermGroup(self.view.multiTermGroup1, true)
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local listIndex = lume.find(self.m_info.multiTermGroup1SelectTermIndexList, luaIndex)
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if listIndex then
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info.isSelect = false
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table.remove(self.m_info.multiTermGroup1SelectTermIndexList, listIndex)
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else
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local selectCount = #self.m_info.multiTermGroup1SelectTermIndexList
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if selectCount >= self.m_info.multiTermGroup1MaxCount then
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Notify(MessageConst.SHOW_TOAST, Language.LUA_GEM_CUSTOM_SELECT_OVER_MAX_TOAST)
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return
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end
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info.isSelect = true
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table.insert(self.m_info.multiTermGroup1SelectTermIndexList, luaIndex)
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end
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self:_RefreshMultiTermGroup1CompleteState()
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self:_RefreshTermResult1UI()
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self:_RefreshGemResultState()
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end, function(isTarget, isGroupChanged)
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if isTarget then
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self:_SetSelectMultiTermGroup(self.view.multiTermGroup1, true)
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end
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end)
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end)
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self:_SetSelectMultiTermGroup(self.view.multiTermGroup1, false)
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self:_RefreshMultiTermGroup1CompleteState()
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end
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GemCustomizationCtrl._RefreshMultiTermGroup2UI = HL.Method() << function(self)
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local count = #self.m_info.term2Infos
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self.m_term2CellListCache:Refresh(count, function(cell, luaIndex)
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self:_RefreshTermCell(cell, luaIndex, self.m_info.term2Infos, function()
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self:_SetSelectMultiTermGroup(self.view.multiTermGroup2, true)
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local selectGroupIndex = self.m_info.multiTermGroup2SelectTermData.groupIndex
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local selectTermIndex = self.m_info.multiTermGroup2SelectTermData.termIndex
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if selectGroupIndex == 1 then
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self.m_info.term2Infos[selectTermIndex].isSelect = false
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elseif selectGroupIndex == 2 then
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self.m_info.term3Infos[selectTermIndex].isSelect = false
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end
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if selectGroupIndex == 1 and selectTermIndex == luaIndex then
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self.m_info.multiTermGroup2SelectTermData.groupIndex = -1
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self.m_info.multiTermGroup2SelectTermData.termIndex = -1
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else
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self.m_info.multiTermGroup2SelectTermData.groupIndex = 1
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self.m_info.multiTermGroup2SelectTermData.termIndex = luaIndex
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self.m_info.term2Infos[luaIndex].isSelect = true
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end
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self:_RefreshMultiTermGroup2CompleteState()
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self:_RefreshTermResult2UI()
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self:_RefreshGemResultState()
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end, function(isTarget, isGroupChanged)
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if isTarget then
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self:_SetSelectMultiTermGroup(self.view.multiTermGroup2, true)
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end
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end)
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end)
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count = #self.m_info.term3Infos
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self.m_term3CellListCache:Refresh(count, function(cell, luaIndex)
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self:_RefreshTermCell(cell, luaIndex, self.m_info.term3Infos, function()
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self:_SetSelectMultiTermGroup(self.view.multiTermGroup2, true)
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local selectGroupIndex = self.m_info.multiTermGroup2SelectTermData.groupIndex
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local selectTermIndex = self.m_info.multiTermGroup2SelectTermData.termIndex
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if selectGroupIndex == 1 then
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self.m_info.term2Infos[selectTermIndex].isSelect = false
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elseif selectGroupIndex == 2 then
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self.m_info.term3Infos[selectTermIndex].isSelect = false
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end
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if selectGroupIndex == 2 and selectTermIndex == luaIndex then
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self.m_info.multiTermGroup2SelectTermData.groupIndex = -1
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self.m_info.multiTermGroup2SelectTermData.termIndex = -1
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else
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self.m_info.multiTermGroup2SelectTermData.groupIndex = 2
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self.m_info.multiTermGroup2SelectTermData.termIndex = luaIndex
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self.m_info.term3Infos[luaIndex].isSelect = true
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end
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self:_RefreshMultiTermGroup2CompleteState()
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self:_RefreshTermResult2UI()
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self:_RefreshGemResultState()
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end, function(isTarget, isGroupChanged)
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if isTarget then
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self:_SetSelectMultiTermGroup(self.view.multiTermGroup2, true)
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end
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end)
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end)
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self:_SetSelectMultiTermGroup(self.view.multiTermGroup2, false)
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self:_RefreshMultiTermGroup2CompleteState()
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end
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GemCustomizationCtrl._RefreshTermCell = HL.Method(HL.Any, HL.Number, HL.Table, HL.Function, HL.Function) << function(self, cell, luaIndex, infos, onClick, onIsNaviTargetChanged)
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local info = infos[luaIndex]
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cell.stateCtrl:SetState("Unselect")
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cell.termNameTxt.text = info.termName
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cell.termBtn.onClick:RemoveAllListeners()
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cell.termBtn.onClick:AddListener(onClick)
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cell.termBtn.onIsNaviTargetChanged = onIsNaviTargetChanged
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InputManagerInst:SetBindingText(cell.termBtn.hoverConfirmBindingId, Language.LUA_GEM_CUSTOM_CONFIRM_TERM)
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end
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GemCustomizationCtrl._RefreshMultiTermGroup1CompleteState = HL.Method() << function(self)
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local multiGroup1 = self.view.multiTermGroup1
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local count = #self.m_info.multiTermGroup1SelectTermIndexList
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multiGroup1.curCountTxt.text = count
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multiGroup1.maxCountTxt.text = '/' .. self.m_info.multiTermGroup1MaxCount
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local isComplete = count >= self.m_info.multiTermGroup1MaxCount
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multiGroup1.stateCtrl:SetState(isComplete and "Complete" or "Normal")
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for i = 1, #self.m_info.term1Infos do
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local termInfo = self.m_info.term1Infos[i]
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local cell = self.m_term1CellListCache:Get(i)
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if termInfo.isSelect then
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InputManagerInst:SetBindingText(cell.termBtn.hoverConfirmBindingId, Language.LUA_GEM_CUSTOM_CANCEL_TERM)
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cell.stateCtrl:SetState("Select")
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else
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if isComplete then
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InputManagerInst:SetBindingText(cell.termBtn.hoverConfirmBindingId, Language.LUA_GEM_CUSTOM_CONFIRM_TERM)
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cell.stateCtrl:SetState("Disable")
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else
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InputManagerInst:SetBindingText(cell.termBtn.hoverConfirmBindingId, Language.LUA_GEM_CUSTOM_CONFIRM_TERM)
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cell.stateCtrl:SetState("Unselect")
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end
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end
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end
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end
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GemCustomizationCtrl._RefreshMultiTermGroup2CompleteState = HL.Method() << function(self)
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local multiGroup2 = self.view.multiTermGroup2
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local count = self.m_info.multiTermGroup2SelectTermData.termIndex > 0 and 1 or 0
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multiGroup2.curCountTxt.text = count
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multiGroup2.maxCountTxt.text = '/' .. self.m_info.multiTermGroup2MaxCount
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multiGroup2.stateCtrl:SetState(count < self.m_info.multiTermGroup2MaxCount and "Normal" or "Complete")
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self.m_term2CellListCache:Update(function(cell, luaIndex)
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local info = self.m_info.term2Infos[luaIndex]
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cell.stateCtrl:SetState(info.isSelect and "Select" or "Unselect")
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InputManagerInst:SetBindingText(cell.termBtn.hoverConfirmBindingId, info.isSelect and
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Language.LUA_GEM_CUSTOM_CANCEL_TERM or
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Language.LUA_GEM_CUSTOM_CONFIRM_TERM)
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end)
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self.m_term3CellListCache:Update(function(cell, luaIndex)
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local info = self.m_info.term3Infos[luaIndex]
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cell.stateCtrl:SetState(info.isSelect and "Select" or "Unselect")
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InputManagerInst:SetBindingText(cell.termBtn.hoverConfirmBindingId, info.isSelect and
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Language.LUA_GEM_CUSTOM_CANCEL_TERM or
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Language.LUA_GEM_CUSTOM_CONFIRM_TERM)
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end)
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end
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GemCustomizationCtrl._RefreshTermResult1UI = HL.Method() << function(self)
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local termResult1 = self.view.gemResultNode.termResult1
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for i = 1, self.m_info.multiTermGroup1MaxCount do
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local termIndex = self.m_info.multiTermGroup1SelectTermIndexList[i]
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if termIndex ~= nil then
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local termInfo = self.m_info.term1Infos[termIndex]
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termResult1["termTxt" .. i].text = termInfo.termName
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termResult1["termTxt" .. i].color = self.view.config.TERM_DECIDED_COLOR
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else
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termResult1["termTxt" .. i].text = Language.LUA_GEM_CUSTOM_UNDECIDED_TEXT
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termResult1["termTxt" .. i].color = self.view.config.TERM_UNDECIDED_COLOR
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end
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end
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end
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GemCustomizationCtrl._RefreshTermResult2UI = HL.Method() << function(self)
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local termResult2 = self.view.gemResultNode.termResult2
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local groupIndex = self.m_info.multiTermGroup2SelectTermData.groupIndex
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if groupIndex > 0 then
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local termInfo
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if groupIndex == 1 then
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termInfo = self.m_info.term2Infos[self.m_info.multiTermGroup2SelectTermData.termIndex]
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elseif groupIndex == 2 then
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termInfo = self.m_info.term3Infos[self.m_info.multiTermGroup2SelectTermData.termIndex]
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end
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termResult2.termTxt1.text = termInfo.termName
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termResult2.termTxt1.color = self.view.config.TERM_DECIDED_COLOR
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else
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termResult2.termTxt1.text = Language.LUA_GEM_CUSTOM_UNDECIDED_TEXT
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termResult2.termTxt1.color = self.view.config.TERM_UNDECIDED_COLOR
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end
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end
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GemCustomizationCtrl._RefreshGemResultState = HL.Method() << function(self)
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local termResult1Complete = #self.m_info.multiTermGroup1SelectTermIndexList >= self.m_info.multiTermGroup1MaxCount
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local termResult2Complete = self.m_info.multiTermGroup2SelectTermData.groupIndex > 0
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if not termResult1Complete then
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self.view.gemResultNode.stateCtrl:SetState("NotCompleteTerm1")
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elseif not termResult2Complete then
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self.view.gemResultNode.stateCtrl:SetState("NotCompleteTerm2")
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else
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self.view.gemResultNode.stateCtrl:SetState("AllowConfirm")
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end
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end
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GemCustomizationCtrl._SetSelectMultiTermGroup = HL.Method(HL.Any, HL.Boolean) << function(self, multiTermGroup, isSelect)
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if self.m_uiRelate.preSelectMultiTermGroup == multiTermGroup then
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return
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end
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local termResult = self.m_uiRelate.multiTermGroupToTermResult[multiTermGroup]
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local preMultiGroup = self.m_uiRelate.preSelectMultiTermGroup
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if isSelect then
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if preMultiGroup then
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preMultiGroup.stateCtrl:SetState("Unselect")
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local preTermResult = self.m_uiRelate.multiTermGroupToTermResult[preMultiGroup]
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preTermResult.stateCtrl:SetState("Unselect")
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end
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self.m_uiRelate.preSelectMultiTermGroup = multiTermGroup
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multiTermGroup.stateCtrl:SetState("Select")
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termResult.stateCtrl:SetState("Select")
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else
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preMultiGroup = nil
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multiTermGroup.stateCtrl:SetState("Unselect")
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termResult.stateCtrl:SetState("Unselect")
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end
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end
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GemCustomizationCtrl._OnClickBtnClose = HL.Method() << function(self)
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local diff = false
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local termResult1Complete = #self.m_info.multiTermGroup1SelectTermIndexList >= self.m_info.multiTermGroup1MaxCount
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local termResult2Complete = self.m_info.multiTermGroup2SelectTermData.groupIndex > 0
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if termResult1Complete and termResult2Complete then
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local succ, groupData = GameInstance.player.worldEnergyPointSystem:TryGetWorldEnergyPointGroupRecord(self.m_info.gameGroupId)
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local preSelectTermsCount = (succ and groupData.hasSelectTerms) and groupData.selectTerms.Count or 0
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if preSelectTermsCount == 0 then
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diff = true
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else
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local preSelectTerms = (succ and groupData.hasSelectTerms) and groupData.selectTerms or {}
|
||
local curSelectTerms = self:_GetCurSelectTerms()
|
||
for _, termId in pairs(preSelectTerms) do
|
||
if not lume.find(curSelectTerms, termId) then
|
||
diff = true
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
if diff then
|
||
self:Notify(MessageConst.SHOW_POP_UP, {
|
||
content = Language.LUA_WEP_CLOSE_GEM_CUSTOMIZATION_WITH_DIFF_CONFIRM_HINT,
|
||
onConfirm = function()
|
||
PhaseManager:PopPhase(PHASE_ID)
|
||
end
|
||
})
|
||
else
|
||
PhaseManager:PopPhase(PHASE_ID)
|
||
end
|
||
end
|
||
|
||
|
||
|
||
GemCustomizationCtrl._OnClickConfirmBtn = HL.Method() << function(self)
|
||
local selectTerms = self:_GetCurSelectTerms()
|
||
GameInstance.player.worldEnergyPointSystem:SendReqSetTerms(self.m_info.gameGroupId, selectTerms)
|
||
end
|
||
|
||
|
||
|
||
GemCustomizationCtrl._GetCurSelectTerms = HL.Method().Return(HL.Table) << function(self)
|
||
local selectTerms = {}
|
||
|
||
for _, selectIndex in pairs(self.m_info.multiTermGroup1SelectTermIndexList) do
|
||
local termInfo = self.m_info.term1Infos[selectIndex]
|
||
local id = termInfo.termId
|
||
table.insert(selectTerms, id)
|
||
end
|
||
|
||
local groupIndex = self.m_info.multiTermGroup2SelectTermData.groupIndex
|
||
if groupIndex == 1 then
|
||
local termInfo = self.m_info.term2Infos[self.m_info.multiTermGroup2SelectTermData.termIndex]
|
||
local id = termInfo.termId
|
||
table.insert(selectTerms, id)
|
||
elseif groupIndex == 2 then
|
||
local termInfo = self.m_info.term3Infos[self.m_info.multiTermGroup2SelectTermData.termIndex]
|
||
local id = termInfo.termId
|
||
table.insert(selectTerms, id)
|
||
end
|
||
return selectTerms
|
||
end
|
||
|
||
|
||
|
||
|
||
GemCustomizationCtrl.OnWorldEnergyPointSelectTermsChanged = HL.Method(HL.Table) << function(self, args)
|
||
local gameGroupId = unpack(args)
|
||
if self.m_info.gameGroupId ~= gameGroupId then
|
||
return
|
||
end
|
||
|
||
self:_OnClickBtnClose()
|
||
end
|
||
|
||
HL.Commit(GemCustomizationCtrl)
|