Files
Endfield-Data/LuaScripts/UI/Panels/GemEnhanceResult/GemEnhanceResultCtrl.lua
2025-12-02 20:37:18 +07:00

94 lines
3.1 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.GemEnhanceResult
GemEnhanceResultCtrl = HL.Class('GemEnhanceResultCtrl', uiCtrl.UICtrl)
GemEnhanceResultCtrl.s_messages = HL.StaticField(HL.Table) << {
}
GemEnhanceResultCtrl.m_termLevelCellCache = HL.Field(HL.Forward("UIListCache"))
GemEnhanceResultCtrl.OnCreate = HL.Override(HL.Any) << function(self, args)
self.view.btnClose.onClick:AddListener(function()
if args.onConfirm ~= nil then
args.onConfirm()
end
self:PlayAnimationOutAndClose()
end)
self.view.controllerHintPlaceholder:InitControllerHintPlaceholder({self.view.inputGroup.groupId})
local gemInst = CharInfoUtils.getGemByInstId(args.gemInstId)
if not gemInst then
return
end
if args.termIndex >= gemInst.termList.Count then
logger.error(string.format("GemEnhanceResultCtrl.OnCreate error termIndex %d, termCount %d, gemInstId %d",
args.termIndex, gemInst.termList.Count, args.gemInstId))
return
end
local term = gemInst.termList[args.termIndex]
self.view.successContent.gameObject:SetActive(args.isSuccess)
self.view.failContent.gameObject:SetActive(not args.isSuccess)
self.view.successVfx.gameObject:SetActive(args.isSuccess)
self.view.obtainTips.gameObject:SetActive(not args.isSuccess)
self.view.listCellGem.item:InitItem({ id = gemInst.templateId, instId = gemInst.instId }, true)
local _, termCfg = Tables.gemTable:TryGetValue(term.termId)
if termCfg then
self.view.txtAttrName:SetAndResolveTextStyle(string.format(Language.LUA_GEM_CARD_SKILL_ACTIVE, termCfg.tagName))
end
local cost = args.isSuccess and term.cost - 1 or term.cost
self.view.txtAttrValueBefore.text = string.format(Language.LUA_WEAPON_EXHIBIT_UPGRADE_ADD_FORMAT, cost)
self.view.imgArrow.gameObject:SetActive(args.isSuccess)
self.view.txtAttrValueAfter.gameObject:SetActive(args.isSuccess)
if args.isSuccess then
self.view.txtAttrValueAfter.text = string.format(Language.LUA_WEAPON_EXHIBIT_UPGRADE_ADD_FORMAT, term.cost)
end
self.m_termLevelCellCache = UIUtils.genCellCache(self.view.grooveCell)
self.m_termLevelCellCache:Refresh(term.cost, function(cell, luaIndex)
cell.progress.gameObject:SetActive(luaIndex <= cost)
cell.progressAdd.gameObject:SetActive(luaIndex > cost)
end)
local isMax = CharInfoUtils.isGemTermEnhanceMax(term.termId, term.cost)
self.view.maxNode.gameObject:SetActive(isMax)
if not args.isSuccess then
local returnItemData = Tables.itemTable[Tables.gemConst.gemEnhancementItemId]
self.view.imgIconReturn:LoadSprite(UIConst.UI_SPRITE_ITEM, returnItemData.iconId)
self.view.txtReturn.text = string.format("X%d", Tables.gemConst.gemEnhancementItemRefundNum)
AudioAdapter.PostEvent("Au_UI_Popup_EssenceEtchingFail_Open")
else
AudioAdapter.PostEvent("Au_UI_Popup_EssenceEtchingSuccess_Open")
end
self:_StartTimer(self.view.config.REWARD_AUDIO_DELAY_TIME, function()
AudioAdapter.PostEvent("Au_UI_Popup_RewardsItem_Open")
end)
end
HL.Commit(GemEnhanceResultCtrl)