43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.MapMarkDetailAvailableMission
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MapMarkDetailAvailableMissionCtrl = HL.Class('MapMarkDetailAvailableMissionCtrl', uiCtrl.UICtrl)
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MapMarkDetailAvailableMissionCtrl.s_messages = HL.StaticField(HL.Table) << {
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}
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MapMarkDetailAvailableMissionCtrl.OnCreate = HL.Override(HL.Any) << function(self, args)
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local markInstId = args.markInstId
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local getRuntimeDataSuccess, markRuntimeData = GameInstance.player.mapManager:GetMarkInstRuntimeData(markInstId)
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if getRuntimeDataSuccess == false then
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logger.error("地图详情页获取实例数据失败" .. markInstId)
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return
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end
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local missionId = markRuntimeData.missionInfo.missionId
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local missionRuntimeAsset = GameInstance.player.mission:GetMissionInfo(missionId)
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local commonArgs = {
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titleText = missionRuntimeAsset.missionName:GetText(),
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descText = missionRuntimeAsset.missionDescription:GetText(),
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markInstId = markInstId,
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bigBtnActive = true,
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}
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self.view.detailCommon:InitMapMarkDetailCommon(commonArgs)
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end
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HL.Commit(MapMarkDetailAvailableMissionCtrl)
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