Files
Endfield-Data/LuaScripts/UI/Panels/MapMarkDetailAvailableMission/MapMarkDetailAvailableMissionCtrl.lua
2025-12-02 20:37:18 +07:00

43 lines
1.1 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.MapMarkDetailAvailableMission
MapMarkDetailAvailableMissionCtrl = HL.Class('MapMarkDetailAvailableMissionCtrl', uiCtrl.UICtrl)
MapMarkDetailAvailableMissionCtrl.s_messages = HL.StaticField(HL.Table) << {
}
MapMarkDetailAvailableMissionCtrl.OnCreate = HL.Override(HL.Any) << function(self, args)
local markInstId = args.markInstId
local getRuntimeDataSuccess, markRuntimeData = GameInstance.player.mapManager:GetMarkInstRuntimeData(markInstId)
if getRuntimeDataSuccess == false then
logger.error("地图详情页获取实例数据失败" .. markInstId)
return
end
local missionId = markRuntimeData.missionInfo.missionId
local missionRuntimeAsset = GameInstance.player.mission:GetMissionInfo(missionId)
local commonArgs = {
titleText = missionRuntimeAsset.missionName:GetText(),
descText = missionRuntimeAsset.missionDescription:GetText(),
markInstId = markInstId,
bigBtnActive = true,
}
self.view.detailCommon:InitMapMarkDetailCommon(commonArgs)
end
HL.Commit(MapMarkDetailAvailableMissionCtrl)