67 lines
2.2 KiB
Lua
67 lines
2.2 KiB
Lua
local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.MapMarkDetailDomainDepot
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MapMarkDetailDomainDepotCtrl = HL.Class('MapMarkDetailDomainDepotCtrl', uiCtrl.UICtrl)
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MapMarkDetailDomainDepotCtrl.s_messages = HL.StaticField(HL.Table) << {
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}
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MapMarkDetailDomainDepotCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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local commonArgs = {
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markInstId = arg.markInstId,
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}
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local _, markRuntimeData = GameInstance.player.mapManager:GetMarkInstRuntimeData(commonArgs.markInstId)
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local domainDepotId = markRuntimeData.detail.systemInstId
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local domainDepotInfo = DomainDepotUtils.GetDepotInfo(domainDepotId)
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if domainDepotInfo.currLevel > 0 then
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local isMaxLevel = domainDepotInfo.currLevel == domainDepotInfo.maxLevel
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self.view.levelStateNode.stateController:SetState(isMaxLevel and "Max" or "Normal")
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self.view.levelStateNode.levelTxt.text = string.format("%d", domainDepotInfo.currLevel)
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self.view.levelStateNode.gameObject:SetActive(true)
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else
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self.view.levelStateNode.gameObject:SetActive(false)
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end
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local unlockMissionId, unlockMissionState = GameInstance.player.domainDepotSystem:GetDomainDepotUnlockMissionState(domainDepotId)
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local domainDepotCfg = Tables.domainDepotTable[domainDepotId]
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local needBtnTrack = true
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if unlockMissionState == CS.Beyond.Gameplay.MissionSystem.MissionState.Processing then
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commonArgs.jumpInfo = {
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onJump = function()
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PhaseManager:OpenPhase(PhaseId.Mission, {autoSelect = unlockMissionId, useBlackMask = true})
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end,
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jumpText = domainDepotCfg.unlockQuestDesc,
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}
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needBtnTrack = false
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elseif unlockMissionState ~= CS.Beyond.Gameplay.MissionSystem.MissionState.Completed then
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commonArgs.hintInfo = {
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hintText = Language.LUA_DOMAIN_DEPOT_MAP_MARK_DETAIL_HINT_TEXT,
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importantHint = true,
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}
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needBtnTrack = false
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end
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if needBtnTrack then
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commonArgs.bigBtnActive = true
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end
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self.view.mapMarkDetailCommon:InitMapMarkDetailCommon(commonArgs)
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end
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HL.Commit(MapMarkDetailDomainDepotCtrl)
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