71 lines
1.8 KiB
Lua
71 lines
1.8 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.MapMarkDetailEquipFormulaChest
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MapMarkDetailEquipFormulaChestCtrl = HL.Class('MapMarkDetailEquipFormulaChestCtrl', uiCtrl.UICtrl)
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MapMarkDetailEquipFormulaChestCtrl.s_messages = HL.StaticField(HL.Table) << {
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}
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MapMarkDetailEquipFormulaChestCtrl.m_rewardItemCache = HL.Field(HL.Forward("UIListCache"))
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MapMarkDetailEquipFormulaChestCtrl.m_markInstId = HL.Field(HL.String) << ""
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MapMarkDetailEquipFormulaChestCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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self:_InitController()
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self.m_rewardItemCache = UIUtils.genCellCache(self.view.item)
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self.m_markInstId = arg.markInstId
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local commonArgs = {}
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commonArgs.bigBtnActive = true
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commonArgs.markInstId = self.m_markInstId
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self.view.detailCommon:InitMapMarkDetailCommon(commonArgs)
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local getRuntimeDataSuccess, markRuntimeData = GameInstance.player.mapManager:GetMarkInstRuntimeData(self.m_markInstId)
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if getRuntimeDataSuccess == false then
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logger.error("地图详情页获取实例数据失败" .. self.m_instId)
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return
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end
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local rewardId = markRuntimeData.detail.rewardId
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local rewardBundles = UIUtils.getRewardItems(rewardId)
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self.m_rewardItemCache:Refresh(#rewardBundles, function(cell, luaIndex)
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self.view.detailCommon:InitDetailItem(cell, rewardBundles[luaIndex], {
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tipsPosType = UIConst.UI_TIPS_POS_TYPE.LeftTop,
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tipsPosTransform = self.view.scrollView,
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})
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end)
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end
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MapMarkDetailEquipFormulaChestCtrl._InitController = HL.Method() << function(self)
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self.view.itemGridNaviGroup.onIsFocusedChange:AddListener(function(isFocused)
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if not isFocused then
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Notify(MessageConst.HIDE_ITEM_TIPS)
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end
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end)
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end
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HL.Commit(MapMarkDetailEquipFormulaChestCtrl)
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