127 lines
2.4 KiB
Lua
127 lines
2.4 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.SNSBarkerSide
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local PHASE_ID = PhaseId.SNSBarkerSide
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SNSBarkerSideCtrl = HL.Class('SNSBarkerSideCtrl', uiCtrl.UICtrl)
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SNSBarkerSideCtrl.m_chatId = HL.Field(HL.String) << ""
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SNSBarkerSideCtrl.m_dialogId = HL.Field(HL.String) << ""
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SNSBarkerSideCtrl.s_messages = HL.StaticField(HL.Table) << {
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}
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SNSBarkerSideCtrl.InterruptForceSNS = HL.StaticMethod() << function()
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end
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SNSBarkerSideCtrl.OnForceDialogPanelOpen = HL.StaticMethod(HL.Any) << function(args)
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PhaseManager:OpenPhase(PHASE_ID, args, nil, true)
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end
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SNSBarkerSideCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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self.view.btnClose.onClick:AddListener(function()
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self:_OnClickBtnClose()
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end)
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local chatId, dialogId = unpack(arg)
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self.m_chatId = chatId
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self.m_dialogId = dialogId
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if DeviceInfo.usingController then
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self.view.controllerHintPlaceholder:InitControllerHintPlaceholder({self.view.inputGroup.groupId})
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end
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self.view.finishNode.gameObject:SetActive(false)
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self.view.snsDialogContentCore.view.optionsNode.gameObject:SetActive(false)
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end
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SNSBarkerSideCtrl.OnAnimationInFinished = HL.Override() << function(self)
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self:StartDialog(self.m_chatId, self.m_dialogId)
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end
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SNSBarkerSideCtrl.OnClose = HL.Override() << function(self)
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UIManager:Close(PanelId.SNSNoticeForceToast)
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GameInstance.player.sns:FinishDialog(self.m_chatId, self.m_dialogId)
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GameInstance.player.sns:EndForceDialog(false)
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self:Notify(MessageConst.ON_SNS_FORCE_DIALOG_END)
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end
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SNSBarkerSideCtrl.StartDialog = HL.Method(HL.String, HL.String) << function(self, chatId, dialogId)
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GameInstance.player.sns:ReadDialog(dialogId)
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self.view.snsDialogContentCore:InitSNSDialogContentCore(chatId, dialogId, function()
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AudioAdapter.PostEvent("Au_UI_Popup_SNSDialogContent_Options_Open")
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self.view.finishNode.gameObject:SetActive(true)
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end)
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end
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SNSBarkerSideCtrl._OnClickBtnClose = HL.Method() << function(self)
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self.view.snsDialogContentCore:OnClickSidePanelFinishBtn()
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PhaseManager:PopPhase(PHASE_ID)
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end
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SNSBarkerSideCtrl.ReturnToFocusCell = HL.Method() << function(self)
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UIUtils.setAsNaviTarget(nil)
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end
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SNSBarkerSideCtrl.GetPanelType = HL.Method().Return(HL.Number) << function(self)
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return SNSUtils.PanelType.SidePanel
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end
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HL.Commit(SNSBarkerSideCtrl)
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