Files
Endfield-Data/LuaScripts/UI/Panels/SpaceshipHudTips/SpaceshipHudTipsCtrl.lua
2025-12-02 20:37:18 +07:00

214 lines
6.3 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.SpaceshipHudTips
SpaceshipHudTipsCtrl = HL.Class('SpaceshipHudTipsCtrl', uiCtrl.UICtrl)
SpaceshipHudTipsCtrl.s_messages = HL.StaticField(HL.Table) << {
[MessageConst.ON_CHAR_FRIENDSHIP_CHANGED] = 'OnCharFriendshipChanged',
[MessageConst.INTERRUPT_MAIN_HUD_ACTION_QUEUE] = 'InterruptMainHudActionQueue',
}
SpaceshipHudTipsCtrl.m_getCellFunc = HL.Field(HL.Function)
SpaceshipHudTipsCtrl.m_charFavDatas = HL.Field(HL.Table)
SpaceshipHudTipsCtrl.m_isFirstTime = HL.Field(HL.Boolean) << true
SpaceshipHudTipsCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
self.m_getCellFunc = UIUtils.genCachedCellFunction()
self.view.friendshipNode.toastList.onUpdateCell:AddListener(function(obj, index)
self.view.friendshipNode.gameObject:SetActive(true)
self:_OnUpdateCell(self.m_getCellFunc(obj), LuaIndex(index))
end)
self.view.friendshipNode.toastList.onAllToastFinished:AddListener(function()
self:_OnAllToastFinished()
end)
self.view.productNode.button.onClick:AddListener(function()
self.view.productNode.animation:ClearTween(false)
self:_Exit()
PhaseManager:OpenPhase(PhaseId.SpaceshipCollectHintInfo)
end)
end
SpaceshipHudTipsCtrl.OnLoadingPanelClosed = HL.StaticMethod() << function()
if not Utils.isInSpaceShip() or UIManager:IsOpen(PANEL_ID) then
return
end
local self = UIManager:Open(PANEL_ID)
self.view.main.gameObject:SetActive(false)
LuaSystemManager.mainHudActionQueue:AddRequest("SpaceshipHudTips", function()
if not UIManager:IsOpen(PANEL_ID) then
Notify(MessageConst.ON_ONE_MAIN_HUD_ACTION_FINISHED, "SpaceshipHudTips")
return
end
self:_TryShowFavToast()
end)
end
SpaceshipHudTipsCtrl.OnCharFriendshipChanged = HL.Method() << function(self)
LuaSystemManager.mainHudActionQueue:AddRequest("SpaceshipHudTips", function()
if not UIManager:IsOpen(PANEL_ID) then
Notify(MessageConst.ON_ONE_MAIN_HUD_ACTION_FINISHED, "SpaceshipHudTips")
return
end
self:_TryShowFavToast()
end)
end
SpaceshipHudTipsCtrl._TryShowFavToast = HL.Method() << function(self)
logger.info("SpaceshipHudTipsCtrl._TryShowFavToast")
if self.view.friendshipNode.toastList.inAnimation then
logger.info("self.view.friendshipNode.toastList.inAnimation")
Notify(MessageConst.ON_ONE_MAIN_HUD_ACTION_FINISHED, "SpaceshipHudTips")
return
end
self.m_charFavDatas = {}
for k, v in pairs(GameInstance.player.spaceship.characters) do
if v.oldFav >= 0 then
local oldPercent = math.floor(CSPlayerDataUtil.GetFriendshipPercent(v.oldFav) * 100)
local newPercent = math.floor(CSPlayerDataUtil.GetFriendshipPercent(v.friendship) * 100)
if newPercent > oldPercent then
table.insert(self.m_charFavDatas, {
charId = k,
oldPercent = oldPercent,
newPercent = newPercent,
})
v.oldFav = -1
end
end
end
local count = #self.m_charFavDatas
logger.info("SpaceshipHudTipsCtrl._TryShowFavToast", count, self.m_isFirstTime)
if self.m_isFirstTime then
self.view.main.gameObject:SetActive(true)
if count > 0 then
self.view.friendshipNode.gameObject:SetActive(true)
AudioAdapter.PostEvent("Au_UI_Popup_SpaceshipHudTipsPanel_Open")
self.view.productNode.gameObject:SetActive(false)
self.view.friendshipNode.toastList:AddToast(count)
else
self.view.friendshipNode.gameObject:SetActive(false)
self.view.friendshipNode.toastList:ClearAllToast()
self:_TryShowProductHint()
end
else
if count > 0 then
self.view.main.gameObject:SetActive(true)
self.view.friendshipNode.gameObject:SetActive(true)
AudioAdapter.PostEvent("Au_UI_Popup_SpaceshipHudTipsPanel_Open")
self.view.productNode.gameObject:SetActive(false)
self.view.friendshipNode.toastList:AddToast(count)
else
Notify(MessageConst.ON_ONE_MAIN_HUD_ACTION_FINISHED, "SpaceshipHudTips")
end
end
end
SpaceshipHudTipsCtrl._OnUpdateCell = HL.Method(HL.Table, HL.Number) << function(self, cell, index)
local info = self.m_charFavDatas[index]
local charData = Tables.characterTable[info.charId]
cell.nameTxt.text = charData.name
cell.charIcon:LoadSprite(UIConst.UI_SPRITE_CHAR_HEAD, UIConst.UI_CHAR_HEAD_PREFIX .. info.charId)
cell.newFriendshipTxt.text = string.format(Language.LUA_SPACESHIP_CHAR_FRIENDSHIP_FORMAT, info.newPercent)
cell.oldFriendshipTxt.text = string.format(Language.LUA_SPACESHIP_CHAR_FRIENDSHIP_FORMAT, info.oldPercent)
end
SpaceshipHudTipsCtrl._OnAllToastFinished = HL.Method() << function(self)
AudioAdapter.PostEvent("Au_UI_Popup_SpaceshipHudTipsPanel_Close")
self.view.friendshipNode.animationWrapper:PlayOutAnimation(function()
self.view.friendshipNode.gameObject:SetActive(false)
self.view.friendshipNode.toastList:ClearAllToast()
self:_TryShowProductHint()
end)
end
SpaceshipHudTipsCtrl._TryShowProductHint = HL.Method() << function(self)
do
self:_Exit()
return
end
if not self.m_isFirstTime then
self:_Exit()
return
end
self.m_isFirstTime = false
if not GameInstance.player.spaceship:HasAnyProductToCollect() then
logger.info("SpaceshipHudTipsCtrl._TryShowProductHint Fail")
self:_Exit()
return
end
logger.info("SpaceshipHudTipsCtrl._TryShowProductHint Succ")
self.view.productNode.gameObject:SetActive(true)
self.view.productNode.animation:PlayInAnimation(function()
self:_Exit()
end)
end
SpaceshipHudTipsCtrl._Exit = HL.Method() << function(self)
self.view.main.gameObject:SetActive(false)
Notify(MessageConst.ON_ONE_MAIN_HUD_ACTION_FINISHED, "SpaceshipHudTips")
end
SpaceshipHudTipsCtrl.InterruptMainHudActionQueue = HL.Method() << function(self)
self.view.productNode.animation:ClearTween(false)
self.view.main.gameObject:SetActive(false)
end
HL.Commit(SpaceshipHudTipsCtrl)