Files
Endfield-Data/LuaScripts/UI/Panels/StrangerList/StrangerListCtrl.lua
2025-12-02 20:37:18 +07:00

199 lines
5.6 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.StrangerList
StrangerListCtrl = HL.Class('StrangerListCtrl', uiCtrl.UICtrl)
StrangerListCtrl.s_messages = HL.StaticField(HL.Table) << {
[MessageConst.ON_STRANGER_LIST_INFO_SYNC] = 'OnSync',
[MessageConst.ON_FRIEND_CELL_INFO_CHANGE] = 'OnCellChange',
}
StrangerListCtrl.m_strangerList = HL.Field(HL.Table)
StrangerListCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
local initArg = FriendUtils.FRIEND_CELL_INIT_CONFIG.Stranger;
initArg.onSearchChange = function(str)
self.view.pasteBtn.gameObject:SetActive(string.isEmpty(str))
end
self.view.friendList:InitFriendListCtrl(initArg)
self:_UpdateCache()
self.view.pasteBtn.onClick:RemoveAllListeners()
self.view.pasteBtn.onClick:AddListener(function()
if Unity.GUIUtility.systemCopyBuffer:match("^%d+$") ~= nil then
self.view.inputField.text = Unity.GUIUtility.systemCopyBuffer
else
Notify(MessageConst.SHOW_TOAST, Language.LUA_FRIEND_TOAST_NOT_UID)
end
end)
UIUtils.initSearchInput(self.view.inputField, {
clearBtn = self.view.clearBtn,
searchBtn = self.view.searchBtn,
onInputValueChanged = function(str)
self.view.friendList:OnChangeInputField(str)
end,
onInputSubmit = function()
UIManager:AutoOpen(PanelId.SearchNewFriendList, self.view.inputField.text)
end,
onInputFocused = function()
self:_StartInput()
end,
onInputEndEdit = function()
self:_EndInput()
end,
onClearClick = function()
self.view.inputField.text = ""
end,
onSearchClick = function()
UIManager:AutoOpen(PanelId.SearchNewFriendList, self.view.inputField.text)
end,
})
self.view.countDownText.gameObject:SetActive(false)
self.view.switchBtn.onClick:RemoveAllListeners()
self.view.switchBtn.onClick:AddListener(function()
GameInstance.player.friendSystem:SwitchNewStranger()
self.view.switchBtn.gameObject:SetActive(false)
self.view.switchTimeBtn.gameObject:SetActive(true)
self.view.countDownText.gameObject:SetActive(true)
self.view.rootUIState:SetState('ActiveState')
self.view.countDownText:InitCountDownText(DateTimeUtils.GetCurrentTimestampBySeconds() + 10, function()
self.view.switchBtn.gameObject:SetActive(true)
self.view.switchTimeBtn.gameObject:SetActive(false)
self.view.countDownText.gameObject:SetActive(false)
self.view.rootUIState:SetState('NormalState')
end, UIUtils.getSecondsLeftTime)
end)
GameInstance.player.friendSystem:SwitchNewStranger()
self.view.switchBtn.gameObject:SetActive(false)
self.view.switchTimeBtn.gameObject:SetActive(true)
self.view.countDownText.gameObject:SetActive(true)
self.view.rootUIState:SetState('ActiveState')
self.view.countDownText:InitCountDownText(DateTimeUtils.GetCurrentTimestampBySeconds() + 10, function()
self.view.switchBtn.gameObject:SetActive(true)
self.view.switchTimeBtn.gameObject:SetActive(false)
self.view.countDownText.gameObject:SetActive(false)
self.view.rootUIState:SetState('NormalState')
end, UIUtils.getSecondsLeftTime)
self:_Refresh(true)
end
StrangerListCtrl._StartInput = HL.Method() << function(self)
if DeviceInfo.inputType ~= DeviceInfo.InputType.Controller then
return
end
Notify(MessageConst.SHOW_AS_CONTROLLER_SMALL_MENU, {
panelId = PANEL_ID,
isGroup = true,
id = self.view.textInputBindingGroup.groupId,
hintPlaceholder = self.view.controllerHintPlaceholder,
rectTransform = self.view.whiteSelectNode,
})
self.m_phase:SetTabBlockState(true)
end
StrangerListCtrl._EndInput = HL.Method() << function(self)
if DeviceInfo.inputType ~= DeviceInfo.InputType.Controller then
return
end
Notify(MessageConst.CLOSE_CONTROLLER_SMALL_MENU, self.view.textInputBindingGroup.groupId)
self.view.inputField:DeactivateInputField(true)
self.view.friendList:NaviToFirstCell()
self.m_phase:SetTabBlockState(false)
end
StrangerListCtrl._UpdateCache = HL.Method() << function(self)
self.m_strangerList = {}
local friendSystem = GameInstance.player.friendSystem
local index = 1
for _, friendInfo in cs_pairs(friendSystem.strangerLisListInfoDic) do
self.m_strangerList[index] = FriendUtils.friendInfo2SortInfo(friendInfo, self.view.friendList.SearchSort)
index = index + 1
end
end
StrangerListCtrl._Refresh = HL.Method(HL.Opt(HL.Boolean, HL.Boolean)) << function(self, loading, stayPos)
loading = loading or false
if stayPos then
self.view.friendList:RefreshInfoStayPos(self.m_strangerList)
else
self.view.friendList:RefreshInfo(self.m_strangerList, false, Language.LUA_ADD_FRIEND_EMPTY_TIP, loading)
end
end
StrangerListCtrl.OnCellChange = HL.Method() << function(self)
self:_UpdateCache()
self:_Refresh(false, true)
end
StrangerListCtrl.OnSync = HL.Method() << function(self)
self:_UpdateCache()
self:_Refresh(false, false)
end
StrangerListCtrl.OnPhaseRefresh = HL.Override(HL.Opt(HL.Any)) << function(self, args)
self:_UpdateCache()
self:_Refresh()
end
StrangerListCtrl.OnShow = HL.Override() << function(self)
if DeviceInfo.inputType ~= DeviceInfo.InputType.Controller then
return
end
InputManagerInst:ToggleGroup(self.view.textInputBindingGroup.groupId, true)
end
HL.Commit(StrangerListCtrl)