552 lines
19 KiB
Lua
552 lines
19 KiB
Lua
|
||
local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
|
||
local PANEL_ID = PanelId.UsableItemChest
|
||
local PHASE_ID = PhaseId.UsableItemChest
|
||
local ITEM_BTN_ANIM_UNSELECTED = "usable_item_chest_item_unselected"
|
||
local ITEM_BTN_ANIM_SELECTED = "usable_item_chest_item_selected"
|
||
local ITEM_BTN_ANIM_DISABLED = "usable_item_chest_item_disabled"
|
||
local RANDOM_TEXT = "ui_usableitemchestpanel_random_info"
|
||
local ITEM_SLOT_DISABLED = 1
|
||
local ITEM_SLOT_SELECTED = 2
|
||
local ITEM_SLOT_UNSELECTED = 3
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
UsableItemChestCtrl = HL.Class('UsableItemChestCtrl', uiCtrl.UICtrl)
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
UsableItemChestCtrl.s_messages = HL.StaticField(HL.Table) << {
|
||
[MessageConst.ON_SC_OPEN_USABLE_ITEM_CHEST] = '_OnSCOpenInventoryChest',
|
||
}
|
||
|
||
|
||
UsableItemChestCtrl.m_itemId = HL.Field(HL.String) << ""
|
||
|
||
|
||
UsableItemChestCtrl.m_chestData = HL.Field(HL.Any)
|
||
|
||
|
||
UsableItemChestCtrl.m_optionsCount = HL.Field(HL.Number) << 0
|
||
|
||
|
||
UsableItemChestCtrl.m_chosenRewardIds = HL.Field(HL.Table)
|
||
|
||
|
||
UsableItemChestCtrl.m_itemSlotConditions = HL.Field(HL.Table)
|
||
|
||
|
||
UsableItemChestCtrl.m_chosenRewardsCount = HL.Field(HL.Number) << 0
|
||
|
||
|
||
UsableItemChestCtrl.m_maxChosenRewardCount = HL.Field(HL.Number) << 0
|
||
|
||
|
||
UsableItemChestCtrl.m_chooseItemPageBuild = HL.Field(HL.Boolean) << false
|
||
|
||
|
||
UsableItemChestCtrl.m_firstRandomItemId = HL.Field(HL.String) << ""
|
||
|
||
|
||
|
||
|
||
|
||
UsableItemChestCtrl.OnCreate = HL.Override(HL.Any) << function(self, args)
|
||
self.view.btnClose.onClick:AddListener(function()
|
||
PhaseManager:PopPhase(PhaseId.UsableItemChest)
|
||
end)
|
||
|
||
self.m_itemId = args.itemId
|
||
local getUsableItemChestInfo, usableItemChestData = Tables.usableItemChestTable:TryGetValue(self.m_itemId)
|
||
if not getUsableItemChestInfo then
|
||
logger.error("未成功获取到可使用物品箱数据" .. self.m_itemId)
|
||
return
|
||
end
|
||
self.m_chestData = usableItemChestData
|
||
|
||
self.m_chosenRewardIds = {}
|
||
self.m_itemSlotConditions = {}
|
||
|
||
self:_FillLeftBigItem()
|
||
local chestCount = Utils.getItemCount(self.m_itemId, true, true)
|
||
self.view.numberSelector:InitNumberSelector(1, 1, chestCount, function()
|
||
self:_OnNumberChange()
|
||
end)
|
||
|
||
|
||
local type = usableItemChestData.type
|
||
if type == GEnums.ItemCaseType.SelfSelected then
|
||
self.view.titleText.text = Language.LUA_USABLE_ITEM_CHEST_TITLE_SELECT
|
||
self:_OpenChooseItemPage()
|
||
self.view.chooseItemPageRoot.naviGroup:NaviToThisGroup()
|
||
elseif type == GEnums.ItemCaseType.Random then
|
||
self.view.titleText.text = Language.LUA_USABLE_ITEM_CHEST_TITLE_RANDOM
|
||
self:_OpenRandomChestPanel()
|
||
|
||
end
|
||
|
||
self.view.controllerHintPlaceholder:InitControllerHintPlaceholder(
|
||
{ self.view.inputGroup.groupId })
|
||
end
|
||
|
||
|
||
|
||
UsableItemChestCtrl._OnNumberChange = HL.Method() << function(self)
|
||
if self.m_chestData.type ~= GEnums.ItemCaseType.SelfSelected then
|
||
return
|
||
end
|
||
if not self.view.chooseChestCountPageRoot.gameObject.activeInHierarchy then
|
||
return
|
||
end
|
||
|
||
local chestCount = self.view.numberSelector.curNumber
|
||
local panel = self.view.chooseChestCountPageRoot
|
||
|
||
local displayBigItemList = {}
|
||
for rewardId, noUseValue in pairs(self.m_chosenRewardIds) do
|
||
local itemInfoPack = self:_GetItemInfoFromRewardId(rewardId)
|
||
itemInfoPack[1].count = itemInfoPack[1].count * chestCount
|
||
table.insert(displayBigItemList, itemInfoPack)
|
||
end
|
||
|
||
local chosenItemCount = #displayBigItemList
|
||
if chosenItemCount < 3 then
|
||
chosenItemCount = 3
|
||
end
|
||
|
||
panel.m_cellCache:Refresh(chosenItemCount, function(bigItemCell, index)
|
||
local itemInfoPack = displayBigItemList[index]
|
||
if itemInfoPack ~= nil then
|
||
bigItemCell.itemBig.gameObject:SetActive(true)
|
||
bigItemCell.emptyStateRoot.gameObject:SetActive(false)
|
||
bigItemCell.itemBig:InitItem(itemInfoPack[1], true)
|
||
bigItemCell.itemBig:SetExtraInfo({
|
||
tipsPosType = UIConst.UI_TIPS_POS_TYPE.LeftMid,
|
||
tipsPosTransform = bigItemCell.itemBig.transform,
|
||
isSideTips = DeviceInfo.usingController,
|
||
})
|
||
local count = itemInfoPack[1].count
|
||
if count > 1 then
|
||
bigItemCell.itemBig.view.countNode.gameObject:SetActive(true)
|
||
bigItemCell.itemBig.view.count.gameObject:SetActive(true)
|
||
bigItemCell.itemBig.view.count.text = tostring(count)
|
||
end
|
||
else
|
||
bigItemCell.itemBig.gameObject:SetActive(false)
|
||
bigItemCell.emptyStateRoot.gameObject:SetActive(true)
|
||
end
|
||
end)
|
||
end
|
||
|
||
|
||
|
||
UsableItemChestCtrl._OpenRandomChestPanel = HL.Method() << function(self)
|
||
self.view.randomChestPageRoot.youWillGetOneItemText:SetAndResolveTextStyle(Language.ui_usableitemchestpanel_random_info)
|
||
self.view.randomChestPageRoot.gameObject:SetActive(true)
|
||
self.view.chooseChestCountPageRoot.gameObject:SetActive(false)
|
||
self.view.chooseItemPageRoot.gameObject:SetActive(false)
|
||
self.view.numberSelectorRoot.gameObject:SetActive(true)
|
||
|
||
self.view.btnBack.gameObject:SetActive(false)
|
||
self.view.btnClose.gameObject:SetActive(true)
|
||
|
||
self.view.emptyButtonNotChooseEnough.gameObject:SetActive(false)
|
||
self.view.btnConfirmText.text = Language.LUA_USABLE_ITEM_CHEST_CONFIRM_OPEN
|
||
self.view.btnConfirmXText.text = Language.LUA_USABLE_ITEM_CHEST_CONFIRM_OPEN
|
||
|
||
self.view.btnConfirm.onClick:AddListener(function()
|
||
self:_DoSendReqToServerRandomChest()
|
||
end)
|
||
self.view.btnConfirmX.onClick:AddListener(function()
|
||
self:_DoSendReqToServerRandomChest()
|
||
end)
|
||
|
||
local panel = self.view.randomChestPageRoot
|
||
panel.m_cellCache = UIUtils.genCellCache(panel.singleItem)
|
||
|
||
local count = self.m_chestData.randomChestItemIds.Count
|
||
if count ~= self.m_chestData.randomChestItemCounts.Count then
|
||
logger.error("随机可使用物品箱的展示信息配置错误! " .. self.m_itemId)
|
||
return
|
||
end
|
||
|
||
local itemInitInfoList = {}
|
||
for i = 1, count do
|
||
local itemId = self.m_chestData.randomChestItemIds[CSIndex(i)]
|
||
local itemCount = self.m_chestData.randomChestItemCounts[CSIndex(i)]
|
||
local _, itemData = Tables.itemTable:TryGetValue(itemId)
|
||
|
||
table.insert(itemInitInfoList, {
|
||
id = itemId,
|
||
count = itemCount,
|
||
rarity = itemData.rarity,
|
||
type = itemData.type:ToInt(),
|
||
name = itemData.name,
|
||
})
|
||
end
|
||
table.sort(itemInitInfoList, Utils.genSortFunction({"rarity", "type", "id"}, false))
|
||
|
||
panel.m_cellCache:Refresh(count, function(itemCell, index)
|
||
local infoPack = itemInitInfoList[index]
|
||
local initItemInfo = {id = infoPack.id}
|
||
itemCell.item:InitItem(initItemInfo, true)
|
||
itemCell.numberText.text = tostring(infoPack.count)
|
||
itemCell.itemNameText.text = infoPack.name
|
||
if index == 1 then
|
||
self.m_firstRandomItemId = infoPack.id
|
||
end
|
||
end)
|
||
|
||
|
||
self.view.btnConfirmX.gameObject:SetActive(count == 1)
|
||
self.view.btnConfirm.gameObject:SetActive(count ~= 1)
|
||
end
|
||
|
||
|
||
|
||
UsableItemChestCtrl._OpenChooseItemPage = HL.Method() << function(self)
|
||
self.view.randomChestPageRoot.gameObject:SetActive(false)
|
||
self.view.chooseChestCountPageRoot.gameObject:SetActive(false)
|
||
self.view.chooseItemPageRoot.gameObject:SetActive(true)
|
||
if self.m_chooseItemPageBuild == false then
|
||
self:_BuildChooseItemPage()
|
||
end
|
||
|
||
self.view.btnConfirm.onClick:RemoveAllListeners()
|
||
self.view.btnConfirm.onClick:AddListener(function()
|
||
self:_OpenChooseChestCountPage()
|
||
end)
|
||
self.view.btnConfirmText.text = Language.LUA_USABLE_ITEM_CHEST_CONFIRM_CHOOSE
|
||
|
||
self.view.btnClose.gameObject:SetActive(true)
|
||
self.view.btnBack.gameObject:SetActive(false)
|
||
self.view.numberSelectorRoot.gameObject:SetActive(false)
|
||
|
||
self:_RefreshSelectItemPage()
|
||
end
|
||
|
||
|
||
|
||
UsableItemChestCtrl._BuildChooseItemPage = HL.Method() << function(self)
|
||
self.m_chooseItemPageBuild = true
|
||
self.m_chosenRewardIds = {}
|
||
local panel = self.view.chooseItemPageRoot
|
||
panel.m_cellCache = UIUtils.genCellCache(panel.singleItem)
|
||
|
||
local itemChestData = self.m_chestData
|
||
local canSelectCount = itemChestData.selectedCount
|
||
self.m_maxChosenRewardCount = canSelectCount
|
||
panel.tellYouChooseItemText.text = string.format(Language.LUA_USABLE_ITEM_CHEST_CHOOSE_FROM_LIST, canSelectCount)
|
||
|
||
local rewardIdCount = itemChestData.rewardIdList.Count
|
||
self.m_optionsCount = rewardIdCount
|
||
|
||
panel.m_cellCache:Refresh(rewardIdCount, function(itemCell, index)
|
||
local rewardId = itemChestData.rewardIdList[CSIndex(index)]
|
||
itemCell.rewardId = rewardId
|
||
local rewardTable = self:_GetItemInfoFromRewardId(rewardId)
|
||
if #rewardTable ~= 1 then
|
||
logger.error("可使用物品箱填入的rewardId不满足内有且仅有一个物品 " .. rewardId)
|
||
return
|
||
end
|
||
local itemId = rewardTable[1].id
|
||
local _, itemData = Tables.itemTable:TryGetValue(itemId)
|
||
local initItemTable = {id = itemId}
|
||
itemCell.item:InitItem(initItemTable, true)
|
||
local itemCount = Utils.getItemCount(itemId, true, true)
|
||
local isGold = itemData and itemData.type == GEnums.ItemType.Gold
|
||
itemCell.haveCountText.text = UIUtils.getNumString(itemCount, isGold)
|
||
itemCell.numberText.text = tostring(rewardTable[1].count)
|
||
local _, insideItemData = Tables.itemTable:TryGetValue(itemId)
|
||
itemCell.nameText.text = insideItemData.name
|
||
|
||
itemCell.button.onClick:AddListener(function()
|
||
local isChosen = (self.m_chosenRewardIds[rewardId] ~= nil)
|
||
if isChosen then
|
||
self.m_chosenRewardIds[rewardId] = nil
|
||
self.m_chosenRewardsCount = self.m_chosenRewardsCount - 1
|
||
else
|
||
|
||
local chosenCountFull = (self.m_chosenRewardsCount == self.m_maxChosenRewardCount)
|
||
if chosenCountFull then
|
||
return
|
||
end
|
||
self.m_chosenRewardIds[rewardId] = true
|
||
self.m_chosenRewardsCount = self.m_chosenRewardsCount + 1
|
||
end
|
||
self:_RefreshSelectItemPage()
|
||
end)
|
||
|
||
|
||
local bindingId = InputManagerInst:CreateBindingByActionId(
|
||
"show_item_tips",
|
||
function()
|
||
itemCell.item:ShowTips()
|
||
end,
|
||
itemCell.button.hoverBindingGroupId)
|
||
InputManagerInst:SetBindingText(
|
||
bindingId,
|
||
InputManagerInst:GetActionText("show_item_tips"))
|
||
end)
|
||
end
|
||
|
||
|
||
|
||
UsableItemChestCtrl._RefreshSelectItemPage = HL.Method() << function(self)
|
||
local chosenCountFull = (self.m_chosenRewardsCount == self.m_maxChosenRewardCount)
|
||
self.view.chooseItemPageRoot.m_cellCache:Update(function(itemCell, index)
|
||
local rewardId = itemCell.rewardId
|
||
if self.m_chosenRewardIds[rewardId] ~= nil then
|
||
if self.m_itemSlotConditions[index] ~= ITEM_SLOT_SELECTED then
|
||
itemCell.animationWrapper:Play(ITEM_BTN_ANIM_SELECTED)
|
||
itemCell.button.customBindingViewLabelText = Language["key_hint_usable_item_no_select_item"]
|
||
self.m_itemSlotConditions[index] = ITEM_SLOT_SELECTED
|
||
end
|
||
else
|
||
local notChosenAnim
|
||
if chosenCountFull then
|
||
if self.m_itemSlotConditions[index] ~= ITEM_SLOT_DISABLED then
|
||
notChosenAnim = ITEM_BTN_ANIM_DISABLED
|
||
self.m_itemSlotConditions[index] = ITEM_SLOT_DISABLED
|
||
end
|
||
else
|
||
if self.m_itemSlotConditions[index] ~= ITEM_SLOT_UNSELECTED then
|
||
notChosenAnim = ITEM_BTN_ANIM_UNSELECTED
|
||
self.m_itemSlotConditions[index] = ITEM_SLOT_UNSELECTED
|
||
end
|
||
end
|
||
if notChosenAnim ~= nil then
|
||
itemCell.animationWrapper:Play(notChosenAnim)
|
||
itemCell.button.customBindingViewLabelText = Language["key_hint_usable_item_select_item"]
|
||
end
|
||
end
|
||
end)
|
||
local targetLanguage
|
||
if chosenCountFull then
|
||
targetLanguage = Language.LUA_USABLE_ITEM_CHEST_CHOOSE_NUMBER_FULL
|
||
else
|
||
targetLanguage = Language.LUA_USABLE_ITEM_CHEST_CHOOSE_NUMBER_NOT_FULL
|
||
end
|
||
self.view.chooseItemPageRoot.chosenNumberProgressText.text =
|
||
string.format(targetLanguage, self.m_chosenRewardsCount, self.m_maxChosenRewardCount)
|
||
self.view.emptyButtonNotChooseEnough.gameObject:SetActive(not chosenCountFull)
|
||
self.view.btnConfirm.gameObject:SetActive(chosenCountFull)
|
||
self.view.btnConfirmX.gameObject:SetActive(false)
|
||
end
|
||
|
||
|
||
|
||
UsableItemChestCtrl._OpenChooseChestCountPage = HL.Method() << function(self)
|
||
|
||
local chosenCountFull = (self.m_chosenRewardsCount == self.m_maxChosenRewardCount)
|
||
|
||
if not chosenCountFull then
|
||
logger.error("没选满,但是进入了选箱子界面,寄")
|
||
end
|
||
|
||
self.view.randomChestPageRoot.gameObject:SetActive(false)
|
||
self.view.chooseItemPageRoot.gameObject:SetActive(false)
|
||
self.view.chooseChestCountPageRoot.gameObject:SetActive(true)
|
||
self.view.numberSelectorRoot.gameObject:SetActive(true)
|
||
self.view.emptyButtonNotChooseEnough.gameObject:SetActive(false)
|
||
|
||
self.view.btnBack.gameObject:SetActive(true)
|
||
self.view.btnClose.gameObject:SetActive(false)
|
||
self.view.btnBack.onClick:RemoveAllListeners()
|
||
self.view.btnBack.onClick:AddListener(function()
|
||
self:_OpenChooseItemPage()
|
||
self.view.chooseItemPageRoot.animationWrapper:PlayInAnimation();
|
||
end)
|
||
|
||
self.view.btnConfirm.gameObject:SetActive(false)
|
||
self.view.btnConfirmX.gameObject:SetActive(true)
|
||
|
||
self.view.btnConfirmX.onClick:RemoveAllListeners()
|
||
self.view.btnConfirmX.onClick:AddListener(function()
|
||
self:_DoSendReqToServerChoosableChest()
|
||
end)
|
||
self.view.btnConfirmXText.text = Language.LUA_USABLE_ITEM_CHEST_CONFIRM_OPEN
|
||
|
||
local panel = self.view.chooseChestCountPageRoot
|
||
if panel.m_cellCache == nil then
|
||
panel.m_cellCache = UIUtils.genCellCache(panel.bigItemCell)
|
||
end
|
||
|
||
local displayBigItemList = {}
|
||
for rewardId, noUseValue in pairs(self.m_chosenRewardIds) do
|
||
local itemInfoPack = self:_GetItemInfoFromRewardId(rewardId)
|
||
table.insert(displayBigItemList, itemInfoPack)
|
||
end
|
||
|
||
local chosenItemCount = #displayBigItemList
|
||
if chosenItemCount < 3 then
|
||
chosenItemCount = 3
|
||
end
|
||
|
||
panel.m_cellCache:Refresh(chosenItemCount, function(bigItemCell, index)
|
||
local itemInfoPack = displayBigItemList[index]
|
||
if itemInfoPack ~= nil then
|
||
bigItemCell.itemBig.gameObject:SetActive(true)
|
||
bigItemCell.emptyStateRoot.gameObject:SetActive(false)
|
||
bigItemCell.itemBig:InitItem(itemInfoPack[1], true)
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
else
|
||
bigItemCell.itemBig.gameObject:SetActive(false)
|
||
bigItemCell.emptyStateRoot.gameObject:SetActive(true)
|
||
end
|
||
end)
|
||
self:_OnNumberChange()
|
||
|
||
|
||
local naviGroup = panel.popNode
|
||
naviGroup.onIsFocusedChange:AddListener(function(isFocused)
|
||
if not isFocused then
|
||
Notify(MessageConst.HIDE_ITEM_TIPS)
|
||
self.view.numberSelector.view.reduceBtnKeyHint.gameObject:SetActive(true)
|
||
self.view.numberSelector.view.addBtnKeyHint.gameObject:SetActive(true)
|
||
else
|
||
|
||
self.view.numberSelector.view.reduceBtnKeyHint.gameObject:SetActive(false)
|
||
self.view.numberSelector.view.addBtnKeyHint.gameObject:SetActive(false)
|
||
end
|
||
end)
|
||
end
|
||
|
||
|
||
|
||
UsableItemChestCtrl._DoSendReqToServerChoosableChest = HL.Method() << function(self)
|
||
local chosenCountFull = (self.m_chosenRewardsCount == self.m_maxChosenRewardCount)
|
||
|
||
if not chosenCountFull then
|
||
logger.error("没选满,但是试图发REQ,寄")
|
||
end
|
||
local rewardIdList = {}
|
||
|
||
for rewardId, noUseValue in pairs(self.m_chosenRewardIds) do
|
||
table.insert(rewardIdList, rewardId)
|
||
end
|
||
local chestCount = self.view.numberSelector.curNumber
|
||
GameInstance.player.inventory:OpenUsableItemChest(self.m_itemId, chestCount, rewardIdList)
|
||
end
|
||
|
||
|
||
|
||
UsableItemChestCtrl._DoSendReqToServerRandomChest = HL.Method() << function(self)
|
||
local chestCount = self.view.numberSelector.curNumber
|
||
GameInstance.player.inventory:OpenUsableItemChest(self.m_itemId, chestCount, {})
|
||
end
|
||
|
||
|
||
|
||
|
||
UsableItemChestCtrl._OnSCOpenInventoryChest = HL.Method(HL.Table) << function(self, args)
|
||
|
||
local openCount = args[1]
|
||
if openCount == 0 then
|
||
Notify(MessageConst.SHOW_TOAST, Language.LUA_USABLE_ITEM_CHEST_OPEN_FAILED)
|
||
return
|
||
end
|
||
|
||
PhaseManager:ExitPhaseFast(PhaseId.UsableItemChest)
|
||
if openCount ~= self.view.numberSelector.curNumber then
|
||
local toast = string.format(Language.LUA_USABLE_ITEM_CHEST_OPEN_PARTLY_SUCCESS, openCount)
|
||
Notify(MessageConst.SHOW_TOAST, toast)
|
||
end
|
||
local rewardPack = GameInstance.player.inventory:ConsumeLatestRewardPackOfType(CS.Beyond.GEnums.RewardSourceType.ItemCase)
|
||
local items = {}
|
||
local chars = nil
|
||
if rewardPack and rewardPack.rewardSourceType == CS.Beyond.GEnums.RewardSourceType.ItemCase then
|
||
for _, itemBundle in pairs(rewardPack.itemBundleList) do
|
||
local _, itemData = Tables.itemTable:TryGetValue(itemBundle.id)
|
||
if itemData then
|
||
local putInside = false
|
||
for i = 1, #items do
|
||
if items[i].id == itemData.id and itemBundle.instId == 0 then
|
||
items[i].count = items[i].count + itemBundle.count
|
||
putInside = true
|
||
break
|
||
end
|
||
end
|
||
|
||
if not putInside then
|
||
table.insert(items, {id = itemBundle.id,
|
||
count = itemBundle.count,
|
||
instData = itemBundle.instData,
|
||
instId = itemBundle.instId,
|
||
rarity = itemData.rarity,
|
||
type = itemData.type:ToInt()})
|
||
end
|
||
end
|
||
end
|
||
table.sort(items, Utils.genSortFunction({"rarity", "type", "id"}, false))
|
||
|
||
chars = rewardPack.chars
|
||
end
|
||
local rewardPanelArgs = {}
|
||
rewardPanelArgs.items = items
|
||
rewardPanelArgs.chars = chars
|
||
Notify(MessageConst.SHOW_SYSTEM_REWARDS, rewardPanelArgs)
|
||
end
|
||
|
||
|
||
|
||
|
||
UsableItemChestCtrl._GetItemInfoFromRewardId = HL.Method(HL.String).Return(HL.Table) << function(self, rewardId)
|
||
local findReward, rewardData = Tables.rewardTable:TryGetValue(rewardId or "")
|
||
local ret = {}
|
||
if findReward then
|
||
for _, itemBundle in pairs(rewardData.itemBundles) do
|
||
table.insert(ret, {
|
||
id = itemBundle.id,
|
||
count = itemBundle.count,
|
||
})
|
||
end
|
||
end
|
||
|
||
return ret
|
||
end
|
||
|
||
|
||
|
||
UsableItemChestCtrl._FillLeftBigItem = HL.Method() << function(self)
|
||
local _, itemData = Tables.itemTable:TryGetValue(self.m_itemId)
|
||
self.view.itemIconBig:LoadSprite(UIConst.UI_SPRITE_ITEM_BIG, itemData.iconId)
|
||
self.view.chestNameText.text = itemData.name
|
||
local chestCount = Utils.getItemCount(self.m_itemId, true, true)
|
||
self.view.chestCountText.text = tostring(chestCount)
|
||
end
|
||
|
||
HL.Commit(UsableItemChestCtrl)
|