Files
Endfield-Data/LuaScripts/UI/Widgets/MedalSlot.lua
2025-12-02 20:37:18 +07:00

266 lines
7.7 KiB
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
MedalSlot = HL.Class('MedalSlot', UIWidgetBase)
MedalSlot.isEmpty = HL.Field(HL.Boolean) << false
MedalSlot.slotIndex = HL.Field(HL.Number) << -1
MedalSlot.m_dragEnterObj = HL.Field(GameObject)
MedalSlot.m_dragEnterDropItem = HL.Field(HL.Userdata)
MedalSlot.m_dragOptions = HL.Field(HL.Any)
MedalSlot.m_achievementId = HL.Field(HL.String) << ''
MedalSlot._OnFirstTimeInit = HL.Override() << function(self)
if self.slotIndex == 1 then
UIUtils.setAsNaviTarget(self.view.button)
end
if self.view.button ~= nil then
self.view.button.onClick:RemoveAllListeners()
self.view.button.onClick:AddListener(function()
self.m_dragOptions.onClick(self.slotIndex, self.m_achievementId)
end)
end
end
MedalSlot.InitMedalSlot = HL.Method(HL.Opt(HL.Any, HL.Any, HL.Number, HL.Boolean)) << function(self, medalBundle, dragOptions, slotIndex, isNaviDrag)
if slotIndex ~= nil then
self.slotIndex = slotIndex
end
self.m_dragOptions = dragOptions
self:_FirstTimeInit()
self.isEmpty = medalBundle == nil or string.isEmpty(medalBundle.achievementId)
if self.view.button ~= nil and isNaviDrag ~= nil then
local isNaviDrag = isNaviDrag == true
self.view.button.customBindingViewLabelText = isNaviDrag and Language["key_hint_achievement_edit_putdown"] or Language["key_hint_achievement_edit_take"]
end
self.m_achievementId = (not self.isEmpty) and medalBundle.achievementId or ''
self.view.gameObject.name = medalBundle == nil and "MedalSlot" or "MedalSlot_" .. medalBundle.achievementId
self.view.medal:InitMedal(medalBundle)
if not self.view.config.CAN_DRAG_DROP then
if self.view.dragItem ~= nil then
self.view.dragItem.enabled = false
end
if self.view.dropItem ~= nil then
self.view.dropItem.enabled = false
end
return
end
if self.isEmpty then
if self.view.dragItem ~= nil then
self.view.dragItem.enabled = false
self.view.dragItem:ClearEvents()
end
if self.view.dropItem ~= nil then
self.view.dropItem:ClearEvents()
self.view.dropItem.onDropEvent:AddListener(function(eventData)
self:_OnDropMedal(eventData, dragOptions.onDropMedal)
end)
end
if dragOptions ~= nil then
self:_InitDragInfo('', dragOptions)
end
return
end
if self.view.dropItem ~= nil then
self.view.dropItem:ClearEvents()
self.view.dropItem.onDropEvent:AddListener(function(eventData)
self:_OnDropMedal(eventData, dragOptions.onDropMedal)
end)
end
if self.view.dragItem ~= nil then
self.view.dragItem:ClearEvents()
self.view.dragItem.enabled = true
self.view.dragItem.onBeginDragEvent:AddListener(function(eventData)
self:_OnBeginDrag(eventData, dragOptions.onBeginDrag)
end)
self.view.dragItem.onEndDragEvent:AddListener(function(eventData)
self:_OnEndDrag(eventData, dragOptions.onEndDrag)
end)
self.view.dragItem.onDragEvent:AddListener(function(eventData)
self:_OnDragMedal(eventData, dragOptions.onDragMedal)
end)
self.view.dragItem.onUpdateDragObject:AddListener(function(dragObj)
local dragMedal = UIWidgetManager:Wrap(dragObj)
dragMedal:InitMedal(medalBundle)
end)
end
if dragOptions ~= nil then
self:_InitDragInfo(medalBundle.achievementId, dragOptions)
end
end
MedalSlot.SetDragState = HL.Method(HL.Boolean) << function(self, isDrag)
if self.view.stateController ~= nil then
self.view.stateController:SetState(isDrag and "Drag" or "Normal")
end
end
MedalSlot._OnDestroy = HL.Override() << function(self)
self:_ClearLastDropIfNeeded()
end
MedalSlot._InitDragInfo = HL.Method(HL.String, HL.Any) << function(self, achievementId, dragOptions)
if self.view.dragItem ~= nil then
if self.view.dragItem.luaTable == nil then
self.view.dragItem.luaTable = {}
self.view.dragItem.luaTable[1] = {}
end
self.view.dragItem.luaTable[1].achievementId = achievementId
self.view.dragItem.luaTable[1].dragItem = self.view.dragItem
self.view.dragItem.luaTable[1].slotType = dragOptions.slotType
self.view.dragItem.luaTable[1].slotIndex = dragOptions.slotIndex
end
if self.view.dropItem ~= nil then
if self.view.dropItem.luaTable == nil then
self.view.dropItem.luaTable = {}
self.view.dropItem.luaTable[1] = {}
end
self.view.dropItem.luaTable[1].achievementId = achievementId
self.view.dropItem.luaTable[1].dropItem = self.view.dropItem
self.view.dropItem.luaTable[1].slotType = dragOptions.slotType
self.view.dropItem.luaTable[1].slotIndex = dragOptions.slotIndex
end
end
MedalSlot._OnDragMedal = HL.Method(CS.UnityEngine.EventSystems.PointerEventData, HL.Function) << function(self, eventData, onDragMedal)
local curDragObj = self.view.dragItem.curDragObj
if IsNull(curDragObj) or not curDragObj.activeSelf then
return
end
local enterObj = eventData.pointerEnter
if enterObj ~= self.m_dragEnterObj then
local dropItem = nil
if NotNull(enterObj) then
dropItem = enterObj:GetComponentInParent(typeof(CS.Beyond.UI.UIDropItem))
if dropItem and dropItem.luaTable then
if dropItem ~= self.m_dragEnterDropItem then
self:_ClearLastDropIfNeeded()
end
else
self:_ClearLastDropIfNeeded()
end
else
self:_ClearLastDropIfNeeded()
end
self.m_dragEnterObj = enterObj
local dragInfo = self.view.dragItem.luaTable[1]
local dropInfo = nil
if dropItem and dropItem.luaTable then
dropInfo = dropItem.luaTable[1]
if dropItem ~= self.m_dragEnterDropItem then
self.m_dragEnterDropItem = dropItem
dropItem:ToggleHighlight(true)
end
end
if dragInfo and onDragMedal then
onDragMedal(dragInfo, dropInfo)
end
end
end
MedalSlot._OnBeginDrag = HL.Method(CS.UnityEngine.EventSystems.PointerEventData, HL.Function) << function(self, eventData, onBeginDrag)
self:_ClearLastDropIfNeeded()
if onBeginDrag then
onBeginDrag(self.view.dragItem.luaTable[1])
end
end
MedalSlot._OnEndDrag = HL.Method(CS.UnityEngine.EventSystems.PointerEventData, HL.Function) << function(self, eventData, onEndDrag)
self:_ClearLastDropIfNeeded()
if onEndDrag then
onEndDrag(self.view.dragItem.luaTable[1])
end
end
MedalSlot._OnDropMedal = HL.Method(CS.UnityEngine.EventSystems.PointerEventData, HL.Function) << function(self, eventData, onDropMedal)
if IsNull(eventData.pointerDrag) then
return
end
local dragItem = eventData.pointerDrag:GetComponent(typeof(CS.Beyond.UI.UIDragItem))
if dragItem and dragItem.inDragging and dragItem.luaTable then
local dragInfo = dragItem.luaTable[1]
local dropInfo = self.view.dropItem.luaTable[1]
self.view.dropItem:ToggleHighlight(false)
if dragInfo and dropInfo and onDropMedal then
onDropMedal(dragInfo, dropInfo)
end
end
end
MedalSlot._ClearLastDropIfNeeded = HL.Method() << function(self)
if self.m_dragEnterDropItem ~= nil then
self.m_dragEnterDropItem:ToggleHighlight(false)
self.m_dragEnterDropItem = nil
end
self.m_dragEnterObj = nil
end
HL.Commit(MedalSlot)
return MedalSlot