483 lines
16 KiB
JSON
483 lines
16 KiB
JSON
{
|
|
"modelId": "int_door_secret_large_postmodel",
|
|
"clipAssetInfos": [
|
|
{
|
|
"animationClipName": "A_interactive_door+1_006_03_closeidle_01",
|
|
"animationClipHash": 359235154543260375,
|
|
"animationGuid": {
|
|
"val0": 3654594755,
|
|
"val1": 1084193326,
|
|
"val2": 2961257132,
|
|
"val3": 3675277559
|
|
},
|
|
"subClipNameHash": 0
|
|
},
|
|
{
|
|
"animationClipName": "A_interactive_door+1_006_03_open_01",
|
|
"animationClipHash": 590742231273110597,
|
|
"animationGuid": {
|
|
"val0": 4076696715,
|
|
"val1": 1150672212,
|
|
"val2": 2107809680,
|
|
"val3": 4043774331
|
|
},
|
|
"subClipNameHash": 0
|
|
},
|
|
{
|
|
"animationClipName": "A_interactive_door+1_006_03_openidle_01",
|
|
"animationClipHash": 859027522828726589,
|
|
"animationGuid": {
|
|
"val0": 657272970,
|
|
"val1": 1089057882,
|
|
"val2": 2846395315,
|
|
"val3": 766399421
|
|
},
|
|
"subClipNameHash": 0
|
|
},
|
|
{
|
|
"animationClipName": "A_interactive_door+1_006_03_close_01",
|
|
"animationClipHash": 142171327580138927,
|
|
"animationGuid": {
|
|
"val0": 2118454780,
|
|
"val1": 1122071071,
|
|
"val2": 3987980705,
|
|
"val3": 3291759954
|
|
},
|
|
"subClipNameHash": 0
|
|
}
|
|
],
|
|
"emissiveConfigHashes": [],
|
|
"cameraSignalSourceAssetHashes": [],
|
|
"modelAnimatorDatas": [
|
|
{
|
|
"modelName": "P_interactive_door+1_006_04",
|
|
"layerFsmDatas": [
|
|
{
|
|
"hasAnimClip": true,
|
|
"index": 0,
|
|
"weight": 1.0,
|
|
"layerName": "BaseLayer",
|
|
"stateDatas": [
|
|
{
|
|
"stateType": "DeltaTimeBased",
|
|
"isSpeedBasedByParam": false,
|
|
"speed": 1.0,
|
|
"smoothTime": 0.20000000298023224,
|
|
"stateName": "off_idle",
|
|
"isHaveClip": true,
|
|
"totalTime": 0.03333330154418945,
|
|
"animationClipName": "A_interactive_door+1_006_03_closeidle_01",
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"isStartingNode": true,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAINavMeshCtrlBehaviorData",
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": "0",
|
|
"time": 0.0,
|
|
"type": "AINavMeshCtrl",
|
|
"canLoopActive": false,
|
|
"needForceExecute": false,
|
|
"ctrlType": "AddDynamicObstacle",
|
|
"localCenter": {
|
|
"x": -4.3213367462158203e-7,
|
|
"y": 2.6574997901916504,
|
|
"z": 0.6877628564834595
|
|
},
|
|
"localRotation": {
|
|
"x": 0.0,
|
|
"y": 0.0,
|
|
"z": 0.0
|
|
},
|
|
"size": {
|
|
"x": 0.7534341216087341,
|
|
"y": 5.314999580383301,
|
|
"z": 3.0438671112060547
|
|
}
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "off_to_on",
|
|
"conditionGroup": {
|
|
"logic": "AND",
|
|
"conditions": [
|
|
{
|
|
"isInvert": false,
|
|
"key": "state",
|
|
"comparison": "Greater",
|
|
"conditionValue": {
|
|
"conditionValue": {
|
|
"boolValue": false,
|
|
"floatValue": 0.0,
|
|
"intValue": 0
|
|
},
|
|
"type": "Int"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": false,
|
|
"exitTime": 0.0,
|
|
"offset": 0.0,
|
|
"easeType": "Linear"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"stateType": "DeltaTimeBased",
|
|
"isSpeedBasedByParam": false,
|
|
"speed": 1.0,
|
|
"smoothTime": 0.20000000298023224,
|
|
"stateName": "off_to_on",
|
|
"isHaveClip": true,
|
|
"totalTime": 2.3333334922790527,
|
|
"animationClipName": "A_interactive_door+1_006_03_open_01",
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"isStartingNode": false,
|
|
"behaviors": [],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "on_idle",
|
|
"conditionGroup": {
|
|
"logic": "AND",
|
|
"conditions": []
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": true,
|
|
"exitTime": 1.0,
|
|
"offset": 0.0,
|
|
"easeType": "Linear"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"stateType": "DeltaTimeBased",
|
|
"isSpeedBasedByParam": false,
|
|
"speed": 1.0,
|
|
"smoothTime": 0.20000000298023224,
|
|
"stateName": "on_idle",
|
|
"isHaveClip": true,
|
|
"totalTime": 0.033333539962768555,
|
|
"animationClipName": "A_interactive_door+1_006_03_openidle_01",
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"isStartingNode": false,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAINavMeshCtrlBehaviorData",
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": "0",
|
|
"time": 0.0,
|
|
"type": "AINavMeshCtrl",
|
|
"canLoopActive": false,
|
|
"needForceExecute": false,
|
|
"ctrlType": "RemoveDynamicObstacle",
|
|
"localCenter": {
|
|
"x": -4.3213367462158203e-7,
|
|
"y": 2.6574997901916504,
|
|
"z": 0.6877628564834595
|
|
},
|
|
"localRotation": {
|
|
"x": 0.0,
|
|
"y": 0.0,
|
|
"z": 0.0
|
|
},
|
|
"size": {
|
|
"x": 0.7534341216087341,
|
|
"y": 5.314999580383301,
|
|
"z": 3.0438671112060547
|
|
}
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "on_to_off",
|
|
"conditionGroup": {
|
|
"logic": "AND",
|
|
"conditions": [
|
|
{
|
|
"isInvert": false,
|
|
"key": "state",
|
|
"comparison": "Equal",
|
|
"conditionValue": {
|
|
"conditionValue": {
|
|
"boolValue": false,
|
|
"floatValue": 0.0,
|
|
"intValue": 0
|
|
},
|
|
"type": "Int"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": false,
|
|
"exitTime": 0.0,
|
|
"offset": 0.0,
|
|
"easeType": "Linear"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"stateType": "DeltaTimeBased",
|
|
"isSpeedBasedByParam": false,
|
|
"speed": 1.0,
|
|
"smoothTime": 0.20000000298023224,
|
|
"stateName": "on_to_off",
|
|
"isHaveClip": true,
|
|
"totalTime": 2.9000003337860107,
|
|
"animationClipName": "A_interactive_door+1_006_03_close_01",
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"isStartingNode": false,
|
|
"behaviors": [],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "off_idle",
|
|
"conditionGroup": {
|
|
"logic": "AND",
|
|
"conditions": []
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": true,
|
|
"exitTime": 1.0,
|
|
"offset": 0.0,
|
|
"easeType": "Linear"
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"hasAnimClip": false,
|
|
"index": 0,
|
|
"weight": 1.0,
|
|
"layerName": "Navmesh",
|
|
"stateDatas": [
|
|
{
|
|
"stateType": "DeltaTimeBased",
|
|
"isSpeedBasedByParam": false,
|
|
"speed": 1.0,
|
|
"smoothTime": 0.20000000298023224,
|
|
"stateName": "off_idle",
|
|
"isHaveClip": false,
|
|
"totalTime": 0.0,
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"isStartingNode": true,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": "0",
|
|
"time": 0.0,
|
|
"type": "SetActive",
|
|
"canLoopActive": false,
|
|
"needForceExecute": false,
|
|
"gameObjName": "NavmeshObstacle",
|
|
"active": true
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "off_to_on",
|
|
"conditionGroup": {
|
|
"logic": "AND",
|
|
"conditions": [
|
|
{
|
|
"isInvert": false,
|
|
"key": "state",
|
|
"comparison": "Greater",
|
|
"conditionValue": {
|
|
"conditionValue": {
|
|
"boolValue": false,
|
|
"floatValue": 0.0,
|
|
"intValue": 0
|
|
},
|
|
"type": "Int"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": false,
|
|
"exitTime": 0.0,
|
|
"offset": 0.0,
|
|
"easeType": "Linear"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"stateType": "DeltaTimeBased",
|
|
"isSpeedBasedByParam": false,
|
|
"speed": 1.0,
|
|
"smoothTime": 0.20000000298023224,
|
|
"stateName": "off_to_on",
|
|
"isHaveClip": false,
|
|
"totalTime": 0.0,
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"isStartingNode": false,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": "0",
|
|
"time": 0.0,
|
|
"type": "SetActive",
|
|
"canLoopActive": false,
|
|
"needForceExecute": false,
|
|
"gameObjName": "NavmeshObstacle",
|
|
"active": true
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "on_idle",
|
|
"conditionGroup": {
|
|
"logic": "AND",
|
|
"conditions": []
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": true,
|
|
"exitTime": 1.0,
|
|
"offset": 0.0,
|
|
"easeType": "Linear"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"stateType": "DeltaTimeBased",
|
|
"isSpeedBasedByParam": false,
|
|
"speed": 1.0,
|
|
"smoothTime": 0.20000000298023224,
|
|
"stateName": "on_idle",
|
|
"isHaveClip": false,
|
|
"totalTime": 0.0,
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"isStartingNode": false,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": "0",
|
|
"time": 0.0,
|
|
"type": "SetActive",
|
|
"canLoopActive": false,
|
|
"needForceExecute": false,
|
|
"gameObjName": "NavmeshObstacle",
|
|
"active": false
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "on_to_off",
|
|
"conditionGroup": {
|
|
"logic": "AND",
|
|
"conditions": [
|
|
{
|
|
"isInvert": false,
|
|
"key": "state",
|
|
"comparison": "Equal",
|
|
"conditionValue": {
|
|
"conditionValue": {
|
|
"boolValue": false,
|
|
"floatValue": 0.0,
|
|
"intValue": 0
|
|
},
|
|
"type": "Int"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": false,
|
|
"exitTime": 0.0,
|
|
"offset": 0.0,
|
|
"easeType": "Linear"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"stateType": "DeltaTimeBased",
|
|
"isSpeedBasedByParam": false,
|
|
"speed": 1.0,
|
|
"smoothTime": 0.20000000298023224,
|
|
"stateName": "on_to_off",
|
|
"isHaveClip": false,
|
|
"totalTime": 0.0,
|
|
"isEmpty": false,
|
|
"isLoop": false,
|
|
"isStartingNode": false,
|
|
"behaviors": [
|
|
{
|
|
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
|
|
"normalizedTimeFlowBasedActive": false,
|
|
"timeFlowSwitch": "0",
|
|
"time": 0.0,
|
|
"type": "SetActive",
|
|
"canLoopActive": false,
|
|
"needForceExecute": false,
|
|
"gameObjName": "NavmeshObstacle",
|
|
"active": true
|
|
}
|
|
],
|
|
"transitions": [
|
|
{
|
|
"targetStateName": "off_idle",
|
|
"conditionGroup": {
|
|
"logic": "AND",
|
|
"conditions": []
|
|
},
|
|
"priority": 0,
|
|
"transitionSetting": {
|
|
"isFixedDuration": false,
|
|
"blendDuration": 0.0,
|
|
"hasExitTime": true,
|
|
"exitTime": 1.0,
|
|
"offset": 0.0,
|
|
"easeType": "Linear"
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"effectIds": []
|
|
} |