Files
Endfield-Data/Json/Interactive/ModelViewStateControllerData/int_stain_postmodel.json
2026-01-31 21:42:01 +07:00

645 lines
21 KiB
JSON

{
"modelId": "int_stain_postmodel",
"clipAssetInfos": [],
"emissiveConfigHashes": [],
"cameraSignalSourceAssetHashes": [],
"modelAnimatorDatas": [
{
"modelName": "stain_1",
"layerFsmDatas": [
{
"hasAnimClip": false,
"index": 0,
"weight": 1.0,
"layerName": "EffectLayer",
"stateDatas": [
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "Active",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": false,
"isLoop": false,
"isStartingNode": true,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.0,
"type": "SetActive",
"canLoopActive": false,
"needForceExecute": true,
"gameObjName": "stain_1",
"active": true
}
],
"transitions": [
{
"targetStateName": "Hide",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "bs_stain_1",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "Hide",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": false,
"isLoop": false,
"isStartingNode": false,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.0,
"type": "SetActive",
"canLoopActive": false,
"needForceExecute": true,
"gameObjName": "stain_1",
"active": false
}
],
"transitions": [
{
"targetStateName": "Active",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "bs_stain_1",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
}
]
}
]
},
{
"modelName": "stain_2",
"layerFsmDatas": [
{
"hasAnimClip": false,
"index": 0,
"weight": 1.0,
"layerName": "EffectLayer",
"stateDatas": [
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "Active",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": false,
"isLoop": false,
"isStartingNode": true,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.0,
"type": "SetActive",
"canLoopActive": false,
"needForceExecute": true,
"gameObjName": "stain_2",
"active": true
}
],
"transitions": [
{
"targetStateName": "Hide",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "bs_stain_2",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "Hide",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": false,
"isLoop": false,
"isStartingNode": false,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.0,
"type": "SetActive",
"canLoopActive": false,
"needForceExecute": true,
"gameObjName": "stain_2",
"active": false
}
],
"transitions": [
{
"targetStateName": "Active",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "bs_stain_2",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
}
]
}
]
},
{
"modelName": "stain_3",
"layerFsmDatas": [
{
"hasAnimClip": false,
"index": 0,
"weight": 1.0,
"layerName": "EffectLayer",
"stateDatas": [
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "Active",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": false,
"isLoop": false,
"isStartingNode": true,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.0,
"type": "SetActive",
"canLoopActive": false,
"needForceExecute": true,
"gameObjName": "stain_3",
"active": true
}
],
"transitions": [
{
"targetStateName": "Hide",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "bs_stain_3",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "Hide",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": false,
"isLoop": false,
"isStartingNode": false,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.0,
"type": "SetActive",
"canLoopActive": false,
"needForceExecute": false,
"gameObjName": "stain_3",
"active": false
}
],
"transitions": [
{
"targetStateName": "Active",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "bs_stain_3",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
}
]
}
]
},
{
"modelName": "stain_4",
"layerFsmDatas": [
{
"hasAnimClip": false,
"index": 0,
"weight": 1.0,
"layerName": "EffectLayer",
"stateDatas": [
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "Active",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": false,
"isLoop": false,
"isStartingNode": true,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.0,
"type": "SetActive",
"canLoopActive": false,
"needForceExecute": true,
"gameObjName": "stain_4",
"active": true
}
],
"transitions": [
{
"targetStateName": "Hide",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "bs_stain_4",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "Hide",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": false,
"isLoop": false,
"isStartingNode": false,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.0,
"type": "SetActive",
"canLoopActive": false,
"needForceExecute": false,
"gameObjName": "stain_4",
"active": false
}
],
"transitions": [
{
"targetStateName": "Active",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "bs_stain_4",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
}
]
}
]
},
{
"modelName": "stain_5",
"layerFsmDatas": [
{
"hasAnimClip": false,
"index": 0,
"weight": 1.0,
"layerName": "EffectLayer",
"stateDatas": [
{
"stateType": "DeltaTimeBased",
"basedParamKey": "",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "Active",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": false,
"isLoop": false,
"isStartingNode": true,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.0,
"type": "SetActive",
"canLoopActive": false,
"needForceExecute": true,
"gameObjName": "stain_5",
"active": true
}
],
"transitions": [
{
"targetStateName": "Hide",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "bs_stain_5",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "Hide",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": false,
"isLoop": false,
"isStartingNode": false,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.0,
"type": "SetActive",
"canLoopActive": false,
"needForceExecute": true,
"gameObjName": "stain_5",
"active": false
}
],
"transitions": [
{
"targetStateName": "Active",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "bs_stain_5",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
}
]
}
]
}
],
"effectIds": []
}