94 lines
2.4 KiB
Lua
94 lines
2.4 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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ActivityRewardRegistrationPopupCtrl = HL.Class('ActivityRewardRegistrationPopupCtrl', uiCtrl.UICtrl)
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ActivityRewardRegistrationPopupCtrl.s_messages = HL.StaticField(HL.Table) << {
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[MessageConst.ON_ACTIVITY_UPDATED] = 'OnActivityUpdate',
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}
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ActivityRewardRegistrationPopupCtrl.m_closeCallback = HL.Field(HL.Function)
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ActivityRewardRegistrationPopupCtrl.OnCreate = HL.Override(HL.Any) << function(self, args)
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self.m_closeCallback = args.closeCallback or function()
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self:Close()
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end
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self.view.btnClose.onClick:AddListener(function()
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self:_Close()
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end)
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self.view.autoCloseButtonUp.onClick:AddListener(function()
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self:_Close()
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end)
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self.view.autoCloseButtonDown.onClick:AddListener(function()
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self:_Close()
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end)
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self.view.controllerHintPlaceholder:InitControllerHintPlaceholder( { self.view.inputGroup.groupId } )
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local initArg = {
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activityId = self.view.config.ACTIVITY_ID,
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isPopup = true,
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animation = self.view.rewardStateNode,
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animNameList = { "bannerchange_page_out", "bannerchange_page_in" },
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}
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self.view.activityRewardRegistrationInfo:Init(initArg)
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end
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ActivityRewardRegistrationPopupCtrl.OnActivityUpdate = HL.Method(HL.Table) << function(self, args)
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local id = unpack(args)
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if id == self.view.config.ACTIVITY_ID and not GameInstance.player.activitySystem:GetActivity(id) then
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Notify(MessageConst.SHOW_TOAST, Language.LUA_ACTIVITY_FORBIDDEN)
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self:_Close()
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end
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end
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ActivityRewardRegistrationPopupCtrl.m_waitingForClose = HL.Field(HL.Boolean) << false
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ActivityRewardRegistrationPopupCtrl._Close = HL.Method() << function(self)
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if self.view.animationWrapper.curState == UIConst.UI_ANIMATION_WRAPPER_STATE.Out then
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return
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end
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if not self:IsShow() then
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self.m_waitingForClose = true
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return
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end
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if UIManager:IsOpen(PanelId.RewardsPopUpForSystem) then
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UIManager:Close(PanelId.RewardsPopUpForSystem)
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end
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self.view.animationWrapper:PlayOutAnimation(function()
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self.m_closeCallback()
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end)
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end
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ActivityRewardRegistrationPopupCtrl.OnShow = HL.Override() << function(self)
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if self.m_waitingForClose then
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self.m_waitingForClose = false
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self:_Close()
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end
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end
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HL.Commit(ActivityRewardRegistrationPopupCtrl) |