104 lines
2.3 KiB
Lua
104 lines
2.3 KiB
Lua
local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.DebugBlur
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DebugBlurCtrl = HL.Class('DebugBlurCtrl', uiCtrl.UICtrl)
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DebugBlurCtrl.s_messages = HL.StaticField(HL.Table) << {
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[MessageConst.ADD_UI_BLUR] = "AddUIBlur",
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[MessageConst.ADD_UI_BLUR_RANDOM] = "AddUIBlurRandom"
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}
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DebugBlurCtrl.m_orderLayerOffset = HL.Field(HL.Number) << 1
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DebugBlurCtrl.m_rootSortingOrder = HL.Field(HL.Number) << -1
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DebugBlurCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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self.view.blurWithUICanvas.gameObject:SetActive(false)
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self.view.blurSceneCanvas.gameObject:SetActive(false)
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self.m_rootSortingOrder = self.view.gameObject:GetComponent("Canvas").sortingOrder
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end
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DebugBlurCtrl.ShowDebugBlur = HL.StaticMethod() << function()
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DebugBlurCtrl.AutoOpen(PANEL_ID, nil, false)
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end
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DebugBlurCtrl.AddUIBlur = HL.Method(HL.Table) << function(self, args)
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local w, h, x, y = unpack(args)
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self:_ProcessUIBlur(tonumber(w), tonumber(h), tonumber(x), tonumber(y))
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logger.warn(string.format("raqinyuan===> width:%s,height:%s; x:%s, y:%s", w, h, x, y))
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logger.warn(string.format("屏幕宽高:%d * %d", Screen.width, Screen.height))
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end
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DebugBlurCtrl.AddUIBlurRandom = HL.Method() << function(self)
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local halfScreenWidth = Screen.width / 2
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local halfScreenHeight = Screen.height / 2
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local w = lume.random(200, 500)
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local h = lume.random(200, 500)
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local x = lume.random(-(halfScreenWidth - w), halfScreenWidth - w)
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local y = lume.random(-(halfScreenHeight - h), halfScreenHeight - h)
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self:_ProcessUIBlur(w, h, x, y)
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logger.warn(string.format("raqinyuan===> width:%s,height:%s; x:%s, y:%s", w, h, x, y))
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logger.warn(string.format("屏幕宽高:%d * %d", Screen.width, Screen.height))
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end
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DebugBlurCtrl._ProcessUIBlur = HL.Method(HL.Number, HL.Number, HL.Number, HL.Number) << function(self, w, h, x, y)
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local go = CSUtils.CreateObject(self.view.blurWithUICanvas.gameObject, self.view.transform)
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go:GetComponent("Canvas").sortingOrder = self.m_rootSortingOrder + self.m_orderLayerOffset
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go.transform.sizeDelta = Vector2(tonumber(w), tonumber(h))
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go.transform.anchoredPosition = Vector2(tonumber(x), tonumber(y))
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go:SetActive(true)
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self.m_orderLayerOffset = self.m_orderLayerOffset + 1
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end
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HL.Commit(DebugBlurCtrl)
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