62 lines
1.3 KiB
Lua
62 lines
1.3 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.GachaWeaponInsufficient
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GachaWeaponInsufficientCtrl = HL.Class('GachaWeaponInsufficientCtrl', uiCtrl.UICtrl)
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GachaWeaponInsufficientCtrl.s_messages = HL.StaticField(HL.Table) << {
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}
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GachaWeaponInsufficientCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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self.view.mask.onClick:AddListener(function()
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self:PlayAnimationOutAndClose()
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end)
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self.view.confirmButton.onClick:AddListener(function()
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self:PlayAnimationOutAndClose()
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end)
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self.view.exploreEntranceBtn.onClick:AddListener(function()
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self:PlayAnimationOutAndClose()
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PhaseManager:GoToPhase(PhaseId.GachaPool)
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end)
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self.view.battlePassEntranceBtn.onClick:AddListener(function()
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self:PlayAnimationOutAndClose()
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PhaseManager:GoToPhase(PhaseId.BattlePass)
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end)
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self.view.giftPackEntranceBtn.onClick:AddListener(function()
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self:PlayAnimationOutAndClose()
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PhaseManager:GoToPhase(PhaseId.CashShop, {
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shopGroupId = CashShopConst.CashShopCategoryType.Pack,
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cashShopId = Tables.CashShopConst.WeaponCashShopId,
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})
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end)
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self.view.controllerHintPlaceholder:InitControllerHintPlaceholder({
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self.view.inputGroup.groupId,
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})
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end
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HL.Commit(GachaWeaponInsufficientCtrl)
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