100 lines
2.1 KiB
Lua
100 lines
2.1 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.SocializeVisitMission
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SocializeVisitMissionCtrl = HL.Class('SocializeVisitMissionCtrl', uiCtrl.UICtrl)
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SocializeVisitMissionCtrl.m_listCells = HL.Field(HL.Forward("UIListCache"))
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SocializeVisitMissionCtrl.s_messages = HL.StaticField(HL.Table) << {
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[MessageConst.ON_SPACESHIP_ASSIST_DATA_MODIFY] = '_UpdateQuestCell',
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[MessageConst.ON_SPACESHIP_JOIN_FRIEND_INFO_EXCHANGE] = '_UpdateQuestCell',
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[MessageConst.ON_SPACESHIP_CLUE_INFO_CHANGE] = '_UpdateQuestCell',
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[MessageConst.ON_SPACESHIP_CLUE_INFO_SYNC] = '_UpdateQuestCell',
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}
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SocializeVisitMissionCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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self.view.exitBtn.onClick:AddListener(function()
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self:_Exit()
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end)
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self.view.visitorBtn.onClick:AddListener(function()
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PhaseManager:OpenPhase(PhaseId.SpaceshipControlCenter)
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end)
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self:_UpdateQuestCell()
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end
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SocializeVisitMissionCtrl.OnShow = HL.Override() << function(self)
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end
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SocializeVisitMissionCtrl.OnHide = HL.Override() << function(self)
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end
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SocializeVisitMissionCtrl.OnClose = HL.Override() << function(self)
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end
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SocializeVisitMissionCtrl._Exit = HL.Method() << function(self)
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Notify(MessageConst.ON_OPEN_VISIT_FRIEND_LIST)
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end
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SocializeVisitMissionCtrl._UpdateQuestCell = HL.Method(HL.Opt(HL.Table)) << function(self, args)
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if not self.m_listCells then
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self.m_listCells = UIUtils.genCellCache(self.view.questCell)
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end
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local realMissionTable = {}
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for i, missionData in ipairs(SpaceshipUtils.getFriendMissionTable()) do
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if not missionData:finish() then
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table.insert(realMissionTable, missionData)
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end
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end
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if #realMissionTable == 0 then
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table.insert(realMissionTable, {
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showText = Language.LUA_SPACESHIP_VISIT_FRIEND_FINISH_MISSION
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})
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end
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self.m_listCells:Refresh(#realMissionTable, function(cell, index)
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local data = realMissionTable[index]
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cell.objectiveCell.desc.text = data.showText
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end)
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end
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HL.Commit(SocializeVisitMissionCtrl)
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