Files
Endfield-Data/LuaScripts/UI/Widgets/ChessboardGrid.lua
2025-12-02 20:37:18 +07:00

81 lines
1.9 KiB
Lua

local EColor = CS.Beyond.Gameplay.EColor
local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
ChessboardGrid = HL.Class('ChessboardGrid', UIWidgetBase)
ChessboardGrid.m_gridInfo = HL.Field(HL.Table)
ChessboardGrid.m_puzzleGame = HL.Field(HL.Userdata)
ChessboardGrid._OnFirstTimeInit = HL.Override() << function(self)
end
ChessboardGrid.InitChessboardGrid = HL.Method(HL.Table, HL.Function, HL.Function, HL.Function)
<< function(self, gridInfo, dropFunc, pointerEnterFunc, pointerExitFunc)
self:_FirstTimeInit()
local banned = gridInfo.state == EColor.Banned
local normal = gridInfo.state == EColor.Clear
self.view.normalNode.gameObject:SetActiveIfNecessary(normal)
self.view.emptyNode.gameObject:SetActiveIfNecessary(banned)
self.view.preNode.gameObject:SetActiveIfNecessary(not normal and not banned)
if not normal and not banned then
self.view.preNode.color = UIUtils.getPuzzleColorByColorType(gridInfo.state)
end
self.view.chessboardDrop.onDropEvent:RemoveAllListeners()
self.view.chessboardDrop.onDropEvent:AddListener(function(eventData)
if dropFunc then
dropFunc()
end
end)
self.view.chessboardDrop.onPointerEnterEvent:RemoveAllListeners()
self.view.chessboardDrop.onPointerEnterEvent:AddListener(function(eventData)
if pointerEnterFunc then
pointerEnterFunc()
end
end)
self.view.chessboardDrop.onPointerExitEvent:RemoveAllListeners()
self.view.chessboardDrop.onPointerExitEvent:AddListener(function(eventData)
if pointerExitFunc then
pointerExitFunc()
end
end)
self.m_gridInfo = gridInfo
self:SetHighlight(false)
end
ChessboardGrid.SetHighlight = HL.Method(HL.Boolean) << function(self, on)
self.view.highlight.gameObject:SetActiveIfNecessary(on)
end
HL.Commit(ChessboardGrid)
return ChessboardGrid