50 lines
1.1 KiB
Lua
50 lines
1.1 KiB
Lua
local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
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FacTechTreeCategoryLineCell = HL.Class('FacTechTreeCategoryLineCell', UIWidgetBase)
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FacTechTreeCategoryLineCell.m_layerId = HL.Field(HL.String) << ""
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FacTechTreeCategoryLineCell._OnFirstTimeInit = HL.Override() << function(self)
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end
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FacTechTreeCategoryLineCell.InitFacTechTreeCategoryLineCell = HL.Method(HL.Table) << function(self, categoryLine)
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self:_FirstTimeInit()
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self.m_layerId = categoryLine.layerId
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local width = categoryLine.width
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local height = categoryLine.height
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local posX = categoryLine.posX
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local posY = categoryLine.posY
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self.view.rectTransform.sizeDelta = Vector2(width, height)
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self.view.transform.localPosition = Vector3(posX, posY)
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self:Refresh()
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end
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FacTechTreeCategoryLineCell.Refresh = HL.Method() << function(self)
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local layerLocked = GameInstance.player.facTechTreeSystem:LayerIsLocked(self.m_layerId)
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self.view.whiteLine.gameObject:SetActiveIfNecessary(layerLocked)
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self.view.blackLine.gameObject:SetActiveIfNecessary(not layerLocked)
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end
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HL.Commit(FacTechTreeCategoryLineCell)
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return FacTechTreeCategoryLineCell
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