Files
Endfield-Data/Json/Interactive/ModelViewStateControllerData/int_fog_nest_small_postmodel.json
2025-12-02 20:37:18 +07:00

211 lines
6.8 KiB
JSON

{
"modelId": "int_fog_nest_small_postmodel",
"clipAssetInfos": [],
"emissiveConfigHashes": [],
"cameraSignalSourceAssetHashes": [],
"modelAnimatorDatas": [
{
"modelName": "int_fog_nest_small_postmodel",
"layerFsmDatas": [
{
"hasAnimClip": false,
"index": 0,
"weight": 1.0,
"layerName": "FogBomb",
"stateDatas": [
{
"stateType": 0,
"basedParamKey": null,
"smoothTime": 0.2,
"stateName": "Start",
"isHaveClip": false,
"totalTime": 0.0,
"animationClipName": null,
"isEmpty": true,
"isLoop": false,
"timeScale": 0.0,
"isStartingNode": true,
"behaviors": [],
"transitions": [
{
"targetStateName": "Init",
"conditionGroup": {
"logic": 0,
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": 0,
"conditionValue": {
"type": "Int",
"value": 0
}
}
]
},
"priority": 0,
"transitionSetting": {
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"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": 1
}
},
{
"targetStateName": "Finsh_Idle",
"conditionGroup": {
"logic": 0,
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": 0,
"conditionValue": {
"type": "Int",
"value": 1
}
}
]
},
"priority": 0,
"transitionSetting": {
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"easeType": 1
}
}
]
},
{
"stateType": 0,
"basedParamKey": null,
"smoothTime": 0.2,
"stateName": "Init",
"isHaveClip": false,
"totalTime": 0.0,
"animationClipName": null,
"isEmpty": true,
"isLoop": false,
"timeScale": 0.0,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
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"conditionGroup": {
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"conditions": [
{
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"key": "state",
"comparison": 0,
"conditionValue": {
"type": "Int",
"value": 1
}
}
]
},
"priority": 0,
"transitionSetting": {
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"hasExitTime": false,
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"offset": 0.0,
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}
}
]
},
{
"stateType": 0,
"basedParamKey": null,
"smoothTime": 0.2,
"stateName": "Finsh",
"isHaveClip": false,
"totalTime": 5.0,
"animationClipName": null,
"isEmpty": false,
"isLoop": false,
"timeScale": 0.0,
"isStartingNode": false,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCDestructibleBehaviorData, Gameplay.Beyond",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": 0,
"time": 0.0,
"type": 10,
"canLoopActive": false,
"needForceExecute": false
}
],
"transitions": [
{
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"conditionGroup": {
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"conditions": []
},
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"transitionSetting": {
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"offset": 0.0,
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}
}
]
},
{
"stateType": 0,
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"smoothTime": 0.2,
"stateName": "Finsh_Idle",
"isHaveClip": false,
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"animationClipName": null,
"isEmpty": false,
"isLoop": false,
"timeScale": 0.0,
"isStartingNode": false,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData, Gameplay.Beyond",
"gameObjName": "P_shards_chaodiao+1_001_01",
"active": false,
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": 0,
"time": 0.0,
"type": 3,
"canLoopActive": false,
"needForceExecute": false
},
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCSetActiveBehaviorData, Gameplay.Beyond",
"gameObjName": "P_interactive_chaodiao+1_001_01b",
"active": false,
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"timeFlowSwitch": 0,
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"canLoopActive": false,
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}
],
"transitions": []
}
]
}
]
}
]
}