Files
Endfield-Data/LuaScripts/LuaSystem/ItemPrefabSystem.lua
2025-12-02 20:37:18 +07:00

106 lines
3.6 KiB
Lua

local LuaSystemBase = require_ex('LuaSystem/LuaSystemBase')
local luaLoader = require_ex('Common/Utils/LuaResourceLoader')
ItemPrefabSystem = HL.Class('ItemPrefabSystem', LuaSystemBase.LuaSystemBase)
ItemPrefabSystem.m_resourceLoader = HL.Field(HL.Forward("LuaResourceLoader"))
ItemPrefabSystem.potentialStarPrefab = HL.Field(HL.Any)
ItemPrefabSystem.redDotPrefab = HL.Field(HL.Any)
ItemPrefabSystem.redDotLimitTime = HL.Field(HL.Any)
ItemPrefabSystem.lockNodePrefab = HL.Field(HL.Any)
ItemPrefabSystem.gemEquippedNodePrefab = HL.Field(HL.Any)
ItemPrefabSystem.pickupNodePrefab = HL.Field(HL.Any)
ItemPrefabSystem.liquidIconPrefab = HL.Field(HL.Any)
ItemPrefabSystem.gemAttrIconPrefab = HL.Field(HL.Any)
ItemPrefabSystem.compositeIconBGPrefab = HL.Field(HL.Any)
ItemPrefabSystem.levelNodePrefab = HL.Field(HL.Any)
ItemPrefabSystem.equipEnhanceNodePrefab = HL.Field(HL.Any)
ItemPrefabSystem.itemLimitTimeMarkNodePrefab = HL.Field(HL.Any)
ItemPrefabSystem.ItemPrefabSystem = HL.Constructor() << function(self)
end
ItemPrefabSystem.OnInit = HL.Override() << function(self)
self.m_resourceLoader = luaLoader.LuaResourceLoader()
self.potentialStarPrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/WeaponInfo/Widget/SimplePotentialStar.prefab")
self.redDotPrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/RedDot.prefab")
self.redDotLimitTime = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/RedDotLimitTime.prefab")
self.lockNodePrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/ItemLock.prefab")
self.gemEquippedNodePrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemAddonGemEquipped.prefab")
self.pickupNodePrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemAddonPickUpNode.prefab")
self.liquidIconPrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemAddonLiquidIcon.prefab")
self.gemAttrIconPrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemAddonGemAttrIcon.prefab")
self.compositeIconBGPrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemAddonCompositeIconBG.prefab")
self.levelNodePrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemAddonLevelNode.prefab")
self.equipEnhanceNodePrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Equip/Widgets/EquipEnhanceNode.prefab")
self.itemLimitTimeMarkNodePrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemLimitTimeMarkNode.prefab")
end
ItemPrefabSystem.OnRelease = HL.Override() << function(self)
self.potentialStarPrefab = nil
self.redDotPrefab = nil
self.lockNodePrefab = nil
self.gemEquippedNodePrefab = nil
self.pickupNodePrefab = nil
self.liquidIconPrefab = nil
self.gemAttrIconPrefab = nil
self.compositeIconBGPrefab = nil
self.levelNodePrefab = nil
self.equipEnhanceNodePrefab = nil
self.itemLimitTimeMarkNodePrefab = nil
self.m_resourceLoader:DisposeAllHandles()
end
HL.Commit(ItemPrefabSystem)
return ItemPrefabSystem