106 lines
3.6 KiB
Lua
106 lines
3.6 KiB
Lua
local LuaSystemBase = require_ex('LuaSystem/LuaSystemBase')
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local luaLoader = require_ex('Common/Utils/LuaResourceLoader')
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ItemPrefabSystem = HL.Class('ItemPrefabSystem', LuaSystemBase.LuaSystemBase)
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ItemPrefabSystem.m_resourceLoader = HL.Field(HL.Forward("LuaResourceLoader"))
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ItemPrefabSystem.potentialStarPrefab = HL.Field(HL.Any)
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ItemPrefabSystem.redDotPrefab = HL.Field(HL.Any)
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ItemPrefabSystem.redDotLimitTime = HL.Field(HL.Any)
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ItemPrefabSystem.lockNodePrefab = HL.Field(HL.Any)
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ItemPrefabSystem.gemEquippedNodePrefab = HL.Field(HL.Any)
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ItemPrefabSystem.pickupNodePrefab = HL.Field(HL.Any)
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ItemPrefabSystem.liquidIconPrefab = HL.Field(HL.Any)
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ItemPrefabSystem.gemAttrIconPrefab = HL.Field(HL.Any)
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ItemPrefabSystem.compositeIconBGPrefab = HL.Field(HL.Any)
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ItemPrefabSystem.levelNodePrefab = HL.Field(HL.Any)
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ItemPrefabSystem.equipEnhanceNodePrefab = HL.Field(HL.Any)
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ItemPrefabSystem.itemLimitTimeMarkNodePrefab = HL.Field(HL.Any)
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ItemPrefabSystem.ItemPrefabSystem = HL.Constructor() << function(self)
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end
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ItemPrefabSystem.OnInit = HL.Override() << function(self)
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self.m_resourceLoader = luaLoader.LuaResourceLoader()
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self.potentialStarPrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/WeaponInfo/Widget/SimplePotentialStar.prefab")
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self.redDotPrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/RedDot.prefab")
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self.redDotLimitTime = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/RedDotLimitTime.prefab")
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self.lockNodePrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/ItemLock.prefab")
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self.gemEquippedNodePrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemAddonGemEquipped.prefab")
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self.pickupNodePrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemAddonPickUpNode.prefab")
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self.liquidIconPrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemAddonLiquidIcon.prefab")
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self.gemAttrIconPrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemAddonGemAttrIcon.prefab")
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self.compositeIconBGPrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemAddonCompositeIconBG.prefab")
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self.levelNodePrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemAddonLevelNode.prefab")
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self.equipEnhanceNodePrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Equip/Widgets/EquipEnhanceNode.prefab")
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self.itemLimitTimeMarkNodePrefab = self.m_resourceLoader:LoadGameObject("Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/Common/Widgets/Item/ItemLimitTimeMarkNode.prefab")
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end
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ItemPrefabSystem.OnRelease = HL.Override() << function(self)
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self.potentialStarPrefab = nil
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self.redDotPrefab = nil
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self.lockNodePrefab = nil
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self.gemEquippedNodePrefab = nil
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self.pickupNodePrefab = nil
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self.liquidIconPrefab = nil
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self.gemAttrIconPrefab = nil
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self.compositeIconBGPrefab = nil
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self.levelNodePrefab = nil
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self.equipEnhanceNodePrefab = nil
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self.itemLimitTimeMarkNodePrefab = nil
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self.m_resourceLoader:DisposeAllHandles()
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end
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HL.Commit(ItemPrefabSystem)
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return ItemPrefabSystem
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